The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "merge.h"
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OLIVE_NAMESPACE_ENTER
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MergeNode::MergeNode()
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{
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base_in_ = new NodeInput("base_in", NodeParam::kTexture);
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AddInput(base_in_);
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blend_in_ = new NodeInput("blend_in", NodeParam::kTexture);
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AddInput(blend_in_);
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}
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Node *MergeNode::copy() const
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{
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return new MergeNode();
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}
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QString MergeNode::Name() const
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{
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return tr("Merge");
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}
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QString MergeNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.merge");
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}
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QList<Node::CategoryID> MergeNode::Category() const
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{
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return {kCategoryMath};
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}
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QString MergeNode::Description() const
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{
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return tr("Merge two textures together.");
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}
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void MergeNode::Retranslate()
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{
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base_in_->set_name(tr("Base"));
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blend_in_->set_name(tr("Blend"));
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}
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ShaderCode MergeNode::GetShaderCode(const QByteArray &shader_id) const
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{
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Q_UNUSED(shader_id)
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return ShaderCode(ReadFileAsString(":/shaders/alphaover.frag"), QString());
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}
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NodeValueTable MergeNode::Value(NodeValueDatabase &value) const
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{
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ShaderJob job;
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job.InsertValue(base_in_, value);
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job.InsertValue(blend_in_, value);
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// FIXME: Check if "blend" is RGB-only, in which case it's a no-op
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NodeValueTable table = value.Merge();
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if (!job.GetValue(base_in_).data().isNull() || !job.GetValue(blend_in_).data().isNull()) {
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if (job.GetValue(base_in_).data().isNull()) {
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// We only have a blend texture, no need to alpha over
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table.Push(job.GetValue(blend_in_));
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} else if (job.GetValue(blend_in_).data().isNull()) {
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// We only have a base texture, no need to alpha over
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table.Push(job.GetValue(base_in_));
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} else {
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// We have both textures, push the job
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table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
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}
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}
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return table;
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}
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NodeInput *MergeNode::base_in() const
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{
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return base_in_;
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}
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NodeInput *MergeNode::blend_in() const
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{
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return blend_in_;
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}
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void MergeNode::Hash(QCryptographicHash &hash, const rational &time) const
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{
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if (base_in_->is_connected()) {
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base_in_->get_connected_node()->Hash(hash, time);
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}
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if (blend_in_->is_connected()) {
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blend_in_->get_connected_node()->Hash(hash, time);
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}
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}
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OLIVE_NAMESPACE_EXIT
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