Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "preferences.h"
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#include <QDialogButtonBox>
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#include <QListWidget>
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#include <QSplitter>
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#include <QVBoxLayout>
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#include "oakengine/config.h"
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#include "tabs/preferencesgeneraltab.h"
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#include "tabs/preferencesbehaviortab.h"
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#include "tabs/preferencesappearancetab.h"
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#include "tabs/preferencesdisktab.h"
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#include "tabs/preferencesaudiotab.h"
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#include "tabs/preferenceskeyboardtab.h"
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#include "tabs/preferencesluttab.h"
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#include "window/mainwindow/mainwindow.h"
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namespace olive
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{
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PreferencesDialog::PreferencesDialog(MainWindow *main_window, int start_tab)
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: ConfigDialogBase(main_window)
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{
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setWindowTitle(tr("Preferences"));
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add_tab(new PreferencesGeneralTab(), tr("General"));
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add_tab(new PreferencesAppearanceTab(), tr("Appearance"));
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add_tab(new PreferencesAudioTab(), tr("Audio"));
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add_tab(
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new PreferencesBehaviorTab(PreferencesBehaviorTab::k_category_timeline),
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tr("Timeline"));
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add_tab(
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new PreferencesBehaviorTab(PreferencesBehaviorTab::k_category_playback),
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tr("Playback"));
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add_tab(new PreferencesBehaviorTab(PreferencesBehaviorTab::k_category_project),
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tr("Project"));
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add_tab(new PreferencesBehaviorTab(PreferencesBehaviorTab::k_category_nodes),
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tr("Nodes"));
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add_tab(
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new PreferencesBehaviorTab(PreferencesBehaviorTab::k_category_rendering),
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tr("Rendering"));
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add_tab(new PreferencesDiskTab(), tr("Disk"));
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add_tab(new PreferencesLutTab(), tr("LUT"));
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add_tab(new PreferencesKeyboardTab(main_window), tr("Keyboard"));
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set_current_tab(start_tab);
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}
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void PreferencesDialog::AcceptEvent()
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{
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oakengine_config_save();
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}
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}
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