Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
Olive now has a set of colors that categories can be "assigned" to. The timeline also shares the same colors as the NodeView. Colors can be configured per node (aka per clip).
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
DiskManager tries to keep track of all files made across sessions in an
index, but the index was only saved on close. This meant if the program
crashed (not an uncommon occurrence at the moment), it would "forget" about
any files it had made that session.
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
eventually the renderer will need to interlace/deinterlace/reinterlace
appropriately in order to conform all the footage to the sequence. Export
acknowledges interlacing, but this only affects metadata, not the image.
While the auto-cache will always default to on, there are cases where the
user may not want the viewer to barrel ahead caching something (footage
viewer for instance or if the user is making a lot of changes in a short
amount of time).