docs/zh/plans/render-pipeline-threads.md M3 (design 3.2): OpenFX crash
isolation moves from "every worker hosts plugins" to a single dedicated
host process, served over NDJSON + shared memory.
- oak-worker --ofx-host mode (src/ofx_host.rs): loads every plugin once,
resolves jobs by the cross-process-stable OFX identifier, and renders
through the same in-process executor the workers used to install.
- oak-render/ofxhost.rs: the single-host client. The render manager
creates and installs it for the Pipeline backend (lazy spawn on the
first plugin job); eval::process_plugin_job prefers it and falls back
to the in-process executor otherwise, so the process backend keeps its
current behavior until M4.
- Data plane: input/output FrameSlotPool pairs (the handshake's input_*
fields are used for the first time). Named clips and the source frame
are written to input slots after the explicit CPU readback; the plugin
output returns through an output slot. Pool size/capacity grow by a
host restart when a job needs more (safe: submissions are serialized
and one job is in flight).
- Crash loop: reader EOF fails the in-flight submit, which respawns the
host and re-posts the same job (frames are read back once); after three
consecutive crashes the client is permanently dead and the evaluator
falls back to a purple frame. The dead child is reaped immediately, and
a submit mutex enforces the one-job-in-flight contract.
- Progress/cancel: the host flushes plugin_progress immediately (live
progress), and reads stdin on its own thread so plugin_cancel takes
effect mid-render at the plugin's next progressUpdate; the sticky flag
resets at progressStart and request_plugin_cancel_all broadcasts to
both the worker pool and the host.
- JobSpec::Plugin / PluginJobPayload carry the plugin type_id (stable
across processes); `--ofx-crash-once` / `--ofx-crash-always` are the
deterministic crash hooks, matching the worker's env hooks.
- Tests: wire round-trips; host unit tests (crash budget, cancel-flag
reset through the factory, source mapping); oak-worker integration
tests against the real host + bundled test plugin (render + progress,
crash respawn and re-post, three-crash give-up, mid-render cancel on
the new slow variant, concurrent submits); eval's purple fallback.
macOS has no posix_fallocate (and the libc crate rightly does not
expose it there), so the shm segment setup failed to compile. The
eager reservation is a tmpfs concern; off Linux the call is skipped
and the existing touch-every-page fallback runs instead.
Adjustment layers (docs/zh/plans/adjustment-layers-and-transitions.md):
a new timeline block type whose effect chain grades the composite of
every video track below it, over its own range (spanning clips or a
slice of one). The graph path flushes the lower tracks at the block's
track boundary and sweeps the composite through the chain via a
transient texture-source node; the montage path mirrors it with
AdjustmentSpan tickets (wire-compatible), so worker previews and
exports agree. An empty-area context menu creates one; the block
trims/moves/deletes like a clip, with undo everywhere.
Transitions: seam blocks come alive - cross dissolve/fade/wipe/slide
evaluate both neighbors through the graph path with progress from the
transition's own range (never the whole clip). Ctrl+Shift+D or the clip
menu inserts a default transition; the gpui wedges render and drag to
resize offsets undoably, and TransitionRemoveCommand now restores
offsets and edges on undo. The transitionfx node form runs the same
shaders on an adjustment layer with progress_in auto-filled from the
layer's span (explicit value wins).
Also: every built-in effect name and parameter name is now
translatable (360 node.* keys per locale, zh-CN fully translated, two
coverage tests guard future gaps); the new nodes register in
nodes/mod.rs with the factory smoke table updated; textfootage and
adjustment-layer i18n keys included.
Preview now follows the project output colorspace end to end: the
display chain derives its content space from the project's OutputColorSpec
instead of a hardcoded sRGB name, self-managed ICC transforms go through
an XYZ D65 interchange stage (OCIO cie_xyz_d65_interchange) for non-sRGB
targets, and the platform layer declares the content colorspace (gpui
submodule bump). macOS defaults to OS-managed (fixes wide-gamut UI
oversaturation); Windows ACM warns once on non-sRGB targets.
Multi-monitor: the display ICC is looked up per the window's current
screen (macOS display id, Windows per-monitor DC, X11 RandR output
profile) with a throttled poll that invalidates frame caches on moves.
Pipeline precision: 10-bit+ sources fall back to YUV444P16LE + a Rust
matrix conversion when swscale lacks F32 output (no more 8-bit
truncation); BT.709/2020 SDR decodes with BT.1886 gamma 2.4 instead of
the sRGB EOTF; working-space compositing no longer clamps RGB to [0,1]
(alpha still clamped); the output node clamps to the target gamut;
frames without colorimetry metadata convert with BT.709 defaults
(warned once) instead of passing through; scopes read the
output-colorspace signal on both F32 paths.
Also: only emit rerun-if-changed for .env when it exists (a missing file
made every build fully dirty).
Adding an effect to a clip did nothing: the sequence render is
flattened into a montage (decode + composite), and MontageClip carried
no effect data at all.
- MontageClip gains an ordered effect stack (type id / enabled /
effect input / parameter values); protocol v2 carries it as an
additive wire field (older peers default to an empty stack).
- renderops::video_montage fills the stack from the effect chain
(the footage source node — the chain end without an effect input —
is dropped; the montage decodes the footage itself). Export
(oak-task) and the multicam single-track montage fill it too.
- The worker applies the stack between decode and composite: built-in
Opacity gets a CPU evaluator (C++ opacity.frag parity — whole vec4,
alpha included, unity pass-through); everything else dispatches as an
OFX plugin job through a new instance-factory slot (oak-plugin
lazily creates + caches one instance per identifier per render
process) with the montage's parameters injected. Disabled effects
bypass (the C++ traverser pushes the effect input through). Unknown
types warn once per type id and pass through — no silent no-ops.
Not covered (explicitly): Transform/Crop and the other ~30 built-in
effects have no CPU evaluator in oak-render (they pass through with a
warning), keyframed parameter animation, audio effect chains, and the
CLI's simplified montage.
Acceptance: a real 50% Opacity on real media quarters the rendered
pixels both in-process (renderops test) and through a real worker
process over IPC + shared memory (procpool_integration test);
disabling restores the plain render byte-for-byte.
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.
The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.
Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.
Validated with a clean cargo check --workspace.