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Public Attributes | List of all members
_AEffect Struct Reference

#include <vestige.h>

Public Attributes

int magic
 
intptr_t(* dispatcher )(struct _AEffect *, int, int, intptr_t, void *, float)
 
void(* process )(struct _AEffect *, float **, float **, int)
 
void(* setParameter )(struct _AEffect *, int, float)
 
float(* getParameter )(struct _AEffect *, int)
 
int numPrograms
 
int numParams
 
int numInputs
 
int numOutputs
 
int flags
 
void * ptr1
 
void * ptr2
 
char empty3 [4+4+4]
 
float unkown_float
 
void * ptr3
 
void * user
 
int32_t uniqueID
 
int32_t version
 
void(* processReplacing )(struct _AEffect *, float **, float **, int)
 

Member Data Documentation

◆ dispatcher

intptr_t(* _AEffect::dispatcher) (struct _AEffect *, int, int, intptr_t, void *, float)

◆ empty3

char _AEffect::empty3[4+4+4]

◆ flags

int _AEffect::flags

◆ getParameter

float(* _AEffect::getParameter) (struct _AEffect *, int)

◆ magic

int _AEffect::magic

◆ numInputs

int _AEffect::numInputs

◆ numOutputs

int _AEffect::numOutputs

◆ numParams

int _AEffect::numParams

◆ numPrograms

int _AEffect::numPrograms

◆ process

void(* _AEffect::process) (struct _AEffect *, float **, float **, int)

◆ processReplacing

void(* _AEffect::processReplacing) (struct _AEffect *, float **, float **, int)

◆ ptr1

void* _AEffect::ptr1

◆ ptr2

void* _AEffect::ptr2

◆ ptr3

void* _AEffect::ptr3

◆ setParameter

void(* _AEffect::setParameter) (struct _AEffect *, int, float)

◆ uniqueID

int32_t _AEffect::uniqueID

◆ unkown_float

float _AEffect::unkown_float

◆ user

void* _AEffect::user

◆ version

int32_t _AEffect::version

The documentation for this struct was generated from the following file: