itsmattkc
54d0a94a20
Merge branch 'master' into cache-update
2022-08-18 08:12:46 -07:00
itsmattkc
183dc8c48e
nodeview: better implementation of larger connector hitboxes
2022-07-27 12:40:27 -07:00
itsmattkc
4c71a33b7b
node: implement array start offset
2022-07-17 14:48:00 -07:00
itsmattkc
e3c3ee9ac4
code: removed unnecessary code
2022-05-30 08:59:25 -07:00
itsmattkc
4b366a9b73
update copyright year to 2022
2022-05-10 10:38:56 -07:00
itsmattkc
afaf6bcf92
groups: started revision
...
- Removed UUIDs since we already have ptrs
- Changed input passthroughs from map to list so they'll always be added in the same order
- Fixed group copy on duplication
- Fixed group copy on clip split
2022-04-03 19:18:39 -07:00
itsmattkc
a7be16fec9
finished refactoring copy/paste code
2021-12-30 19:35:52 -08:00
itsmattkc
8daa83b682
work towards finishing nodeview copy/paste refactor
2021-12-29 18:44:14 -08:00
itsmattkc
090fbb09d0
contexts in param view
2021-12-08 14:08:12 -08:00
itsmattkc
2473bccec3
implemented arrays and reimplemented expanding
2021-12-01 12:14:26 -08:00
itsmattkc
239a019690
many improvements and reimplementations
2021-11-29 21:22:49 -08:00
itsmattkc
495b07fc55
implemented node groups
2021-11-24 17:58:48 -08:00
itsmattkc
a94c7169f2
store expanded status in context
2021-11-19 17:14:56 -08:00
itsmattkc
a391e63252
cleaned up some no longer used functions
2021-11-19 16:46:39 -08:00
itsmattkc
40783bcc6d
reimplemented adding/removing/connecting/disconnecting
2021-11-19 15:47:31 -08:00
itsmattkc
a6af473f53
reimplemented node positioning and deleting
2021-11-17 12:09:41 -08:00
itsmattkc
93be94bc2c
more work
2021-11-16 23:58:34 -08:00
itsmattkc
854ca0a7a9
reimplemented edge connect/disconnect
2021-11-12 11:51:13 -08:00
itsmattkc
3c6bc80c8f
further improved new node view
2021-11-12 11:06:06 -08:00
itsmattkc
6033039046
improved connector UI in node view
2021-11-10 21:59:54 -08:00
itsmattkc
9c650883c2
implement context item in node view
2021-11-10 16:33:59 -08:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
a8abe5167c
nodeview: calculate triangle size from title bar rect
2021-07-19 01:44:04 -07:00
itsmattkc
4d69e55799
nodeview: implemented dragger to create edge without holding key
2021-07-10 10:19:36 -07:00
itsmattkc
f14a301ffa
nodeview: updates to complete new context paradigm
2021-07-09 18:00:01 -07:00
itsmattkc
0532090259
nodeview: make items wider
2021-05-28 17:55:16 +10:00
itsmattkc
2162e9d8f8
nodeview: improved user manual positioning
2021-05-28 13:29:51 +10:00
itsmattkc
f9309da4b3
nodeview: update positions correctly
2021-05-24 10:12:53 +10:00
itsmattkc
f2d64728f9
work towards timeline/nodeview interactivity
2021-05-17 11:14:56 +10:00
itsmattkc
8e9859b2b3
initial commit
2021-05-16 09:58:57 +10:00
itsmattkc
fa58dc1039
nodeview: pass icon size specifically
2021-04-22 11:50:24 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
Simran
ce2e51fc2a
QPainter::matrix is obsolete, use transform() instead
2021-04-01 18:00:12 +02:00
itsmattkc
2ea152479e
nodeview: override icon pixmap retrieval
2021-04-01 23:45:28 +11:00
itsmattkc
843db76e75
nodeview: show label and type if label is set
...
Might not keep this, but we should have something to make the
node types clear when labelled.
2021-03-18 19:36:03 +11:00
itsmattkc
81c1922911
use strings to connect nodes
...
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc
8e7035bd40
restored nodeview
2021-01-19 00:06:57 +11:00
itsmattkc
181235f6ce
began new infrastructure
...
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
...
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
e2010dde83
made formal QtUtils class
2020-11-17 09:42:36 +11:00
itsmattkc
0d102defab
tracks: use node label instead of separate name string
2020-10-10 20:17:25 +11:00
itsmattkc
df54b98fd6
nodeview: added light gradient to node item
2020-10-10 17:22:12 +11:00
itsmattkc
9aabde303e
nodeview: added arrows to indicate a node can be expanded
...
Minor UI detail. Also slightly increases the size of node items and adds
"short names" to the video input and audio input nodes.
2020-08-21 15:15:39 +10:00
itsmattkc
cb5b201054
nodeviewitem: base highlight color off palette
...
Improves appearance in light theme.
2020-06-13 13:05:19 +10:00
itsmattkc
23d92df3c8
nodeviewitem: don't expand if control is held during the double click
2020-06-11 21:27:18 +10:00
itsmattkc
71ec148e76
renderer: moved all shader code into one solidified function
...
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc
218c63f933
nodecombobox: implemented node combobox widget
2020-05-09 03:22:09 +10:00
itsmattkc
0628ddb901
nodes: use different colors from config based on category
2020-05-05 23:24:00 +10:00
itsmattkc
bf68a4d631
nodes: added ability to label nodes
2020-04-29 15:35:05 +10:00