Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:
- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere
Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.
ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
When a render-worker process crashed or exited while the worker-pool
thread was writing a control message (e.g. right after an audio-sync and
drag operation triggered a new render), the main process received SIGPIPE
and terminated at WriteControlMessage().
- Ignore SIGPIPE in main() so QProcess can report the broken pipe through
its normal error path instead of killing the application.
- Harden WriteControlMessage() / TryWriteControlMessage() to check the
process state and the number of bytes written before waiting.
Refactor FFmpeg frame processing and improve focus management in panels. Add memory sanitization for debug builds and update KDDockWidgets integration.
This commit adds comprehensive support for OFX plugins in Olive, including:
- Add plugin node infrastructure with getPlugin() method
- Implement OliveHost for managing OFX plugin instances
- Create OliveInstance to handle plugin parameter and timeline interactions
- Add OliveClip implementation for plugin clip handling
- Implement region of definition (RoD) and region of interest (RoI) functionality
- Add interactive mode support in Current class
- Integrate plugin rendering into RenderProcessor
- Fix include dependencies and remove unused OlivePlugin.cpp reference
* upgrade to opengl 3.2
* cornerpin: no need for hack
* renderer: Update OCIO shader language to ES 3.0
Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
If you run into new OpenGL issues, this is likely the commit that caused it.
I've tested this on as many systems as I have access to (including AMD, Apple,
Intel, and NVIDIA GPUs with a mixture of Windows, Linux, and macOS) and it
appears to work fine, however we all know how unpredictable GPUs can be.
This should help increase GPU performance and compatibility.
Squashed commit of the following:
commit fa3c0ac7c469aebe2941a803736bdc06cdd5a2d8
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 13:17:44 2021 +1000
viewer: updated pixel sampling for shared contexts
commit 9334261da235f09cb67b193c5bb6169abd7a95f7
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 13:12:39 2021 +1000
pixelsampler: show color preview box
commit dacd9be6971c5c0312ae45c8db349d47910a80dd
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 12:43:32 2021 +1000
renderer: interlace on GPU
commit 074cea06cb87e9fdc4e8ea6b09587be6df296057
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 12:43:14 2021 +1000
renderer: added texture clear option
commit 5d4f86b4cf1b1dcd3fb8e8c854ffa7f6fb8ca346
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 12:42:12 2021 +1000
renderer: updated scopes for shared textures
commit 6fad96358d189874cf45f7887b7e13cc2b1603c4
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 11:42:05 2021 +1000
opengl: fixed edge case
commit 1a19ffb53703ac6f30ed210f6d8eb5fc4b7b0f2d
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 10:56:13 2021 +1000
opengl: fix deinterlace shader
commit 085961aa39cca90ebf51b919a78ef07a4882f0e1
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 10:08:40 2021 +1000
opengl: downgrade to ES 2.0
With half-float/float/3D extensions, this should be doable
commit ea1ab45cbcf5e017dfd0d8f28b231ff3255dfe92
Author: itsmattkc <itsmattkc@gmail.com>
Date: Thu May 27 10:06:59 2021 +1000
renderer: fixed mutex deadlock
commit ecc2f08b16f03421870c5b61625ecd26f2f96582
Author: itsmattkc <itsmattkc@gmail.com>
Date: Wed May 26 21:28:13 2021 +1000
opengl: fixed shared contexts
commit 261c689ea8089463155cf11b9ab15aa3f879f439
Merge: bfd4338a 91c88b1c
Author: itsmattkc <itsmattkc@gmail.com>
Date: Wed May 26 19:52:00 2021 +1000
Merge branch 'master' into shared-contexts
commit bfd4338aaa3b09b6fbb7717c637face8d5490721
Author: itsmattkc <itsmattkc@gmail.com>
Date: Wed May 26 18:52:38 2021 +1000
viewer: remove debug line
commit 45868d8a396181bf81c24b92a1ac5ce9ffed3426
Merge: 642f8e9d d0bd5e21
Author: itsmattkc <itsmattkc@gmail.com>
Date: Wed May 26 17:21:48 2021 +1000
Merge branch 'master' into shared-contexts
commit 642f8e9df7d7d1a9ed4202d428f4d968ff668552
Merge: 861e5b89 4de0a727
Author: itsmattkc <itsmattkc@gmail.com>
Date: Wed May 26 17:01:38 2021 +1000
Merge branch 'master' of https://github.com/olive-editor/olive into shared-contexts
commit 861e5b89a38c281897dc44b20e3587d39c4f808c
Merge: 472598a7 ef31c3fb
Author: itsmattkc <itsmattkc@gmail.com>
Date: Wed May 26 14:28:21 2021 +1000
Merge branch 'master' into shared-contexts
commit 472598a740a095aa43a4aad5680dd5abcf453a4c
Author: itsmattkc <itsmattkc@gmail.com>
Date: Fri May 14 16:29:35 2021 +1000
attempt at sharing contexts
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
QApplication is designed for GUI/widget programs and thus fails to launch
if no window system is available. For a true headless mode, we must swap
out with QCoreApplication. However, what complicates this is that
QCommandLineParser - the class we use to determine whether we should run
in GUI mode or not - requires an active application instance to work.
This creates an unfortunate catch-22 that ultimately ended in writing a
custom command line parser.
Now we can correctly swap out with QCoreApplication, however this has
exposed other issues regarding functions that unnecessarily rely on QWidget
functions. So they'll need to be sorted out eventually.
First attempt at automated out-of-process crash reporting. Have only
updated AppVeyor script so far, so if this works (which it won't), it'll
only work on Windows.
This seems to cause issues on various platforms and isn't required a lot of the
time:
* macOS doesn't need this since the HiDPI setting is in the bundle's Info.plist
* Windows doesn't need this, in fact it seems to make fractional HiDPI worse
* Linux... who knows how to get HiDPI working on Linux
The GLSL shaders are written in GLSL 1.10 even though the OpenGL standard is
set to OpenGL ES 3.2 Core. Many platforms allow this but some platforms don't.
For standards compliance, it's probably a good idea in the future to upgrade
the shaders to 3.2, but for now we'll use 3.2 Compatibility which will allow the
GLSL 1.10 shaders to compile.