nodeview: updates to complete new context paradigm

This commit is contained in:
itsmattkc
2021-07-09 18:00:01 -07:00
parent d83087a4ef
commit f14a301ffa
8 changed files with 666 additions and 149 deletions
+68 -24
View File
@@ -1622,15 +1622,28 @@ void Node::GenerateFrame(FramePtr frame, const GenerateJob &job) const
Q_UNUSED(job)
}
bool Node::OutputsTo(Node *n, bool recursively) const
bool Node::OutputsTo(Node *n, bool recursively, const OutputConnections &ignore_edges, const OutputConnection &added_edge) const
{
for (const OutputConnection& conn : output_connections_) {
if (std::find(ignore_edges.cbegin(), ignore_edges.cend(), conn) != ignore_edges.cend()) {
// If this edge is in the "ignore edges" list, skip it
continue;
}
Node* connected = conn.second.node();
if (connected == n) {
return true;
} else if (recursively && connected->OutputsTo(n, recursively)) {
} else if (recursively && connected->OutputsTo(n, recursively, ignore_edges, added_edge)) {
return true;
} else if (added_edge.first.node() == this) {
Node *proposed_connected = added_edge.second.node();
if (proposed_connected == n) {
return true;
} else if (recursively && proposed_connected->OutputsTo(n, recursively, ignore_edges, added_edge)) {
return true;
}
}
}
@@ -1697,7 +1710,7 @@ bool Node::InputsFrom(const QString &id, bool recursively) const
return false;
}
int Node::GetRoutesTo(Node *n) const
int Node::GetNumberOfRoutesTo(Node *n) const
{
bool outputs_directly = false;
int routes = 0;
@@ -1708,7 +1721,7 @@ int Node::GetRoutesTo(Node *n) const
if (connected_node == n) {
outputs_directly = true;
} else {
routes += connected_node->GetRoutesTo(n);
routes += connected_node->GetNumberOfRoutesTo(n);
}
}
@@ -2264,25 +2277,29 @@ void NodeSetPositionAndShiftSurroundingsCommand::redo()
commands_.append(set_pos_command);
// Get bounding rect
QRectF bounding_rect(position_.x() - 0.5, position_.y() - 0.5, 1, 1);
qreal bounding_rect_sz = 1.0;
qreal bounding_rect_half_sz = bounding_rect_sz * 0.5;
QRectF bounding_rect(position_.x() - bounding_rect_half_sz, position_.y() - bounding_rect_half_sz, bounding_rect_sz, bounding_rect_sz);
// Start moving other nodes
foreach (Node* surrounding, node_->parent()->nodes()) {
QPointF surrounding_position = node_->parent()->GetNodePosition(surrounding, relative_);
if (bounding_rect.contains(surrounding_position) && surrounding != node_) {
QPointF new_pos = surrounding_position;
if (surrounding != node_) {
QPointF surrounding_position = node_->parent()->GetNodePosition(surrounding, relative_);
if (bounding_rect.contains(surrounding_position)) {
QPointF new_pos = surrounding_position;
qreal move_rate = 0.50;
qreal move_rate = 0.50;
if (surrounding_position.y() < position_.y()) {
move_rate = -move_rate;
if (surrounding_position.y() < position_.y()) {
move_rate = -move_rate;
}
new_pos.setY(new_pos.y() + move_rate);
auto sur_command = new NodeSetPositionAndShiftSurroundingsCommand(surrounding, relative_, new_pos, true);
sur_command->redo();
commands_.append(sur_command);
}
new_pos.setY(new_pos.y() + move_rate);
auto sur_command = new NodeSetPositionAndShiftSurroundingsCommand(surrounding, relative_, new_pos, true);
sur_command->redo();
commands_.append(sur_command);
}
}
} else {
@@ -2294,20 +2311,19 @@ void NodeSetPositionAndShiftSurroundingsCommand::redo()
void NodeSetPositionCommand::redo()
{
NodeGraph* graph = node_->parent();
if (!(added_ = !graph->NodeMapContainsNode(node_, relevant_))) {
old_pos_ = graph->GetNodePosition(node_, relevant_);
graph_ = node_->parent();
if (!(added_ = !graph_->NodeMapContainsNode(node_, relevant_))) {
old_pos_ = graph_->GetNodePosition(node_, relevant_);
}
graph->SetNodePosition(node_, relevant_, pos_);
graph_->SetNodePosition(node_, relevant_, pos_);
}
void NodeSetPositionCommand::undo()
{
NodeGraph* graph = node_->parent();
if (added_) {
graph->RemoveNodePosition(node_, relevant_);
graph_->RemoveNodePosition(node_, relevant_);
} else {
graph->SetNodePosition(node_, relevant_, old_pos_);
graph_->SetNodePosition(node_, relevant_, old_pos_);
