Commit Graph
3925 Commits
Author SHA1 Message Date
itsmattkc fd8116a9de slider: use ctrl to switch axes 2020-06-19 02:36:09 +10:00
itsmattkc f8a8af9ec3 project: focus sequence if there is only one 2020-06-19 02:26:55 +10:00
itsmattkc 0280ade20d project: improved main window layout loading
There were a lot of issues that arose from trying to make GUI changes
from another thread (even though we ran those functions in the right
thread). Now we store layout information until the end of the load and
make the changes then. This works much better from both a business logic
and user experience perspective.

Also prevents multiple sequences from taking focus during load and
starting a render job.
2020-06-19 02:23:06 +10:00
itsmattkc 115e62f140 slider: further behavior improvements
Ladders appears offset on sliders with multipliers. Ladder also appears
on initial press (but still shows line edit if mouse wasn't moved)
2020-06-18 18:58:49 +10:00
itsmattkc 1f3e0db64b Merge branch 'master' of https://github.com/olive-editor/olive 2020-06-18 18:15:51 +10:00
itsmattkc e8c8fedcdb slider: stop ladder drag timer on release 2020-06-18 17:50:28 +10:00
itsmattkc 57f858dd92 nodetable: correctly update with time 2020-06-18 16:30:57 +10:00
itsmattkc e47c985baa slider: if a ladder appears, signal the label that the drag has finished 2020-06-18 16:30:36 +10:00
itsmattkc a717742cbc nodetable: show values in separate columns
Works for vector coordinates (e.g. XY, XYZ, etc.) as well as displays
checkboxes for RGB/A. Still non-functional.
2020-06-18 15:07:47 +10:00
itsmattkc 897b9ca3dd statusbar: disconnect old task when connecting a new one 2020-06-18 15:06:07 +10:00
itsmattkc c5dd406ff1 slider: improved ladder usability 2020-06-18 14:11:50 +10:00
itsmattkc 5397457c8d timeline: treat non-primary clicks as non-moving
Fixes bug where drag would get stuck if the user right clicked on the
timeline.
2020-06-18 03:35:59 +10:00
itsmattkc 4b0e6f97f7 Merge branch 'master' of https://github.com/olive-editor/olive 2020-06-17 20:50:21 +10:00
itsmattkc 57eb039b4c debug: print graphics driver in debug log
Might help with debugging GPU issues from users.
2020-06-17 20:50:03 +10:00
itsmattkc e0d27490e7 Merge branch 'master' of https://github.com/olive-editor/olive.git 2020-06-17 19:56:27 +10:00
itsmattkc b456b6b0f6 oiiodecoder: make sure spec is used instead of basetype
Fixed issue with image alpha handling.
2020-06-17 19:53:21 +10:00
itsmattkc a818e17c55 export: made progress on headless export
Still incomplete and unusable, but less so than before.
2020-06-17 18:06:50 +10:00
itsmattkc c3c26a8e24 cache: use openexr directly
OIIO lacks fidelity over OpenEXR's threading. Using it directly gives us
a little more control.
2020-06-17 17:49:54 +10:00
itsmattkc 2261f1147d renderer: catch failure to load pre-cached frame 2020-06-17 17:48:41 +10:00
itsmattkc a871c5081b nodeparamtable: bare bones table view for node inputs 2020-06-17 17:48:07 +10:00
itsmattkc 1b6e9c1c79 viewer: moved nouveau to application launch rather than viewer init
Viewer init was kind of too late since in many cases the sequence
would start caching and crash the app before the user could even read
the message. Moving to the startup makes it clearer from the beginning.
2020-06-17 03:00:00 +10:00
Thomas Wilshaw 7665e9e240 Update comments. 2020-06-16 17:15:21 +01:00
Thomas Wilshaw 389f230050 Properly fix translation errors in viewer
Original fix was wrong, this sorts it out I think. Delta values had to
be doubled as we're in Clip space (I think) and the matrix
multiplication order had to be swapped around.

Updated one of the signla/slot pairs to be simpler as we no longer need
to pass the zoom percentage back and forth.
2020-06-16 16:57:38 +01:00
Thomas Wilshaw 100da912ad Add hand tool dragging
If Hand Tool is selected we can now drag with a left click AS WELL AS
middle click. This keeps the view behaviour in line with other widgets
in Olive.

For simplicity it does not use handmovableview.
2020-06-16 14:41:35 +01:00
Thomas Wilshaw 7617ddabe3 Fix translation bugs
The translation needs to be scaled relative to the zoom percentage so
we get sensible movement when dragging. Dragging is also disabled when
the image is smaller than the container widget.

