There were a lot of issues that arose from trying to make GUI changes
from another thread (even though we ran those functions in the right
thread). Now we store layout information until the end of the load and
make the changes then. This works much better from both a business logic
and user experience perspective.
Also prevents multiple sequences from taking focus during load and
starting a render job.
Viewer init was kind of too late since in many cases the sequence
would start caching and crash the app before the user could even read
the message. Moving to the startup makes it clearer from the beginning.
ProgressDialog doesn't have to worry about the platform anymore, now
MainWindow will determine what to do or whether to ignore certain progress
indicator functions.
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
Since the node graph can have transform cross nodes, input keyframes may occur
at a different times requiring transforming between sequence time and media
time. This commit implements such a mechanism in all UI classes that need it.
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
transparent cuts through the main window on linux
For some reason, setting not visible *after* setting floating would cause this
issue. The other way around does not.
The workers run in separate threads meaning if any significant change is made
(e.g. parameters changing, or even closing the program), these workers may still
be mid-render. This is particularly problematic when closing since the nodes a
worker is rendering may be deleted mid-render. Render backends now have a
function that pauses the main thread (but starts a second event loop so the UI
isn't frozen) until the worker threads are all finished. This way, massive
changes can be made safely without race conditions.
Previously we had no disk management whatsoever, so we cleared the cache on
every close just to prevent clogging up tester disk space. Now that we are
implementing disk management, there are better things to do on close regarding
disk cache. However, some users may still wish for the app to delete the cache
on close, so it's provided as an option.