Mike-Solar
bfb1b2fce4
update copyright back
2026-01-16 21:22:05 +08:00
Mike-Solar
b8669f6a11
Change project name;
2026-01-05 16:22:26 +08:00
Mike Solar
6fdfd03ffd
update: update copyright
2025-08-05 17:12:49 +08:00
Mike Solar
74f73ab3be
change: change code style to Linux style except indent.
2025-08-03 03:09:40 +08:00
itsmattkc
f157e5014d
fix more instances where sample counts used int instead of size_t
2022-09-16 00:35:48 -07:00
itsmattkc
3003b4e849
crossdissolvetransition: use size_t instead of int for sample counts
2022-09-16 00:09:38 -07:00
itsmattkc
5ea97f7a64
render: remove alpha request option
2022-07-20 23:14:16 -07:00
itsmattkc
4b366a9b73
update copyright year to 2022
2022-05-10 10:38:56 -07:00
itsmattkc
bb0fedabba
simplified and optimized samplebuffer
2022-05-09 14:55:51 -07:00
itsmattkc
601d08ce64
node: change class sent to GetShaderCode
2022-05-07 13:36:44 -07:00
itsmattkc
d55d9c820f
code: use macros for default node functions
...
Easier to maintain
2022-05-04 11:01:17 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
cb75e37e77
moved several files around
...
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc
fb410e7c96
use vectors for sample buffers rather than raw ptr arrays
2021-03-17 11:54:14 +11:00
itsmattkc
81c1922911
use strings to connect nodes
...
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
Thomas Wilshaw
b1b7d58e9d
transition: Add transparency support to transitions
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Added ShaderJobEvent to CrossDissolveTransition which sets alpha as
required.
app/node/block/transition/crossdissolve/crossdissolvetransition.cpp
app/node/block/transition/crossdissolve/crossdissolvetransition.h
2020-11-23 21:53:09 +00:00
itsmattkc
75d4cd899b
use hardcoded namespace
...
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
15a29288aa
added Q_OBJECT macro to classes that were missing it
2020-11-17 19:13:16 +11:00
itsmattkc
1b9bf6d92c
switched many QLists for QVectors
...
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc
0429e70fe0
merged all drawing functions into a single shader processing function
2020-11-10 15:50:13 +11:00
Thomas Wilshaw
f4da255b35
Attempt to fix CI build errors.
2020-07-17 17:35:29 +01:00
itsmattkc
662d66ad10
transitions: extended transition logic
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General code and functionality improvements. Moved more code out of the
OpenGL backend for portability. Implemented audio transitions.
Implemented basic transition animation curve settings.
2020-07-16 00:36:21 +10:00
itsmattkc
ae62750d9d
various: fix broken transition creation
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It's now possible to create transitions! But they're still broken in
a multitude of other ways so plenty more work to do hahahahahahahahaha
2020-07-14 22:31:11 +10:00
itsmattkc
4e6da87585
ported crossdissolve to external shader
2019-12-17 15:58:16 +11:00
itsmattkc
0b7782e129
added support for multiple node iterations
...
Optimizes various effects, particularly blurs.
2019-12-15 00:39:28 +11:00
itsmattkc
526f07ba08
implemented demonstrative dip to black transition
2019-12-12 19:00:49 +11:00
itsmattkc
76c0399b75
implemented base transition support
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While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00
itsmattkc
2fb4047e6f
moved all shader code out of C++ source and into external shader files
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General code cleanup and easier maintenance.
2019-12-10 00:10:00 +11:00
itsmattkc
c1b96927a2
this files were actually renamed in an earlier commit but i forgot to add them
2019-12-09 23:46:15 +11:00
itsmattkc
cc8aeea672
started pair of transition derivatives
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These will serve as stock transitions and as a reference implementation for
hardware accelerated transitions.
2019-12-09 23:44:27 +11:00
itsmattkc
4bb874a154
fix sigfpe on timecode function if the timebase isn't valid
2019-12-09 23:43:03 +11:00