Re-orders the initialisation of some variables to stop a compile
warning on Travis.
2020-06-16 11:53:37 +01:00
Thomas Wilshaw f6c70f583f Panning now only works if the viewier is zoomed 2020-06-16 11:53:36 +01:00
Thomas Wilshaw 92eadc6854 Cleanup 2020-06-16 11:53:35 +01:00
Thomas Wilshaw f4d56f79cb Add ability to reset translation to center 2020-06-16 11:53:34 +01:00
Thomas Wilshaw 2174100342 Add basic tranlation functionality to the viewer
Had to separate zoom and translate matrices to stop the zoom being
applied to itelf. This also required adding separate get/set functions
for each matrix and a GetcombinedMatrix() funtion.

Added those functions ot other files where needed ut may be wrong. Need
to look at export.cpp

Also changed the mouse move and press events to make translation work.
2020-06-16 11:53:34 +01:00
itsmattkc 29d56a1583 timeline: implemented UI indicator for tools like razor and edit 2020-06-16 18:30:00 +10:00
itsmattkc 67ee78ac9a nodeparamview: allow disconnecting nodes by right clicking the "connected to" label 2020-06-16 17:48:10 +10:00
itsmattkc f107c9bba1 nodeview: associated pasted nodes
Prevents nodes being erroneously filtered out.
2020-06-16 17:17:47 +10:00
itsmattkc cadb703ed8 ui: made os integration more universal
ProgressDialog doesn't have to worry about the platform anymore, now
MainWindow will determine what to do or whether to ignore certain progress
indicator functions.
2020-06-16 16:55:11 +10:00
itsmattkc e979ce4d7a nodeview: made an "infinite scroller"
Set scene rect to huge and hid the scrollbars. The node view should be
scrolled with middle click or the hand tool.
2020-06-16 16:31:16 +10:00
itsmattkc 62c23e8ed1 timeline: allow re-labelling clips 2020-06-16 16:30:31 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc cbbf1c9149 framehashcache: use correct linesize when saving EXR
Fixes stride issues on non-standard frame sizes.
2020-06-16 15:38:23 +10:00
itsmattkc 71fa821e52 nodeview: enforce minimum scale 2020-06-16 15:37:11 +10:00
itsmattkc 5980737742 timeline: ignore subtitle tracks for now 2020-06-16 15:17:21 +10:00
itsmattkc dc86e18eb6 slider: remove old debug info 2020-06-16 15:17:01 +10:00
itsmattkc 66b63535a3 renderer: null check before hashing
Fixes segfault.
2020-06-16 15:16:52 +10:00
itsmattkc 89b3fa33f8 slider: update behavior for usability and qt 5.15 2020-06-16 14:52:53 +10:00
itsmattkc 8d21a2c1ef ffmpegdecoder: restore multithreading 2020-06-16 13:34:49 +10:00
itsmattkc cf17bbc80b viewer: removed unnecessary background cache triggers
This was extremely aggressive and led to cache tasks that would return
even if you cancelled them. This should work a lot better.
2020-06-16 04:07:55 +10:00
itsmattkc f70f266ca0 render: queue audio alongside video
Previously, audio was all queued first and would therefore all have to
finish before any video frames could start caching. No longer! Now they're
queued side by side so users won't have to wait for audio to finish before
their cached frames come in.
2020-06-16 03:49:12 +10:00
itsmattkc 3a4e13a04f Merge branch 'master' of https://github.com/olive-editor/olive.git 2020-06-16 03:10:19 +10:00
itsmattkc 6a4f3f613c rendertask: remove sorting code and calculate duplicate hashes while retrieving
These are two changes that speed up when frames start getting rendered
and processed (particularly for larger scale projects):

* Sorting of time beforehand was done to optimize decoding but is actually
unnecessary since the frames are already sequential when they're retrieved
from the range. As long as we maintain that order, no sorting is required.
This speeds up caching IMMENSELY.

* Evaluate hashes concurrently while retrieving frames. Before, this was
done before any rendering and could therefore delay rendering by several
seconds. Doing them concurrently means frames start rendering almost
immediately and further hashes can be analyzed while we wait for frames to
finish rendering.
2020-06-16 03:07:53 +10:00
itsmattkc 406f61e546 ffmpegdecoder: use last timestamp for initial seek calculations
Fixes bug that would destroy cache performance. Like... just annihilate it.
Like an absolute nuclear holocaust of cache performance.
2020-06-16 02:58:21 +10:00
itsmattkc 41fc50f412 slider: initialize dragged diff to 0
Fixes undefined behavior on first drag of a slider.
2020-06-16 02:51:35 +10:00
itsmattkc 2e3072623a renderer: use qvectors instead of qlists
Should be much more efficient for large-scale projects.
2020-06-16 02:45:16 +10:00