itsmattkc
75d4cd899b
use hardcoded namespace
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The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00
itsmattkc
e2010dde83
made formal QtUtils class
2020-11-17 09:42:36 +11:00
itsmattkc
81450044e0
added preference for duplicating dependencies
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Fixes #1320
2020-11-16 16:32:15 +11:00
itsmattkc
1b9bf6d92c
switched many QLists for QVectors
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Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc
0d102defab
tracks: use node label instead of separate name string
2020-10-10 20:17:25 +11:00
itsmattkc
0cafbb2594
nodeview: minor optimizations and behavior improvements
2020-10-10 19:47:25 +11:00
itsmattkc
df54b98fd6
nodeview: added light gradient to node item
2020-10-10 17:22:12 +11:00
itsmattkc
2ccbfa7715
nodeview: null checks on select code
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Prevents segfaults if the node view clears before the timeline.
2020-10-06 00:10:53 +11:00
itsmattkc
787ea1d548
Merge branch 'master' into ui-optimizations
2020-10-05 15:19:57 +11:00
itsmattkc
4204910796
nodes: link edges to IDs rather than objects
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Allows code to know whether the connected parameters has been removed or
not.
2020-10-02 16:04:50 +10:00
itsmattkc
2fb7066155
nodes: allow stalling graph signals until an operation is over
2020-10-02 13:25:49 +10:00
Thomas Wilshaw
9d27d557cd
Replace custom unlink with BlockUnlinkAllCommand
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Re-use existing unlink command and move all the unlinking code to
NodeRemoveCommand to cover all bases (deletion of a block in the
timeline or in the node editor).
2020-09-30 18:14:11 +01:00
Thomas Wilshaw
e09afd7f68
Fix Issue#1241
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When a Block node was deleted its linked blocks were not unlinked
which caused a crash when the user tried to select a linked block.
This fixes the issue by ensuring all links are removed when a Block
node is delete.
Undo/redo is also supported.
2020-09-29 18:27:30 +01:00
itsmattkc
9aabde303e
nodeview: added arrows to indicate a node can be expanded
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Minor UI detail. Also slightly increases the size of node items and adds
"short names" to the video input and audio input nodes.
2020-08-21 15:15:39 +10:00
itsmattkc
c6dd0e0204
nodeview: select on right click
2020-08-07 20:17:01 +10:00
itsmattkc
02c0fb7316
nodeview: automatically deselect blocks that have been removed
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Fixes segfault attempting to access and select an item that's already been
removed.
2020-08-05 23:56:42 +10:00
itsmattkc
2afa5a42c7
ui: optimized widget signals for selecting clips/nodes
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Decent performance optimization when working with the UI.
2020-08-01 02:12:20 +10:00
itsmattkc
39d71eb7cd
nodeview: drop nodes on release rather than press
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Minor UI improvement that also addresses issue where the cache would
ignore the invalidation.
2020-07-10 19:28:42 +10:00
itsmattkc
f107c9bba1
nodeview: associated pasted nodes
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Prevents nodes being erroneously filtered out.
2020-06-16 17:17:47 +10:00
itsmattkc
e979ce4d7a
nodeview: made an "infinite scroller"
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Set scene rect to huge and hid the scrollbars. The node view should be
scrolled with middle click or the hand tool.
2020-06-16 16:31:16 +10:00
itsmattkc
41b04d976c
nodes/clips: use node label as clip name and allow changing multiple labels at once
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Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc
71fa821e52
nodeview: enforce minimum scale
2020-06-16 15:37:11 +10:00
itsmattkc
cb5b201054
nodeviewitem: base highlight color off palette
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Improves appearance in light theme.
2020-06-13 13:05:19 +10:00
itsmattkc
209fb536f5
nodeview: when changing selected blocks, temporarily ignore selection change signal until the end
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UI optimization.
2020-06-12 23:27:11 +10:00
itsmattkc
23d92df3c8
nodeviewitem: don't expand if control is held during the double click
2020-06-11 21:27:18 +10:00
itsmattkc
71ec148e76
renderer: moved all shader code into one solidified function
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Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc
c1ed84b90e
viewer: receive audio invalidation signal
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Invalidates and runs cache task correctly even if there are no video
nodes connected.
2020-05-30 02:50:30 +10:00
itsmattkc
14ac1ada6e
various: adding files missing in last commit
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Oddly some files didn't commit previously. This commit adds those.
2020-05-27 03:24:37 +10:00
itsmattkc
1ed0814e83
nodeview: associate disconnected nodes with selected blocks until re-connected
2020-05-13 16:06:13 +10:00
itsmattkc
ce58671fd6
nodeview: started core node filtering work
2020-05-11 22:48:27 +10:00
itsmattkc
9c30f13a2e
nodeview: added setting for curved/straight edges
2020-05-10 04:33:37 +10:00
itsmattkc
eb1b76896e
nodeview: reimplemented crude autopositioning system
2020-05-10 03:23:03 +10:00
itsmattkc
fc694296f1
nodeviewscene: added basic standard filtering modes
2020-05-09 03:33:41 +10:00
itsmattkc
16d4cccdb5
nodeview: optimized selecting
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Rather than responding to every single selection change, the selection operation
can function as-is and then respond to all of them at the end.
2020-05-09 03:33:36 +10:00
itsmattkc
218c63f933
nodecombobox: implemented node combobox widget
2020-05-09 03:22:09 +10:00
itsmattkc
3d0f11c6ef
nodeview: first attempt at filter dialog
2020-05-08 23:12:00 +10:00
itsmattkc
1efd4e9f99
nodeview: further improved auto-positioning system
2020-05-08 19:20:24 +10:00
itsmattkc
e5e0d0323e
nodeview: implemented weighted auto-positioning
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Similar to the previous approach, but cleaner and hopefully easier to extend.
2020-05-06 22:53:01 +10:00
itsmattkc
0628ddb901
nodes: use different colors from config based on category
2020-05-05 23:24:00 +10:00
itsmattkc
4ac5513e3f
nodeview: implemented ability to select and delete node edges
2020-04-29 17:25:41 +10:00
itsmattkc
bf68a4d631
nodes: added ability to label nodes
2020-04-29 15:35:05 +10:00
itsmattkc
13dc79d0cd
nodeview: implemented duplicate feature
2020-04-29 15:04:53 +10:00
itsmattkc
d83073cf85
nodeview: attach pasted nodes to the cursor
2020-04-29 14:49:43 +10:00
itsmattkc
1db5cf4de4
nodeview: reduce width of items
2020-04-29 14:36:06 +10:00
itsmattkc
999e841bc7
nodes: implemented short name
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Nodes can provide "short" names for use in the node graph, distinct from their
full names shown everywhere else.
2020-04-29 14:33:57 +10:00
itsmattkc
ff1a470aa0
Merge branch 'master' into nodeviewredux
2020-04-29 05:01:11 +10:00
itsmattkc
8ab91a70cc
nodeview: implemented moving with either the hand tool or middle mouse button
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Includes splitting off this functionality from TimelineViewBase so it can be
re-used in any QGraphicsView.
2020-04-29 04:56:58 +10:00
itsmattkc
f04fa12c06
nodeview: allow expanded views of nodes again
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Re-implementing expanding nodes to see the connections (but nicer this time).
2020-04-29 03:56:50 +10:00
itsmattkc
d74d6a1542
nodes: implementing saving/loading node positions from project file
2020-04-28 03:43:35 +10:00