Commit Graph
118 Commits
Author SHA1 Message Date
itsmattkc 4204910796 nodes: link edges to IDs rather than objects
Allows code to know whether the connected parameters has been removed or
not.
2020-10-02 16:04:50 +10:00
itsmattkc 2fb7066155 nodes: allow stalling graph signals until an operation is over 2020-10-02 13:25:49 +10:00
itsmattkc 9aabde303e nodeview: added arrows to indicate a node can be expanded
Minor UI detail. Also slightly increases the size of node items and adds
"short names" to the video input and audio input nodes.
2020-08-21 15:15:39 +10:00
itsmattkc c6dd0e0204 nodeview: select on right click 2020-08-07 20:17:01 +10:00
itsmattkc 02c0fb7316 nodeview: automatically deselect blocks that have been removed
Fixes segfault attempting to access and select an item that's already been
removed.
2020-08-05 23:56:42 +10:00
itsmattkc 2afa5a42c7 ui: optimized widget signals for selecting clips/nodes
Decent performance optimization when working with the UI.
2020-08-01 02:12:20 +10:00
itsmattkc 39d71eb7cd nodeview: drop nodes on release rather than press
Minor UI improvement that also addresses issue where the cache would
ignore the invalidation.
2020-07-10 19:28:42 +10:00
itsmattkc f107c9bba1 nodeview: associated pasted nodes
Prevents nodes being erroneously filtered out.
2020-06-16 17:17:47 +10:00
itsmattkc e979ce4d7a nodeview: made an "infinite scroller"
Set scene rect to huge and hid the scrollbars. The node view should be
scrolled with middle click or the hand tool.
2020-06-16 16:31:16 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc 71fa821e52 nodeview: enforce minimum scale 2020-06-16 15:37:11 +10:00
itsmattkc cb5b201054 nodeviewitem: base highlight color off palette
Improves appearance in light theme.
2020-06-13 13:05:19 +10:00
itsmattkc 209fb536f5 nodeview: when changing selected blocks, temporarily ignore selection change signal until the end
UI optimization.
2020-06-12 23:27:11 +10:00
itsmattkc 23d92df3c8 nodeviewitem: don't expand if control is held during the double click 2020-06-11 21:27:18 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc c1ed84b90e viewer: receive audio invalidation signal
Invalidates and runs cache task correctly even if there are no video
nodes connected.
2020-05-30 02:50:30 +10:00
itsmattkc 14ac1ada6e various: adding files missing in last commit
Oddly some files didn't commit previously. This commit adds those.
2020-05-27 03:24:37 +10:00
itsmattkc 1ed0814e83 nodeview: associate disconnected nodes with selected blocks until re-connected 2020-05-13 16:06:13 +10:00
itsmattkc ce58671fd6 nodeview: started core node filtering work 2020-05-11 22:48:27 +10:00
itsmattkc 9c30f13a2e nodeview: added setting for curved/straight edges 2020-05-10 04:33:37 +10:00
itsmattkc eb1b76896e nodeview: reimplemented crude autopositioning system 2020-05-10 03:23:03 +10:00
itsmattkc fc694296f1 nodeviewscene: added basic standard filtering modes 2020-05-09 03:33:41 +10:00
itsmattkc 16d4cccdb5 nodeview: optimized selecting
Rather than responding to every single selection change, the selection operation
can function as-is and then respond to all of them at the end.
2020-05-09 03:33:36 +10:00
itsmattkc 218c63f933 nodecombobox: implemented node combobox widget 2020-05-09 03:22:09 +10:00
itsmattkc 3d0f11c6ef nodeview: first attempt at filter dialog 2020-05-08 23:12:00 +10:00
itsmattkc 1efd4e9f99 nodeview: further improved auto-positioning system 2020-05-08 19:20:24 +10:00
itsmattkc e5e0d0323e nodeview: implemented weighted auto-positioning
Similar to the previous approach, but cleaner and hopefully easier to extend.