}
}
@@ -2368,4 +2384,32 @@ void NodeRemovePositionFromContextCommand::undo()
}
}
void NodeRemovePositionFromAllContextsCommand::redo()
{
NodeGraph *graph = node_->parent();
if (points_.empty()) {
// No points yet, let's see what points we should remove
auto map = graph->GetPositionMap();
for (auto it=map.cbegin(); it!=map.cend(); it++) {
if (it.value().contains(node_)) {
points_.insert({it.key(), it.value().value(node_)});
}
}
}
for (auto it=points_.cbegin(); it!=points_.cend(); it++) {
graph->RemoveNodePosition(node_, it->first);
}
}
void NodeRemovePositionFromAllContextsCommand::undo()
{
NodeGraph *graph = node_->parent();
for (auto it=points_.crbegin(); it!=points_.crend(); it++) {
graph->SetNodePosition(node_, it->first, it->second);
}
}
}
+49 -4
View File
@@ -557,7 +557,8 @@ public:
* Whether to keep traversing down outputs to find this node (TRUE) or stick to immediate outputs
* (FALSE).
*/
bool OutputsTo(Node* n, bool recursively) const;
bool OutputsTo(Node* n, bool recursively, const OutputConnections &ignore_edges = OutputConnections(), const OutputConnection &added_edge = OutputConnection()) const;
/**
* @brief Same as OutputsTo(Node*), but for a node ID rather than a specific instance.
*/
@@ -581,7 +582,7 @@ public:
/**
* @brief Determines how many paths go from this node out to another node
*/
int GetRoutesTo(Node* n) const;
int GetNumberOfRoutesTo(Node* n) const;
/**
* @brief Severs all input and output connections
@@ -1327,6 +1328,7 @@ private:
QPointF old_pos_;
bool added_;
bool move_deps_;
NodeGraph *graph_;
};
@@ -1375,7 +1377,7 @@ private:
class NodeSetPositionAsChildCommand : public UndoCommand
{
public:
NodeSetPositionAsChildCommand(Node* node, Node* parent, Node *relative, int this_index, int child_count, bool shift_surroundings) :
NodeSetPositionAsChildCommand(Node* node, Node* parent, Node *relative, double this_index, int child_count, bool shift_surroundings) :
node_(node),
parent_(parent),
relative_(relative),
@@ -1408,7 +1410,7 @@ private:
Node* parent_;
Node *relative_;
int this_index_;
double this_index_;
int child_count_;
bool shift_surroundings_;
@@ -1417,6 +1419,25 @@ private:
};
class NodePositionCloseChildGapCommand : public UndoCommand
{
public:
NodePositionCloseChildGapCommand(Node *parent, void *relative, int remove_index, int child_count, bool shift_surroundings);
virtual Project * GetRelevantProject() const override
{
return parent_->project();
}
virtual void redo() override;
virtual void undo() override;
private:
Node *parent_;
};
class NodeSetPositionToOffsetOfAnotherNodeCommand : public UndoCommand
{
public:
@@ -1474,6 +1495,30 @@ private:
};
class NodeRemovePositionFromAllContextsCommand : public UndoCommand
{
public:
NodeRemovePositionFromAllContextsCommand(Node *node) :
node_(node)
{
}
virtual Project * GetRelevantProject() const override
{
return node_->project();
}
virtual void redo() override;
virtual void undo() override;
private:
Node *node_;
std::map<Node *, QPointF> points_;
};
}
#endif // NODE_H
+414 -66
View File
@@ -149,10 +149,10 @@ void NodeView::SetGraph(NodeGraph *graph, const QVector<Node*> &nodes)
AddNodePosition(it.key(), n);
}
}
// Center on something
CenterOnItemsBoundingRect();
}
// Center on something
QMetaObject::invokeMethod(this, &NodeView::CenterOnItemsBoundingRect, Qt::QueuedConnection);
}
}
}
@@ -171,14 +171,25 @@ void NodeView::DeleteSelected()
MultiUndoCommand* command = new MultiUndoCommand();
{
// First remove any selected edges
QVector<NodeViewEdge *> selected_edges = scene_.GetSelectedEdges();
foreach (NodeViewEdge* edge, selected_edges) {
command->add_child(new NodeEdgeRemoveCommand(edge->output(), edge->input()));
if (!selected_edges.isEmpty()) {
Node::OutputConnections removed_connections(selected_edges.size());
for (int i=0; i<selected_edges.size(); i++) {
NodeViewEdge* edge = selected_edges.at(i);
command->add_child(new NodeEdgeRemoveCommand(edge->output(), edge->input()));
removed_connections[i] = {edge->output(), edge->input()};
}
// Update contexts
