- app/ no longer includes engine C++ headers nor holds engine C++ types:
engine access goes through the oakengine C ABI plus C++ wrappers
(oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
(tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
and predicates, links, caches, waveform/playback, disk folder,
sequence_track_list, node_free, footage_is_valid, block_get_track,
get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
include requirement silently disabled OTIO everywhere), runtime
libraries are bundled into packages and copied next to macOS binaries
(oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
Move the pure-header utilities shared by app/ and engine/ out of
engine/common/ into a new shared/include/oakutil/ layer (define, lerp,
decibel, digit, range, crashpadutils, autoscroll, qtutils, filefunctions
declarations, and a trimmed xmlutils exposing a CancelAtom-free void*
overload). engine/common/ keeps forwarding headers so internal include
paths are unchanged; app/ now includes oakutil/* directly.
engine/node/project.h gains an explicit NodeGroup forward declaration
previously obtained transitively through the old xmlutils.h.
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
- new primitives: ripple_delete_in_to_out (ripple or gap fill plus
work-area state, one undo command), trim_clips_to (batch edge trim
returning a count), delete_empty_tracks (type-filtered batch), and
marker_remove_many (sparse marker deletion by timestamp array)
- delete-in-to-out, edit-to, delete-all-empty-tracks, and sequence
viewer marker deletion now go through the facade; empty operations
no longer push empty undo entries
- footage viewer marker deletion keeps its app path deliberately
(facade marker handles are Sequences, not generic viewers); the
tentative subtitle track and pointer drag chain stay as documented
leftovers
- RenderManager: GPU-side members (context_, decoder_cache_,
shader_cache_, auto_cacher_, worker_pool_, decoder_clear_timer_) were
left uninitialized when the configured graphics backend is unknown
(e.g. dummy); ViewerWidget then dereferenced garbage and crashed.
Initialize them at declaration
- CurveView::SelectKeyframesOfInput ignored its reference parameter and
selected keyframes of every connected track; select only the
requested track's keyframes
- SeekableWidget::SeekToScenePoint dereferenced GetViewerNode()
unconditionally; skip the playhead update when no viewer is connected
- LoadOTIOTask: unknown root schema leaked the freshly allocated
project_ (delete + reset; OTIO is not enabled in local builds so this
file is compile-verified by inspection only)
Locked by new tests: RenderManagerDummyBackend,
TimeRuler.SeekToScenePointWithoutViewerIsNoOp,
CurveViewTest.SelectKeyframesOfInputSelectsOnlyRequestedTrack