Commit Graph
142 Commits
Author SHA1 Message Date
Mike-Solar 4fc8b80d7e core: turn olivecore into liboakcore.so with a pure C ABI
liboakcore is now a shared library that exposes only a C ABI:
- every value class (Rational, TimeRange, Color, Bezier, AudioParams,
  SampleBuffer) and the free-function groups (StringUtils, fraction
  utils, Timecode) is wrapped in an opaque-handle C API under
  core/include/olive/core/oakcore/ (init/copy/free + self-first
  functions), implemented in core/src/capi/
- consumers keep the original C++ API unchanged through same-name
  wrapper classes that hold the handle and forward across the C
  boundary; original implementations moved to core/src/oliveimpl
  (namespace olive::core::internal) and are hidden from export
- TimeRangeList/TimeRangeListFrameIterator are reimplemented inline
  over the wrapper (iterators/containers don't cross C ABI)
- generic Value container stays internal (unused by consumers) and is
  no longer part of the public umbrella header
- hidden visibility + OAKCORE_BUILD export macro; nm shows zero
  olive::* symbols exported
- install into the platform's standard libdir (GNUInstallDirs);
  Windows DLLs next to the executables, macOS into the app bundle
- TimelineWorkArea::in/out/length now return by value: the wrapped
  TimeRange getters return values, and forwarding them through const
  references dangled (found via RenderWorkerFootageTest crash)
- tests: 9 new pure C ABI test executables (oakcore_*_test) covering
  every public C function; 4 stale legacy core tests removed (they
  targeted a long-renamed API and were never built due to a malformed
  option() that also kept OLIVECORE_BUILD_TESTS off)
- CI/CD: oakcore.dll staged for NSIS, liboakcore.so added to the
  AppImage validation list, build-tree DLL copies on Windows
2026-07-19 23:49:40 +08:00
Mike-Solar 7832cb30b3 build: move render worker out of app/ into top-level worker/
- oak-render-worker now builds from worker/ (own CMakeLists.txt) as a
  peer of app/; RenderWorkerPool resolves the new build-tree location
- deduplicated the Linux install() rules for the worker
- worker-spawning tests resolve build/worker instead of build/app
- cd.yml: Windows staging copies the worker from its new output path
2026-07-19 22:12:29 +08:00
Mike-Solar ae908441c8 packaging: ship the Vulkan backend on all platforms, standard lib layout
- Linux CD builds no longer disable Vulkan: the AppImage, deb, rpm and
  Arch packages now build and ship liboakvulkan (the AppImage deploys
  it via linuxdeploy --library so libvulkan is bundled too, and the
  verify step checks both backend libraries); deb/rpm dependencies gain
  libvulkan1/vulkan-loader; the Arch PKGBUILD gains vulkan-headers
- macOS CD installs vulkan-loader and exports VULKAN_SDK so
  find_package(Vulkan) locates the Homebrew loader (previously the
  Vulkan backend silently never built there)
- ffmpeg_bridge now installs to the standard lib directory with
  /../lib RPATH instead of the non-standard ffmpeg_bridge/bin
  layout (verified: editor, worker, oakgl and oakvulkan all resolve it)
- build guides (EN/ZH) document the macOS Vulkan backend dependencies
  and the VULKAN_SDK variable
2026-07-17 21:41:34 +08:00
Mike-Solar ac10bf83a3 packaging: ship render worker on Linux, ffmpeg_bridge.dll on Windows
- Linux: olive-render-worker had no install rule, so it was missing
  from the AppImage, deb, rpm and Arch packages even though
  RenderWorkerPool spawns it from applicationDirPath(); install it next
  to oak-editor (verified: RPATH resolution of libffmpeg_bridge works
  for editor, worker and liboakgl from the installed layout)
- Windows: ffmpeg_bridge.dll is built outside app/ and is invisible to
  the ntldd dependency walk, so the NSIS installer shipped without it
  (and without the av*.dll it pulls in); copy it explicitly and include
  it in the dependency loop
- AppImage verification now also checks oak-render-worker, liboakgl.so,
  libffmpeg_bridge.so and ldd resolution of all shipped binaries
2026-07-17 00:13:33 +08:00
Mike-Solar 3a3ead6fc0 app: route all FFmpeg access through the ffmpeg_bridge C API
Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:

- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
  overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
  overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
  FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
  fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere

Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.

ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
2026-07-15 23:00:06 +08:00
Mike-Solar e5eeaddf2f format: reformatting files 2026-07-13 15:30:43 +08:00
Mike-Solar f0d41eae52 build: rebrand output artifacts to Oak and fix macOS QML deployment
- Rename macOS bundle output from Olive.app to Oak.app.
- Rename editor binary to oak-editor and render worker to oak-render-worker.
- Rename crash handler output to oak-crashhandler.
- Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler
  symbol paths, and documentation for the new binary names.
- Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick
  / QML plugins required by KDDockWidgets are bundled, fixing the launch
  crash on macOS.
- Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
2026-07-13 15:26:15 +08:00
Mike-Solar c31415e847 build: drop lib prefix from oakgl/oakvulkan DLLs on Windows
MinGW CMake defaults to prefixing shared libraries with 'lib', producing liboakgl.dll which the dynamic backend loader cannot find. Set PREFIX empty on Windows so the output names match the runtime names oakgl.dll / oakvulkan.dll.
2026-07-13 14:56:40 +08:00
Mike-Solar 182bfd0aad build: bundle render worker/backends and fix concurrent param test
- Make olive-editor depend on olive-render-worker on all platforms so the
  worker is always built with the main app.
- Copy olive-render-worker and dynamic render backends (oakgl, oakvulkan)
  into the macOS app bundle next to the executable.
- Include oakgl.dll and oakvulkan.dll in the Windows NSIS installer.
- Fix PluginSmokeThread.ConcurrentParamAccess CI failure by adding a mutex
  around IntegerInstance's no-node fallback storage and serializing the
  test's set/get pair.
- Hide the render worker's Dock icon on macOS via
  NSApplicationActivationPolicyProhibited.
2026-07-13 13:12:28 +08:00
Mike-Solar 30e7153154 fix Windows and macOS symbol error 2026-07-13 10:19:30 +08:00
Mike-Solar b4e39e5bcd Address ChatGPT Vulkan review items
- Add PickRenderableFormat / IsColorAttachmentSupported so 3-channel
  Vulkan formats fall back to 4-channel when unsupported.
- Make oakvulkan target and C ABI check conditional on Vulkan_FOUND;
  skip liboakvulkan build/dependencies when Vulkan headers/libs are
  absent.
- Update Preferences tooltip to reflect Vulkan is an experimental
  prototype that may fall back to OpenGL.
- Revise dynamic backend plan doc: phase 3/4/5 described as prototype
  frameworks with runtime validation pending, and list recent Vulkan
  fixes (init idempotency, descriptor/sampler lifetime, dynamic
  viewport/scissor, render pass clear, format probing).

Both OAK_ENABLE_DYNAMIC_RENDER_BACKEND=ON and OFF configurations
build and pass ctest (4/4).
2026-07-13 10:19:29 +08:00
Mike-Solar 225f8505c2 feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
2026-07-13 10:19:29 +08:00
Mike-Solar 5fc8232671 Add render backend capability info ABI 2026-07-13 10:19:29 +08:00
Mike-Solar 38c5afb13d Add Vulkan backend placeholder with dynamic fallback 2026-07-13 10:19:29 +08:00
Mike-Solar 2d6b2107af Enable experimental OpenGL backend library build 2026-07-13 10:19:29 +08:00
Mike-Solar d5d70d0151 Add dynamic render backend adapter scaffold 2026-07-13 10:19:29 +08:00
Mike-Solar b23e01b916 Add render worker IPC loop 2026-06-04 13:57:36 +08:00
Mike-Solar bfb1b2fce4 update copyright back 2026-01-16 21:22:05 +08:00
Mike-Solar b8669f6a11 Change project name; 2026-01-05 16:22:26 +08:00
Mike-Solar 5aaa49c515 Add push button support for OFX plugins
This commit adds support for push buttons in OFX plugins by:

- Adding `kPushButton` to `NodeValue` enum
- Implementing `pushButtonClicked` slot in `PluginNode`
- Creating `NodeParamButton` widget for UI representation
- Updating `paraminstance.h` to handle push button instances
- Modifying `nodeparamviewwidgetbridge.cpp` to connect push button signals
2025-11-10 13:57:04 +08:00
Mike-Solar 8a7b6cf869 Add OFX plugin support and related infrastructure
This commit extends the OFX plugin support in Olive by:

- Initializing and scanning for OFX plugins
- Updating PluginNode to handle OFX plugin parameters and inputs
- Adding necessary methods and properties for OFX plugin integration
- Enhancing NodeFactory to include OFX plugin nodes
- Refactoring and renaming OliveInstance to OlivePluginInstance
- Introducing new classes for parameter handling (ParamInstance)
- Adding PluginJob for rendering OFX plugins
- Adjusting CMakeLists.txt files to include new source files
2025-11-09 17:03:56 +08:00
Mike-Solar c71b20bb95 add: add 3 functions. Provide the way to get current audio and video params. 2025-09-14 20:43:56 +08:00
Mike Solar b649b5e1bd change: Switch to offical OpenFX Support. Still can't compile. 2025-09-03 21:14:56 +08:00
Mike Solar 6fdfd03ffd update: update copyright 2025-08-05 17:12:49 +08:00
Mike Solar 2b25dc7a77 add: Basic plugin class. 2025-08-03 03:34:19 +08:00
itsmattkc 4d80044d6d upgrade to qt 6 compliance 2022-10-28 19:42:14 -07:00
itsmattkc 63f74691a5 render: cleaned up threading 2022-06-25 09:59:43 -07:00
itsmattkc 4b366a9b73 update copyright year to 2022 2022-05-10 10:38:56 -07:00
Cambloid d8ccc62d51 preserve folder structure in visual studio (#1821) 2022-01-10 20:24:51 -08:00
itsmattkc b02bc4c31d cmake: always define appversion macros 2021-11-09 15:34:05 -08:00
itsmattkc e03b02d270 cmake: filled out macOS Info.plist
Fixes #1762
2021-10-08 11:49:39 -07:00
itsmattkc 467038d45e cmake: find qt5 network module 2021-10-01 17:07:57 -07:00
Thomas Wilshaw 42dd029f9e Revert back to a console application
Revert Olive back to a console application and then hide the console on
startup.

Also add an option to run a console if required.

Windows only.
2021-08-09 23:14:12 +01:00
itsmattkc 5e35ce6951 cmake: set win32 executable 2021-07-29 13:38:16 -07:00
luzpaz 01536f9865 Fix various typos in code comments (#1670) [skip ci]
Found via `codespell -q 3 -S *.ts,*.xml -L ba,keypair,numer,uint`
2021-07-13 13:54:30 +02:00
itsmattkc aeb3a83293 cmake: compile git hash into separate object
Should improve incremental compile speeds
2021-04-28 18:19:26 +10:00
itsmattkc a7257c75b9 cmake: moved qt5_add_translation to parent scope
Scope issues seem to cause problems where the main compile step can't find the translation step, so even though it's messier, this code is now in the parent scope.

Fixes #1595
2021-04-28 12:57:33 +10:00
itsmattkc fb66cced19 ci/cmake: just compile as an object 2021-04-22 11:50:24 +10:00
itsmattkc cada76e1d2 cmake: corrections 2021-04-22 11:50:24 +10:00
itsmattkc 83d44570c1 ci: update for new structure 2021-04-22 11:50:24 +10:00
itsmattkc 3929004535 cmake: reworked everything and add unit tests 2021-04-22 11:50:24 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc 3b4ce00741 cmake: cleanup and link crashpad on mac 2021-04-02 15:28:59 +11:00
itsmattkc 1c7509e767 Merge branch 'cmake' of https://github.com/eszlari/olive into eszlari-cmake 2021-03-22 14:22:10 +11:00
itsmattkc 84c227c003 cmake: add definition to crash handler too 2021-03-21 01:22:01 +11:00
Peter Eszlari 36d3524daf cmake: set CMAKE_OSX_DEPLOYMENT_TARGET in ci.yml 2020-11-30 19:13:15 +01:00
Peter Eszlari 4dac814721 move plist to packaging/ 2020-11-30 19:07:11 +01:00
Peter Eszlari 4db450347c cmake: remove OLIVE_TARGET variable 2020-11-30 18:45:39 +01:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00