2020-05-06 22:53:01 +10:00
itsmattkc 0628ddb901 nodes: use different colors from config based on category 2020-05-05 23:24:00 +10:00
itsmattkc 4ac5513e3f nodeview: implemented ability to select and delete node edges 2020-04-29 17:25:41 +10:00
itsmattkc bf68a4d631 nodes: added ability to label nodes 2020-04-29 15:35:05 +10:00
itsmattkc 13dc79d0cd nodeview: implemented duplicate feature 2020-04-29 15:04:53 +10:00
itsmattkc d83073cf85 nodeview: attach pasted nodes to the cursor 2020-04-29 14:49:43 +10:00
itsmattkc 1db5cf4de4 nodeview: reduce width of items 2020-04-29 14:36:06 +10:00
itsmattkc 999e841bc7 nodes: implemented short name
Nodes can provide "short" names for use in the node graph, distinct from their
full names shown everywhere else.
2020-04-29 14:33:57 +10:00
itsmattkc ff1a470aa0 Merge branch 'master' into nodeviewredux 2020-04-29 05:01:11 +10:00
itsmattkc 8ab91a70cc nodeview: implemented moving with either the hand tool or middle mouse button
Includes splitting off this functionality from TimelineViewBase so it can be
re-used in any QGraphicsView.
2020-04-29 04:56:58 +10:00
itsmattkc f04fa12c06 nodeview: allow expanded views of nodes again
Re-implementing expanding nodes to see the connections (but nicer this time).
2020-04-29 03:56:50 +10:00
itsmattkc d74d6a1542 nodes: implementing saving/loading node positions from project file 2020-04-28 03:43:35 +10:00
itsmattkc 3c01b14a14 palette: fixed disabled text color 2020-04-28 03:32:50 +10:00
itsmattkc b57d12868f nodeview: allow dropping a node on any edge
Before we checked data types to ensure compatibility, but some nodes (e.g. the
math node) may be compatible despite a not apparently compatible data type.
We allow users to make any connection quickly this way.
2020-04-28 03:20:08 +10:00
itsmattkc e154b5d5d4 nodeview: make auto-position a manual and specific function, allow different flow directions
The first in many NodeView improvements. Up until now, nodes have been forcibly
auto-arranged, which has worked as a reasonable stop-gap just so that all the
nodes are visible during testing/development. However this does not make a good
user experience.

We move the auto-arrange code to a manual function that can be used when the
user or program deems it necessary, and also abstract the node positions so that
the view can ultimately determine the exact amount of spacing (useful for
changing DPIs) or orientation, so users can direct the flow whichever way they
want.
2020-04-28 00:28:38 +10:00
itsmattkc b947b2224a nodeview: support multiple flow directions 2020-04-27 16:08:48 +10:00
itsmattkc c41b43ea06 nodeview: don't try to delete nodes marked as undeletable 2020-04-23 03:09:38 +10:00
itsmattkc 26b928597c nodeview: only select if a graph is currently active
Fixes segfault where timeline attempted to signal NodeView to select nodes
after it had already cleared itself.
2020-04-22 18:18:22 +10:00
itsmattkc 410f3d25dc fixed menu bugs introduced in f2bff5f150
Turns out setting a QMenu parent *not* in the constructor leads to very strange
behavior. All parents are now set in the constructor.
2020-04-19 16:19:08 +10:00
itsmattkc f2bff5f150 menu: ensure all addMenu() calls are followed with setParent() calls
Ensures memory taken by creating a new menu is freed.
2020-04-19 01:26:54 +10:00
itsmattkc f73c41d3fa various: implemented multiple project support
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
2020-04-18 01:50:47 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 378c354277 nodeview: improved nodeview usage
Rather than the cumbersome and small "node connectors" (introduced a while ago
when nodes had more than one output), this is a more streamlined system of
connecting nodes (hold Ctrl and drag to connect)
2020-04-03 08:34:47 +11:00
itsmattkc 2bda306866 timeline/various: implemented block copy/paste
Implemented the ability to copy/paste blocks/clips in the timeline. This did
require some large scale changes and reworking of the copy/paste system
introduced a few commits ago, but should be largely functional now.
2020-03-31 02:19:05 +11:00