itsmattkc
0eda91a0cb
renderer: destroy surface in main thread
2020-11-25 08:59:14 +11:00
itsmattkc
dbf4a814e1
renderer: added extra null check for texture
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Fixes #1392
2020-11-22 19:00:01 +11:00
itsmattkc
a6d382f4d4
further improved gizmos
2020-11-22 18:21:24 +11:00
itsmattkc
81447c439f
opengl: update for shader changes mentioned earlier
2020-11-22 10:32:22 +11:00
itsmattkc
30b0af4f3a
opengl: dropped minimum version to es 3.0
2020-11-19 16:55:19 +11:00
itsmattkc
dcf56781b4
removed version macros from shaders and add automatically in compile step
2020-11-19 14:36:05 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
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The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
17b9a7e3ad
renderer: moved alpha channel detection to where texture is actually made
2020-11-16 02:02:12 +11:00
itsmattkc
fbfa3e1348
use virtual texture size rather than physical and clear destination when running shaders
2020-11-15 23:02:20 +11:00
itsmattkc
0d0766e4fb
improved render channel count system
2020-11-15 22:16:40 +11:00
itsmattkc
c9a8b96c89
reimplemented export process
2020-11-13 22:05:43 +11:00
itsmattkc
8776bb9c4a
finished upgrade to ocio v2
2020-11-12 15:36:29 +11:00