UpdateContextsFromEdgeRemove(command, removed_connections);
}
}
{
// Secondly remove any nodes
QVector<Node*> selected_nodes = scene_.GetSelectedNodes();
// Ensure no nodes are "undeletable"
@@ -408,17 +419,69 @@ void NodeView::ZoomOut()
void NodeView::keyPressEvent(QKeyEvent *event)
{
super::keyPressEvent(event);
switch (event->key()) {
case Qt::Key_Left:
case Qt::Key_Right:
case Qt::Key_Up:
case Qt::Key_Down:
{
if (graph_) {
MultiUndoCommand *pos_command = new MultiUndoCommand();
foreach (Node *n, selected_nodes_) {
foreach (Node *context, filter_nodes_) {
if (graph_->GetNodesForContext(context).contains(n)) {
QPointF old_pos = graph_->GetNodePosition(n, context);
if (event->key() == Qt::Key_Escape && !attached_items_.isEmpty()) {
DetachItemsFromCursor();
// Determine one pixel in scene units
double movement_amt = 1.0 / scale_;
// We undo the last action which SHOULD be adding the node
if (paste_command_) {
paste_command_->undo();
delete paste_command_;
paste_command_ = nullptr;
// Translate to 2D movement
QPointF node_movement;
switch (event->key()) {
case Qt::Key_Left:
node_movement.setX(-movement_amt);
break;
case Qt::Key_Right:
node_movement.setX(movement_amt);
break;
case Qt::Key_Up:
node_movement.setY(-movement_amt);
break;
case Qt::Key_Down:
node_movement.setY(movement_amt);
break;
}
// Translate from screen units into node units
node_movement = NodeViewItem::ScreenToNodePoint(node_movement, scene_.GetFlowDirection());
// Move command
pos_command->add_child(new NodeSetPositionCommand(n, context, old_pos + node_movement, false));
}
}
}
Core::instance()->undo_stack()->pushIfHasChildren(pos_command);
}
break;
}
case Qt::Key_Escape:
if (!attached_items_.isEmpty()) {
DetachItemsFromCursor();
// We undo the last action which SHOULD be adding the node
if (paste_command_) {
paste_command_->undo();
delete paste_command_;
paste_command_ = nullptr;
}
break;
}
/* fall through */
default:
super::keyPressEvent(event);
break;
}
}
@@ -426,19 +489,20 @@ void NodeView::mousePressEvent(QMouseEvent *event)
{
if (HandPress(event)) return;
QGraphicsItem* item = itemAt(event->pos());
if (event->button() == Qt::LeftButton) {
NodeViewEdge* edge_item = dynamic_cast<NodeViewEdge*>(item);
if (edge_item && edge_item->arrow_bounding_rect().contains(mapToScene(event->pos()))) {
create_edge_src_ = scene_.NodeToUIObject(edge_item->output().node());
create_edge_src_output_ = edge_item->output().output();
create_edge_ = edge_item;
create_edge_already_exists_ = true;
return;
foreach (NodeViewEdge *edge_item, scene_.edges()) {
if (edge_item->arrow_bounding_rect().contains(mapToScene(event->pos()))) {
create_edge_src_ = scene_.NodeToUIObject(edge_item->output().node());
create_edge_src_output_ = edge_item->output().output();
create_edge_ = edge_item;
create_edge_already_exists_ = true;
return;
}
}
}
QGraphicsItem* item = itemAt(event->pos());
if (event->button() == Qt::RightButton) {
if (!item || !item->isSelected()) {
// Qt doesn't do this by default for some reason
@@ -623,13 +687,26 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
if (HandRelease(event)) return;
if (create_edge_) {
// We are creating a new edge or moving an existing one
MultiUndoCommand* command = new MultiUndoCommand();
Node::OutputConnections removed_edges;
Node::OutputConnection added_edge;
bool reconnected_to_itself = false;
if (create_edge_already_exists_) {
if (!create_edge_->IsConnected()) {
if (create_edge_dst_input_ == create_edge_->input()) {
reconnected_to_itself = true;
} else {
// We are moving (or removing) an existing edge
command->add_child(new NodeEdgeRemoveCommand(create_edge_->output(), create_edge_->input()));
// Update contexts for edge removal
removed_edges.push_back({create_edge_->output(), create_edge_->input()});
}
} else {
// We're creating a new edge, which means this UI object is only temporary
delete create_edge_;
}
@@ -645,15 +722,37 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
create_edge_dst_->setZValue(0);
}
if (create_edge_dst_input_.IsValid()) {
