itsmattkc
93be94bc2c
more work
2021-11-16 23:58:34 -08:00
itsmattkc
8b3ea8c421
project: fixed bugs in error handling
2021-09-29 02:41:26 -07:00
itsmattkc
401f8d394c
shapenode: added gizmos
2021-09-22 01:45:05 -07:00
itsmattkc
dc7f7a6dda
formalized valuehint as a class
2021-09-21 20:13:14 -07:00
itsmattkc
f49712b4ed
fixed uninitialized variable
2021-09-20 23:07:59 -07:00
itsmattkc
8e195a0a9c
won't be needing this anymore :^)
2021-09-20 21:13:32 -07:00
itsmattkc
7ba5dca4ab
renderer: always hash along edges
2021-09-19 23:11:20 -07:00
itsmattkc
67c7c71ca2
implemented "value hints" for choosing output values to use
2021-09-17 20:56:53 -07:00
itsmattkc
dba729b9cc
nodes: add missing param
2021-09-07 22:34:51 -07:00
itsmattkc
2196173579
nodes: hopefully this makes the old projects compatible
2021-09-07 22:31:41 -07:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
4484981d91
node: use binary search when looking for keyframes
...
Minor optimization
2021-08-24 10:01:11 -07:00
itsmattkc
3b9421f90e
multiundocommand: keep undo/redo under protected
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Minor code improvement
2021-08-01 13:37:32 -07:00
itsmattkc
8054124924
Merge branch 'master' of https://github.com/olive-editor/olive
2021-08-01 02:28:40 -07:00
itsmattkc
023f3eca70
bezier: rework quadratic algorithm
...
Fixes #1695
2021-08-01 02:28:37 -07:00
itsmattkc
df4138e5be
node: provide convenience function for signing hashes with ID
2021-07-29 13:22:40 -07:00
itsmattkc
52c5617159
undo: wrapped redo/undo functions to ensure prepare is called
2021-07-17 00:14:24 -07:00
itsmattkc
8f413d37f0
nodes: copy map when copying node with context
2021-07-16 02:20:59 -07:00
itsmattkc
ad8d63d37a
nodes: copy position map when copying dep graph
2021-07-16 02:06:37 -07:00
itsmattkc
4bbc75392a
nodes: rewrote and simplified length signaling system
2021-07-15 21:00:18 -07:00
itsmattkc
310fd3541a
various: greatly simplified job times
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Hopefully this doesn't break everything
2021-07-11 23:33:21 -07:00
itsmattkc
f14a301ffa
nodeview: updates to complete new context paradigm
2021-07-09 18:00:01 -07:00
itsmattkc
f0068e8c37
node: added command to remove position from context
2021-05-28 17:53:40 +10:00
itsmattkc
24ce8f8446
remove null context commands
2021-05-27 15:14:28 +10:00
itsmattkc
0ce602c132
Merge branch 'master' into nodeview-redux
2021-05-21 11:13:42 +10:00
itsmattkc
45db6f4596
node: fixed issue with keyframes
...
Fixes #1634
This is technically the same bug fixed in #1326 , just didn't include all the cases I needed to.
2021-05-21 11:10:41 +10:00
itsmattkc
8e9859b2b3
initial commit
2021-05-16 09:58:57 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
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Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
47c0282865
node: use input limiting array when hashing
2021-04-17 15:04:24 +10:00
itsmattkc
88ebfb9d8e
nodefactory: added time remap node
2021-04-17 15:02:56 +10:00
itsmattkc
0d315d668a
Revert "node: set ignore node when positioning and shifting recursively"
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This reverts commit 6481304206 .
2021-04-14 23:10:08 +10:00
itsmattkc
6481304206
node: set ignore node when positioning and shifting recursively
2021-04-14 10:13:45 +10:00
itsmattkc
2ff04f2045
nodes: allow inserting inputs at arbitrary indexes
2021-04-13 13:06:52 +10:00
itsmattkc
893adc3d72
implemented value node
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Also implements changes necessary to support an input data type
that changes. Much of that foundation was built in
`nodearchchanges`, but hadn't been finalized. This commit
finalizes and provides a reference implementation/test with the
"Value" node.
Fixes #1443
2021-04-12 16:37:26 +10:00
itsmattkc
afedea7342
restore old node positioning code
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New code didn't work.
2021-04-11 18:57:42 +10:00
itsmattkc
6c30f8cf46
nodes: implemented infrastructure for caching any node
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Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc
700b56d43f
node: limit bounding rect when detecting node collisions
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Hopefully prevents the possibility of an infinite loop.
2021-04-11 12:20:50 +10:00
itsmattkc
f03052ee74
remove superfluous semicolon
2021-04-08 19:05:52 +10:00
itsmattkc
5b0332260f
revise operation cache blocking system
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Fixes #1553
2021-04-08 19:05:12 +10:00
itsmattkc
ba0eb2335b
copy color when duplicating node
2021-04-08 18:03:59 +10:00
itsmattkc
cb75e37e77
moved several files around
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Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc
898ea25e89
finished merge of viewer and footage
2021-04-06 13:08:56 +10:00
itsmattkc
4066fcba90
began merging footage and viewer
2021-04-05 16:41:37 +10:00
itsmattkc
cd6544ba64
fixed erroneous hold keyframe logic
...
Fixes #1326
2021-03-22 23:28:43 +11:00
itsmattkc
82d6daa3da
fixed bug in node dependency positioning
2021-03-14 21:52:05 +11:00
itsmattkc
2a9513e56a
added new node auto-positioning for items
2021-03-14 21:09:00 +11:00
itsmattkc
500fb58d49
arranged items so they are inputs of folder rather than outputs
2021-03-12 12:22:19 +11:00
itsmattkc
a57bf35e93
don't copy items when splitting or duplicating blocks
2021-03-01 13:27:13 +11:00