Commit Graph
206 Commits
Author SHA1 Message Date
itsmattkc 0b4a9f4650 timeline: fixed bug that caused I-beam to render incorrectly 2020-07-10 02:40:23 +10:00
itsmattkc 8e75432304 project/timeline: save timeline tracklist state in project file 2020-07-08 19:19:32 +10:00
itsmattkc af69f157a3 timeline: improved beam tool and its derivatives 2020-07-07 18:43:18 +10:00
itsmattkc a239fa0e2f timeline: fixed some ripple tool behavior bugs 2020-07-07 18:06:49 +10:00
itsmattkc 8bf653925f curve/timeline: improved user interface behavior
* Implements "auto-fit" setting for curve view and sets it on open.
* Improves scroll zooming on all TimelineViewBase derivatives.
* Improves code sharing for better maintenance.
2020-06-23 05:25:34 +10:00
itsmattkc e681b87988 curve/param/panels: leave curve panel open and have option for timebasedwidget to auto-set timebase 2020-06-23 05:22:58 +10:00
itsmattkc 1725f01459 paramview: changed to static viewer-bound and fixed various scrolling issues 2020-06-22 00:38:00 +10:00
itsmattkc 65ccac1dfe renderer: fixed bug that would render frames even after hash matching
Also enables the -Wshadow GCC warning to warn against the code bug that
caused this issue (and has caused other issues like it in the past).
2020-06-19 20:25:05 +10:00
itsmattkc 5397457c8d timeline: treat non-primary clicks as non-moving
Fixes bug where drag would get stuck if the user right clicked on the
timeline.
2020-06-18 03:35:59 +10:00
itsmattkc 29d56a1583 timeline: implemented UI indicator for tools like razor and edit 2020-06-16 18:30:00 +10:00
itsmattkc 62c23e8ed1 timeline: allow re-labelling clips 2020-06-16 16:30:31 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc 5980737742 timeline: ignore subtitle tracks for now 2020-06-16 15:17:21 +10:00
itsmattkc 9a49235e40 addtool: better snapping 2020-06-14 01:20:02 +10:00
itsmattkc 4c14ab6498 add tool: allow adding on a track that doesn't exist yet 2020-06-13 20:03:06 +10:00
itsmattkc 469b1e92d0 nodes: implemented basic text node 2020-06-13 03:01:35 +10:00
itsmattkc 0abfdd1b65 timeline: improved context menu for selected clips 2020-06-12 21:55:43 +10:00
itsmattkc 494609410b timeline: when trimming, removing adjacent if its length is reduced to zero 2020-06-09 15:38:47 +10:00
itsmattkc be784591fc timeline: optimized pointer tool ctrl+drop 2020-06-06 17:50:23 +10:00
itsmattkc aaee2ab9ed timeline: vastly improved snapping 2020-06-06 13:59:49 +10:00
itsmattkc de3288893d renderer: move waveform generation into worker and mutex the waveform
Addresses scheduling issues where a backend might be closed (or even
destroyed) before it processes a waveform signal from a worker. Requires
extra multithreading code.
2020-06-05 15:18:14 +10:00
itsmattkc 5eeef76b62 waveform: shift track waveform alongside cache 2020-06-04 23:32:50 +10:00
itsmattkc 0e87762afa waveforms: moved waveform to track rather than block
This is a much more robust and thread-safe system of storing the waveforms.
2020-06-04 18:03:21 +10:00
itsmattkc f2050a0342 timeline: optimized rippling workarea, rippling to in/out, and the ripple tool
Use cache shift functionality introduced in previous commit to optimize
timeline usage.
2020-06-02 04:24:12 +10:00
itsmattkc 001b7179c5 timeline: cleaned up pointer tool derivatives and fixed bug introduced by earlier behavior improvement 2020-06-01 17:38:24 +10:00
itsmattkc 1fce380cc6 timeline: automate waveform resizing
Now each UndoCommand won't have to handle it (unless it can introduce
specific optimizations).
2020-06-01 14:54:14 +10:00
itsmattkc c2e47a296c timeline: heavily optimized and improved nearly all timeline optimizations
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
2020-06-01 04:42:59 +10:00
itsmattkc 93f8b4f79c timeline: removed debug line 2020-05-31 01:21:49 +10:00
itsmattkc acee6c5958 timeline: reworked ripple/edit to behavior and documented some track behavior 2020-05-31 01:21:08 +10:00
itsmattkc 187c6c6108 timeline: fixed ripple to in/out bugs
Fixed issues that caused undesirable behavior with this function.
2020-05-30 23:13:38 +10:00
itsmattkc e065885d78 timelineview: added backwards compatibility for qt < 5.12 2020-05-27 04:26:37 +10:00
itsmattkc 14ac1ada6e various: adding files missing in last commit
Oddly some files didn't commit previously. This commit adds those.
2020-05-27 03:24:37 +10:00
itsmattkc 9c59691295 timeline: blocked more unnecessary graph invalidations 2020-05-25 22:11:47 +10:00
itsmattkc 7c2280944b timeruler: reworked and improved cache status 2020-05-15 16:15:24 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc ce58671fd6 nodeview: started core node filtering work 2020-05-11 22:48:27 +10:00
itsmattkc c5292f1290 import: disable default matrix/math node generation
While I think the matrix node is a fairly benign node to generate automatically,
I think we have an easier time communicating what's actually happening in the
node graph if we start with the bare essentials (video input -> clip).
2020-05-10 00:55:06 +10:00
itsmattkc c5458c6843 timeline: use headers in waveform data files rather than sidecar metadata files 2020-05-03 00:44:14 +10:00
itsmattkc 676b18ba6e timelineviewblockitem: fixed incorrectly positioned underline 2020-05-02 15:45:16 +10:00
itsmattkc be5e5042bd timeline: prevent rubberband from showing if the user right clicked 2020-05-01 04:08:35 +10:00
itsmattkc 8ab91a70cc nodeview: implemented moving with either the hand tool or middle mouse button
Includes splitting off this functionality from TimelineViewBase so it can be
re-used in any QGraphicsView.
2020-04-29 04:56:58 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc f61321d68b nodes/timeline: correctly detect when tracks are removed from the graph
Fixes several segfaults that could result from this occurring.
2020-04-27 01:01:12 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 17999eab7a timelineview: removed "end item"
This was written as a hack to force our QGraphicsScenes to larger sizes. Turns
out it was completely unnecessary and can be done better.
2020-04-25 15:19:46 +10:00
itsmattkc a422f6e369 timelineviewbase: decrease ctrl+scroll speed 2020-04-23 01:00:26 +10:00
itsmattkc 9d9825d8e1 trackviewitem: receive signal when mute is changed from another source 2020-04-19 16:26:48 +10:00
itsmattkc 63c194896d core: implemented yes/no to all when closing multiple modified projects 2020-04-19 03:29:39 +10:00
itsmattkc f73c41d3fa various: implemented multiple project support
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
2020-04-18 01:50:47 +10:00
itsmattkc 832cc986b7 timeline/block: reimplemented enabling/disabling blocks 2020-04-17 02:16:04 +10:00