NodeInput &creating_input = create_edge_dst_input_;
if (creating_input.IsValid()) {
// Make connection
command->add_child(new NodeEdgeAddCommand(NodeOutput(create_edge_src_->GetNode(), create_edge_src_output_), create_edge_dst_input_));
create_edge_dst_input_.Reset();
if (!reconnected_to_itself) {
NodeOutput creating_output(create_edge_src_->GetNode(), create_edge_src_output_);
if (creating_input.IsConnected()) {
Node::OutputConnection existing_edge_to_remove = {creating_input.GetConnectedOutput(), creating_input};
command->add_child(new NodeEdgeRemoveCommand(existing_edge_to_remove.first, existing_edge_to_remove.second));
removed_edges.push_back(existing_edge_to_remove);
}
command->add_child(new NodeEdgeAddCommand(creating_output, creating_input));
added_edge = {creating_output, creating_input};
}
creating_input.Reset();
}
create_edge_dst_ = nullptr;
}
// Update contexts
if (!removed_edges.empty()) {
UpdateContextsFromEdgeRemove(command, removed_edges);
}
if (added_edge.first.IsValid()) {
UpdateContextsFromEdgeAdd(command, added_edge, removed_edges);
}
Core::instance()->undo_stack()->pushIfHasChildren(command);
return;
}
@@ -668,44 +767,105 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
command->add_child(paste_command_);
paste_command_ = nullptr;
}
if (attached_items_.size() == 1) {
Node* dropping_node = attached_items_.first().item->GetNode();
if (drop_edge_) {
// Remove old edge
command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
// Place new edges
command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
}
drop_edge_ = nullptr;
}
DetachItemsFromCursor();
}
for (auto it=positions_.begin(); it!=positions_.end(); it++) {
NodeViewItem *item = it.key();
Position &pos_data = it.value();
QPointF current_item_pos = item->GetNodePosition();
Node *node = pos_data.node;
{
// If any node positions changed, set them in their contexts now
MultiUndoCommand *set_pos_command = new MultiUndoCommand();
for (auto it=positions_.begin(); it!=positions_.end(); it++) {
NodeViewItem *item = it.key();
Position &pos_data = it.value();
QPointF current_item_pos = item->GetNodePosition();
Node *node = pos_data.node;
if (pos_data.original_item_pos != current_item_pos) {
QPointF diff = current_item_pos - pos_data.original_item_pos;
if (pos_data.original_item_pos != current_item_pos) {
QPointF diff = current_item_pos - pos_data.original_item_pos;
foreach (Node *context, filter_nodes_) {
if (graph_->ContextContainsNode(node, context)) {
QPointF current_node_pos_in_context = graph_->GetNodePosition(node, context);
current_node_pos_in_context += diff;
command->add_child(new NodeSetPositionCommand(node, context, current_node_pos_in_context, false));
foreach (Node *context, filter_nodes_) {
if (graph_->ContextContainsNode(node, context)) {
QPointF current_node_pos_in_context = graph_->GetNodePosition(node, context);
current_node_pos_in_context += diff;
set_pos_command->add_child(new NodeSetPositionCommand(node, context, current_node_pos_in_context, false));
}
}
pos_data.original_item_pos = current_item_pos;
}
}
if (set_pos_command->child_count()) {
set_pos_command->redo();
command->add_child(set_pos_command);
} else {
delete set_pos_command;
}
}
if (!attached_items_.isEmpty()) {
{
// Dropped attached item onto an edge, connect it between them
MultiUndoCommand *drop_edge_command = new MultiUndoCommand();
if (attached_items_.size() == 1) {
Node* dropping_node = attached_items_.first().item->GetNode();
if (drop_edge_) {
// Remove old edge
drop_edge_command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
// Place new edges
drop_edge_command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
drop_edge_command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
}
drop_edge_ = nullptr;
}
if (drop_edge_command->child_count()) {
drop_edge_command->redo();
command->add_child(drop_edge_command);
} else {
delete drop_edge_command;
}
}
{
// Remove from context any nodes that don't specifically output to said context
MultiUndoCommand *remove_pos_command = new MultiUndoCommand();
foreach (const AttachedItem &attached, attached_items_) {
MultiUndoCommand *remove_pos_subcommand = new MultiUndoCommand();
Node *attached_node = scene_.item_map().key(attached.item);
bool removed = false;
QVector<Node*> relevant_contexts;
foreach (Node *context, filter_nodes_) {
if (attached_node->OutputsTo(context, true)) {
relevant_contexts.append(context);
} else {
remove_pos_subcommand->add_child(new NodeRemovePositionFromContextCommand(attached_node, context));
removed = true;
}
}
if (removed && !relevant_contexts.isEmpty()) {
foreach (Node *relevant, relevant_contexts) {
remove_pos_subcommand->add_child(new NodeSetPositionCommand(attached_node, relevant, GetEstimatedPositionForContext(attached.item, relevant), false));
}
remove_pos_command->add_child(remove_pos_subcommand);
} else {
delete remove_pos_subcommand;
}
}
pos_data.original_item_pos = current_item_pos;
if (remove_pos_command->child_count()) {
remove_pos_command->redo();
command->add_child(remove_pos_command);
} else {
delete remove_pos_command;
}
}
DetachItemsFromCursor();
}
Core::instance()->undo_stack()->pushIfHasChildren(command);
@@ -991,19 +1151,29 @@ void NodeView::RemoveNodePosition(Node *node, Node *relative)
{
if (filter_mode_ == kFilterShowSelective) {
if (filter_nodes_.contains(relative)) {
// Determine if any other contexts have this node
bool found = false;
NodeViewItem *item = scene_.item_map().value(node);
foreach (Node *context, filter_nodes_) {
if (graph_->ContextContainsNode(node, context)) {
found = true;
break;
if (item && !item->GetPreventRemoving()) {
// Determine if any other contexts have this node
bool found = false;
foreach (Node *context, filter_nodes_) {
if (graph_->ContextContainsNode(node, context)) {
found = true;
break;
}
}
}
if (!found) {
positions_.remove(scene_.item_map().value(node));
scene_.RemoveNode(node);
if (!found) {
foreach (const Node::OutputConnection &oc, node->output_connections()) {
scene_.RemoveEdge(oc.first, oc.second);
}
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
scene_.RemoveEdge(it->second, it->first);
}
positions_.remove(item);
scene_.RemoveNode(node);
}
}
}
}
@@ -1098,6 +1268,22 @@ void NodeView::ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, con
}
}
bool NodeView::event(QEvent *event)
{
if (event->type() == QEvent::ShortcutOverride) {
QKeyEvent *se = static_cast<QKeyEvent *>(event);
if (se->key() == Qt::Key_Left
|| se->key() == Qt::Key_Right
|| se->key() == Qt::Key_Up
|| se->key() == Qt::Key_Down) {
se->accept();
return true;
}
}
return super::event(event);
}
void NodeView::ZoomFromKeyboard(double multiplier)
{
QPoint cursor_pos = mapFromGlobal(QCursor::pos());
@@ -1110,6 +1296,149 @@ void NodeView::ZoomFromKeyboard(double multiplier)
ZoomIntoCursorPosition(nullptr, multiplier, cursor_pos);
}
bool NodeView::DetermineIfNodeIsFloatingInContext(Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge)
{
// Determines whether `node` outputs to another node in `context` besides `source`
foreach (const Node::OutputConnection &conn, node->output_connections()) {
Node *output_candidate = conn.second.node();
if (output_candidate == source) {
continue;
}
if (graph_->ContextContainsNode(output_candidate, context)) {
if (!output_candidate->OutputsTo(source, true, removed_edges, added_edge)) {
return true;
}
}
}
return false;
}
void NodeView::UpdateContextsFromEdgeRemove(MultiUndoCommand *command, const Node::OutputConnections &remove_edges)
{
// For each edge we remove, determine if we should remove the node from a context as well
foreach (const Node::OutputConnection &edge, remove_edges) {
Node *output_node = edge.first.node();
QVector<Node *> contexts_to_remove_from;
int contexts_containing = 0;
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
Node *context = it.key();
if (it.value().contains(output_node)) {
bool currently_outputs = output_node->OutputsTo(context, true);
bool will_output_after_operation = output_node->OutputsTo(context, true, remove_edges);
if (currently_outputs && !will_output_after_operation) {
// Will remove
contexts_to_remove_from.append(context);
}
contexts_containing++;
}
}
// Removing from all current contexts, convert to a floating node (i.e. don't remove from the context)
if (contexts_to_remove_from.size() != contexts_containing) {
// Not removing from all contexts, can remove
bool removing_from_all_current_contexts = true;
foreach (Node *context, filter_nodes_) {
if (graph_->ContextContainsNode(output_node, context)) {
if (!contexts_to_remove_from.contains(context)) {
removing_from_all_current_contexts = false;
break;
}
}
}
foreach (Node *context, contexts_to_remove_from) {
RecursivelyRemoveFloatingNodeFromContext(command, output_node, context, output_node, remove_edges, Node::OutputConnection(), removing_from_all_current_contexts);
}
}
}
}
void NodeView::RecursivelyRemoveFloatingNodeFromContext(MultiUndoCommand *command, Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge, bool prevent_removing)
{
if (prevent_removing) {
command->add_child(new NodeViewItemPreventRemovingCommand(this, node, true));
}
command->add_child(new NodeRemovePositionFromContextCommand(node, context));
// Remove any dependency from the context that's also floating
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
Node *dependency = it->second.node();
// Determine if this node happens to output to anything else in the context (which may be
// another floating node that won't be removed by this operation)
if (!DetermineIfNodeIsFloatingInContext(dependency, context, source, removed_edges, added_edge)) {
RecursivelyRemoveFloatingNodeFromContext(command, dependency, context, source, removed_edges, added_edge, prevent_removing);
}
}
}
void NodeView::RecursivelyAddNodeToContext(MultiUndoCommand *command, Node *node, Node *context)
{
command->add_child(new NodeSetPositionCommand(node, context, GetEstimatedPositionForContext(scene_.item_map().value(node), context), false));
// Add dependency
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
Node *dependency = it->second.node();
RecursivelyAddNodeToContext(command, dependency, context);
}
}
void NodeView::UpdateContextsFromEdgeAdd(MultiUndoCommand *command, const Node::OutputConnection &added_edge, const Node::OutputConnections &removed_edges)
{
// Determine if node currently does NOT output to a context that it WILL after this operation
QVector<Node*> contexts_to_add_to;
Node *connecting_node = added_edge.first.node();
Node *input_node = added_edge.second.node();
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
if (it.value().contains(input_node)) {
contexts_to_add_to.append(it.key());
}
}
if (!contexts_to_add_to.isEmpty()) {
// Determine whether the node is currently "floating", i.e. it outputs to none of the contexts
// that it currently belongs to. If so, we will take ownership of it with this node.
bool node_is_floating = true;
QVector<Node*> current_contexts;
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
if (it.value().contains(connecting_node)) {
if (connecting_node->OutputsTo(it.key(), true, removed_edges)) {
node_is_floating = false;
break;
} else {
current_contexts.append(it.key());
}
}
}
if (node_is_floating) {
// This action will unfloat this node, so remove it from all current contexts
foreach (Node *context, current_contexts) {
RecursivelyRemoveFloatingNodeFromContext(command, connecting_node, context, connecting_node, removed_edges, added_edge, false);
}
}
// Add nodes to contexts
foreach (Node *context, contexts_to_add_to) {
RecursivelyAddNodeToContext(command, connecting_node, context);
}
}
}
QPointF NodeView::GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const
{
return item->GetNodePosition() - context_offsets_.value(context);
}
NodeView::NodeViewAttachNodesToCursor::NodeViewAttachNodesToCursor(NodeView *view, const QVector<Node *> &nodes) :
view_(view),
nodes_(nodes)
@@ -1132,4 +1461,23 @@ Project *NodeView::NodeViewAttachNodesToCursor::GetRelevantProject() const
return dynamic_cast<Project*>(view_->graph_);
}
void NodeView::NodeViewItemPreventRemovingCommand::redo()
{
NodeViewItem *item = view_->scene_.item_map().value(node_);
if (item) {
old_prevent_removing_ = item->GetPreventRemoving();
item->SetPreventRemoving(new_prevent_removing_);
}
}
void NodeView::NodeViewItemPreventRemovingCommand::undo()
{
NodeViewItem *item = view_->scene_.item_map().value(node_);
if (item) {
item->SetPreventRemoving(old_prevent_removing_);
}
}
}
+36
View File
@@ -91,6 +91,8 @@ protected:
virtual void ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, const QPointF &cursor_pos) override;
virtual bool event(QEvent *event) override;
private:
void AttachNodesToCursor(const QVector<Node *> &nodes);
@@ -107,6 +109,14 @@ private:
void ZoomFromKeyboard(double multiplier);
bool DetermineIfNodeIsFloatingInContext(Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge);
void UpdateContextsFromEdgeRemove(MultiUndoCommand *command, const Node::OutputConnections &remove_edges);
void UpdateContextsFromEdgeAdd(MultiUndoCommand *command, const Node::OutputConnection &added_edge, const Node::OutputConnections &removed_edges = Node::OutputConnections());
void RecursivelyAddNodeToContext(MultiUndoCommand *command, Node *node, Node *context);
void RecursivelyRemoveFloatingNodeFromContext(MultiUndoCommand *command, Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge, bool prevent_removing);
QPointF GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const;
class NodeViewAttachNodesToCursor : public UndoCommand
{
public:
@@ -132,6 +142,32 @@ private:
QPointF original_pos;
};
class NodeViewItemPreventRemovingCommand : public UndoCommand
{
public:
NodeViewItemPreventRemovingCommand(NodeView *view, Node *node, bool prevent_removing) :
view_(view),
node_(node),
new_prevent_removing_(prevent_removing)
{}
virtual void redo() override;
virtual void undo() override;
virtual Project * GetRelevantProject() const override
{
return node_->project();
}
private:
NodeView *view_;
Node *node_;
bool new_prevent_removing_;
bool old_prevent_removing_;
};
QList<AttachedItem> attached_items_;
NodeViewEdge* drop_edge_;
+72 -50
View File
@@ -45,7 +45,8 @@ NodeViewItem::NodeViewItem(QGraphicsItem *parent) :
expanded_(false),
hide_titlebar_(false),
highlighted_index_(-1),
flow_dir_(NodeViewCommon::kLeftToRight)
flow_dir_(NodeViewCommon::kLeftToRight),
prevent_removing_(false)
{
// Set flags for this widget
setFlag(QGraphicsItem::ItemIsMovable);
@@ -68,31 +69,7 @@ NodeViewItem::NodeViewItem(QGraphicsItem *parent) :
QPointF NodeViewItem::GetNodePosition() const
{
QPointF node_pos;
qreal adjusted_x = pos().x() / DefaultItemHorizontalPadding();
qreal adjusted_y = pos().y() / DefaultItemVerticalPadding();
switch (flow_dir_) {
case NodeViewCommon::kLeftToRight:
node_pos.setX(adjusted_x);
node_pos.setY(adjusted_y);
break;
case NodeViewCommon::kRightToLeft:
node_pos.setX(-adjusted_x);
node_pos.setY(adjusted_y);
break;
case NodeViewCommon::kTopToBottom:
node_pos.setX(adjusted_y);
node_pos.setY(adjusted_x);
break;
case NodeViewCommon::kBottomToTop:
node_pos.setX(-adjusted_y);
node_pos.setY(adjusted_x);
break;
}
return node_pos;
return ScreenToNodePoint(pos(), flow_dir_);
}
void NodeViewItem::SetNodePosition(const QPointF &pos)
@@ -122,24 +99,88 @@ int NodeViewItem::DefaultItemBorder()
return QFontMetrics(QFont()).height() / 12;
}
qreal NodeViewItem::DefaultItemHorizontalPadding() const
QPointF NodeViewItem::NodeToScreenPoint(QPointF p, NodeViewCommon::FlowDirection direction)
{
if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) {
switch (direction) {
case NodeViewCommon::kLeftToRight:
// NodeGraphs are always left-to-right internally, no need to translate
break;
case NodeViewCommon::kRightToLeft:
// Invert X value
p.setX(-p.x());
break;
case NodeViewCommon::kTopToBottom:
// Swap X/Y
p = QPointF(p.y(), p.x());
break;
case NodeViewCommon::kBottomToTop:
// Swap X/Y and invert Y
p = QPointF(p.y(), -p.x());
break;
}
// Multiply by item sizes for this direction
p.setX(p.x() * DefaultItemHorizontalPadding(direction));
p.setY(p.y() * DefaultItemVerticalPadding(direction));
return p;
}
QPointF NodeViewItem::ScreenToNodePoint(QPointF p, NodeViewCommon::FlowDirection direction)
{
// Divide by item sizes for this direction
p.setX(p.x() / DefaultItemHorizontalPadding(direction));
p.setY(p.y() / DefaultItemVerticalPadding(direction));
switch (direction) {
case NodeViewCommon::kLeftToRight:
// NodeGraphs are always left-to-right internally, no need to translate
break;
case NodeViewCommon::kRightToLeft:
// Invert X value
p.setX(-p.x());
break;
case NodeViewCommon::kTopToBottom:
// Swap X/Y
p = QPointF(p.y(), p.x());
break;
case NodeViewCommon::kBottomToTop:
// Swap X/Y and invert Y
p = QPointF(-p.y(), p.x());
break;
}
return p;
}
qreal NodeViewItem::DefaultItemHorizontalPadding(NodeViewCommon::FlowDirection dir)
{
if (NodeViewCommon::GetFlowOrientation(dir) == Qt::Horizontal) {
return DefaultItemWidth() * 1.5;
} else {
return DefaultItemWidth() * 1.25;
}
}
qreal NodeViewItem::DefaultItemVerticalPadding() const
qreal NodeViewItem::DefaultItemVerticalPadding(NodeViewCommon::FlowDirection dir)
{
if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) {
if (NodeViewCommon::GetFlowOrientation(dir) == Qt::Horizontal) {
return DefaultItemHeight() * 1.5;
} else {
return DefaultItemHeight() * 2.0;
}
}
qreal NodeViewItem::DefaultItemHorizontalPadding() const
{
return DefaultItemHorizontalPadding(flow_dir_);
}
qreal NodeViewItem::DefaultItemVerticalPadding() const
{
return DefaultItemVerticalPadding(flow_dir_);
}
void NodeViewItem::AddEdge(NodeViewEdge *edge)
{
edges_.append(edge);
@@ -479,26 +520,7 @@ QPointF NodeViewItem::GetInputPointInternal(int index, const QPointF& source_pos
void NodeViewItem::UpdateNodePosition()
{
const QPointF &pos = cached_node_pos_;
switch (flow_dir_) {
case NodeViewCommon::kLeftToRight:
setPos(pos.x() * DefaultItemHorizontalPadding(),
pos.y() * DefaultItemVerticalPadding());
break;
case NodeViewCommon::kRightToLeft:
setPos(-pos.x() * DefaultItemHorizontalPadding(),
pos.y() * DefaultItemVerticalPadding());
break;
case NodeViewCommon::kTopToBottom:
setPos(pos.y() * DefaultItemHorizontalPadding(),
pos.x() * DefaultItemVerticalPadding());
break;
case NodeViewCommon::kBottomToTop:
setPos(pos.y() * DefaultItemHorizontalPadding(),
-pos.x() * DefaultItemVerticalPadding());
break;
}
setPos(NodeToScreenPoint(cached_node_pos_, flow_dir_));
}
}
+17 -1
View File
@@ -95,8 +95,12 @@ public:
static int DefaultItemBorder();
qreal DefaultItemHorizontalPadding() const;
static QPointF NodeToScreenPoint(QPointF p, NodeViewCommon::FlowDirection direction);
static QPointF ScreenToNodePoint(QPointF p, NodeViewCommon::FlowDirection direction);
static qreal DefaultItemHorizontalPadding(NodeViewCommon::FlowDirection dir);
static qreal DefaultItemVerticalPadding(NodeViewCommon::FlowDirection dir);
qreal DefaultItemHorizontalPadding() const;
qreal DefaultItemVerticalPadding() const;
void AddEdge(NodeViewEdge* edge);
@@ -111,6 +115,16 @@ public:
void SetHighlightedIndex(int index);
void SetPreventRemoving(bool e)
{
prevent_removing_ = e;
}
bool GetPreventRemoving() const
{
return prevent_removing_;
}
protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
@@ -174,6 +188,8 @@ private:
QPointF cached_node_pos_;
bool prevent_removing_;
};
}
+1 -1
View File
@@ -200,7 +200,7 @@ int NodeViewScene::DetermineWeight(Node *n)
int weight = 0;
foreach (Node* i, inputs) {
if (i->GetRoutesTo(n) == 1) {
if (i->GetNumberOfRoutesTo(n) == 1) {
weight += DetermineWeight(i);
}
}
+9 -3
View File
@@ -754,9 +754,15 @@ void MainWindow::FocusedPanelChanged(PanelWidget *panel)
// Signal project panel focus
UpdateTitle();
if (project->project()) {
QVector<Node*> context = {project->project()->root()};
node_panel_->SetGraph(project->project(), context);
node_panel_->SelectWithDependencies(context, false);
node_panel_->SetGraph(project->project(), {project->project()->root()});
bool center = true;
auto selected = project->SelectedItems();
if (selected.isEmpty()) {
selected.append(project->project()->root());
center = false;
}
node_panel_->Select(selected, center);
}
}
}