itsmattkc
bb1f16c8e1
merge: don't merge if the blend texture is RGB
2020-11-15 22:47:10 +11:00
itsmattkc
0429e70fe0
merged all drawing functions into a single shader processing function
2020-11-10 15:50:13 +11:00
itsmattkc
af5097bf5f
nodes: revert shader ID to string
...
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc
dd7af0e6bd
nodes: minor overhaul to functionality
...
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc
71ec148e76
renderer: moved all shader code into one solidified function
...
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc
78e305a593
mergenode: optimize so null textures (gaps, etc.) don't affect the hash
2020-05-06 16:14:27 +10:00
itsmattkc
fb625cb76e
nodes: removed XML infrastructure
2020-05-06 15:06:37 +10:00