When no explicit color transform was set, ManagedDisplayWidget fell back to
the project's default input colorspace. For scene-referred reference spaces
like ACEScg / Linear this produced a raw, greenish image on the viewer
instead of a monitor-ready picture. Default to the OCIO config's default
display and view so the viewer looks correct out of the box, while still
honoring any Color Space / Display / View choice the user makes from the
context menu.
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
While there was a theoretical performance improvement, it seems there are irreparable compatibility issues that make it not worthwhile. This is probably an optimization that will have to come from a Vulkan backend.
Reduces code by reusing the existing node infrastructure. Also
helps prevent race conditions since the node/render system is
designed for multithreading.
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions