#include <effect.h>
◆ blendmode
| int GLTextureCoords::blendmode |
◆ grid_size
| int GLTextureCoords::grid_size |
◆ opacity
| float GLTextureCoords::opacity |
◆ textureBottomLeftQ
| float GLTextureCoords::textureBottomLeftQ |
◆ textureBottomLeftX
| float GLTextureCoords::textureBottomLeftX |
◆ textureBottomLeftY
| float GLTextureCoords::textureBottomLeftY |
◆ textureBottomRightQ
| float GLTextureCoords::textureBottomRightQ |
◆ textureBottomRightX
| float GLTextureCoords::textureBottomRightX |
◆ textureBottomRightY
| float GLTextureCoords::textureBottomRightY |
◆ textureTopLeftQ
| float GLTextureCoords::textureTopLeftQ |
◆ textureTopLeftX
| float GLTextureCoords::textureTopLeftX |
◆ textureTopLeftY
| float GLTextureCoords::textureTopLeftY |
◆ textureTopRightQ
| float GLTextureCoords::textureTopRightQ |
◆ textureTopRightX
| float GLTextureCoords::textureTopRightX |
◆ textureTopRightY
| float GLTextureCoords::textureTopRightY |
◆ vertexBottomLeftX
| int GLTextureCoords::vertexBottomLeftX |
◆ vertexBottomLeftY
| int GLTextureCoords::vertexBottomLeftY |
◆ vertexBottomLeftZ
| int GLTextureCoords::vertexBottomLeftZ |
◆ vertexBottomRightX
| int GLTextureCoords::vertexBottomRightX |
◆ vertexBottomRightY
| int GLTextureCoords::vertexBottomRightY |
◆ vertexBottomRightZ
| int GLTextureCoords::vertexBottomRightZ |
◆ vertexTopLeftX
| int GLTextureCoords::vertexTopLeftX |
◆ vertexTopLeftY
| int GLTextureCoords::vertexTopLeftY |
◆ vertexTopLeftZ
| int GLTextureCoords::vertexTopLeftZ |
◆ vertexTopRightX
| int GLTextureCoords::vertexTopRightX |
◆ vertexTopRightY
| int GLTextureCoords::vertexTopRightY |
◆ vertexTopRightZ
| int GLTextureCoords::vertexTopRightZ |
The documentation for this struct was generated from the following file: