itsmattkc
ba9ed99849
footage: check files for changes
2021-05-16 10:29:05 +10:00
itsmattkc
a1345166c7
renderer: move conform to task
...
Improved rendering system and user interface
Fixes #1375
2021-05-14 12:20:53 +10:00
itsmattkc
2484daf141
implemented full support for interlaced footage
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Includes importing and exporting interlaced footage. Fixes #1340 .
2021-05-03 13:56:54 +10:00
itsmattkc
9d2ddbf727
renderer/decoder: clean up decoders after some time
2021-04-30 11:13:57 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
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Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
6c30f8cf46
nodes: implemented infrastructure for caching any node
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Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc
210eb86cd2
nodes: fixed hashing issues
2021-04-11 18:54:22 +10:00
itsmattkc
898ea25e89
finished merge of viewer and footage
2021-04-06 13:08:56 +10:00
itsmattkc
9be014c0b6
refactored so sequence is again a derivative of viewer
2021-04-05 14:41:59 +10:00
itsmattkc
cfbf563b2e
ensure cache modified time is accurate
2021-02-22 00:23:34 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
720acb8f77
renderer: fixed shadowed property
...
Fixes issue where waveforms would only appear on one track
2020-11-29 10:20:10 +11:00
itsmattkc
d9e445d39e
rendermanager: always create tickets in own thread
2020-11-28 21:27:35 +11:00
itsmattkc
0eda91a0cb
renderer: destroy surface in main thread
2020-11-25 08:59:14 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
...
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
0d0766e4fb
improved render channel count system
2020-11-15 22:16:40 +11:00
itsmattkc
c9a8b96c89
reimplemented export process
2020-11-13 22:05:43 +11:00
itsmattkc
8776bb9c4a
finished upgrade to ocio v2
2020-11-12 15:36:29 +11:00
itsmattkc
3c1ac3eeba
upgraded to ocio v2
2020-11-11 21:53:24 +11:00
itsmattkc
0429e70fe0
merged all drawing functions into a single shader processing function
2020-11-10 15:50:13 +11:00
itsmattkc
1d61f89920
large scale renderer rework
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- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
2020-11-10 11:24:51 +11:00
itsmattkc
6ecdb02fd0
okay maybe not
2020-11-08 00:47:59 +11:00
itsmattkc
83cefbd7c7
uhh yeah this might be fubar
2020-11-07 22:44:27 +11:00
itsmattkc
13dd31d5be
began rewrite of renderer inner workings
2020-11-06 20:18:10 +11:00
itsmattkc
26e351d363
moved frame cache saving to our custom thread pool so we can control the priority
2020-10-29 03:12:04 +11:00
itsmattkc
b582843d27
moved things around and started rewriting render backend
2020-10-29 01:36:26 +11:00