ColorManager::Init() (run by every Project construction) dereferenced
GetDefaultConfig() unconditionally. Any Project created before
SetUpDefaultConfig() crashed inside OCIO getCanonicalName on a null
config — the Windows CI SEGFAULT, where the suite order runs a
Project-creating test first. Reproduced locally by running
MainWindowLayoutInfo.AccessorsStoreAndRetrieve as the first suite.
- Add a global LUT library: user-configurable directories (new
Preferences > LUT tab) scanned recursively for .cube/.3dl files; LUT
node file pickers offer the library dirs as sidebar shortcuts via a
'lut_library' input property handled by the param view bridge
- OCIOLutNode no longer fails silently: missing files, unsupported
extensions and OCIO load errors are recorded in last_error() and
surfaced in the status bar (input still passes through for rendering
safety)
- ColorDialog: re-enable the display -> reference conversion using
ColorProcessor::kInverse with a validity guard, and re-enable the
Display tab in ColorValuesWidget; covered by a round-trip regression
test proving the old OCIO inverse crash no longer occurs
- OCIOGradingTransformLinearNode: enforce the OCIO clampWhite >
clampBlack invariant per frame in Value() so keyframed/connected
values cannot produce invalid grading transforms, and constrain the
white clamp UI minimum whenever the black clamp is static
- Regression tests for LUT extension checks, direction switching, node
error reporting, LUT library scanning, display inverse round-trip and
clamp enforcement
- Introduce ReadDirectionInput() helper that accepts both integer and
string ('Forward'/'Inverse') representations of the direction combo.
- Log every processor creation with the raw direction value and the OCIO
transform direction being used, along with whether it is main or worker.
- This helps determine why Forward/Inverse switching reportedly has no
effect in the viewer/worker.
Tests still pass.
EnsureProcessor() was returning early whenever a processor existed and
processor_dirty_ was false, without checking whether the file or direction
input had changed. As a result, switching Forward/Inverse in the main GUI
re-used the old processor and produced no visible difference.
Now EnsureProcessor() also compares the current inputs against the values
used to create last_processor_, so direction/file changes always trigger a
regeneration before the color transform job is emitted.
- Override OCIOLutNode::Value() to ensure the processor is created/updated
before the color transform job is emitted.
- In the worker process, mark the processor dirty on input/config changes
instead of creating it synchronously during LoadGraph, which blocked the
main process waiting for the graph load acknowledgement.
- Keep eager processor generation in the main GUI process so the viewer
cache is invalidated immediately when the LUT file or direction changes.
- Mark the ProjectCopier's internal render-proxy project as modified when
its update queue is processed, and reset the flag after RenderWorkerPool
writes a new graph snapshot. This fixes the worker loading a stale graph
snapshot after switching cube files or direction, which caused the old
LUT effect to persist.
All existing tests pass.
Temporarily disable the last_path_/last_direction_ reuse check to rule
out stale processor reuse as the cause of LUT changes not appearing in
the viewer.
Reversing the order ensures that any render tasks that finish after the
cancel request will find the cache already invalidated, preventing stale
LUT-processed frames from being written back and shown in the viewer.
Checking applicationName was not reliable. The worker process uses
QGuiApplication while the main process uses QApplication, so use
qobject_cast<QApplication*> to determine whether it is safe to access
RenderManager/PreviewAutoCacher. This prevents the worker from crashing
when loading or switching LUT files.
The LUT processor generation was calling RenderManager::GetCacher()
during project load in the render worker, but the worker has no
RenderManager/PreviewAutoCacher. This caused a SEGV and made the main
process hang waiting for the worker. Only cancel/invalidate caches in
the main GUI process.
After synchronously generating the new LUT processor, cancel any
running background video cache jobs before invalidating the cache.
This prevents the preview autocacher from re-rendering the entire
timeline, which was causing the UI to freeze, while still updating
the current visible frame with the new LUT.
Background generation caused the UI to freeze indefinitely when
switching LUT files, likely due to a deadlock between the worker
process, the preview autocacher, and the asynchronous set_processor
path. Synchronous generation is fast enough for typical 33^3 .cube
files and keeps the cache invalidation logic simple and safe.
The passthrough fix in OCIOBaseNode::Value() is retained so the
viewer shows the input frame while a processor is being created.
InvalidateAll() on the OCIO LUT node caused the preview autocacher to
re-render the entire timeline, freezing the UI when switching LUT files.
Instead, let the new processor be used naturally on the next render
request (scrubbing/playback).
InvalidateAll() on the OCIO LUT node triggered the worker's
PreviewAutoCacher to re-cache the entire timeline, causing the main
process to freeze while waiting for frames. Only invalidate in the
main GUI process so the viewer refreshes; the worker will naturally
use the new processor on its next render request.
- Pass through input texture when the LUT processor is not ready yet,
preventing black frames while the processor is being generated.
- Serialize processor generation with a single in-flight task to avoid
concurrent OCIO lock contention that could freeze the UI.
- Invalidate cached frames after the async processor is set so the viewer
refreshes automatically without requiring the playhead to be moved.
- Add OAK_DISABLE_HWACCEL environment variable to force software decoding.
- Add FFmpegDecoderHW regression test for H.264 4:2:2 10-bit decoding.
Unfortunately I realized these will break if the input they are using are keyframed or connected in any way. At some point we may implement something to get around that, but currently there is nothing so they are temporarily disabled
Also sets sensible pivot default and add a config check around
GenerateProcessor
app/node/color/ociogradingtransformlinear/ociogradingtransformlinear.cpp
app/node/color/ociogradingtransformlinear/ociogradingtransformlinear.h