The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
QApplication is designed for GUI/widget programs and thus fails to launch
if no window system is available. For a true headless mode, we must swap
out with QCoreApplication. However, what complicates this is that
QCommandLineParser - the class we use to determine whether we should run
in GUI mode or not - requires an active application instance to work.
This creates an unfortunate catch-22 that ultimately ended in writing a
custom command line parser.
Now we can correctly swap out with QCoreApplication, however this has
exposed other issues regarding functions that unnecessarily rely on QWidget
functions. So they'll need to be sorted out eventually.
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
eventually the renderer will need to interlace/deinterlace/reinterlace
appropriately in order to conform all the footage to the sequence. Export
acknowledges interlacing, but this only affects metadata, not the image.
Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
Implemented the ability to copy/paste blocks/clips in the timeline. This did
require some large scale changes and reworking of the copy/paste system
introduced a few commits ago, but should be largely functional now.
Implementation isn't perfect yet, viewer/renderer doesn't update yet when
the preference is changed so a sequence needs to be re-opened for the change to
take effect.
The import function was written early on in the rewrite as a multithreaded
background task that was considered somewhat flawed. While it worked for the
most part, there were possibilities of race conditions that could have
potentially been fatal, particularly since media could theoretically be
deleted while the import/probe tasks were running in the background.
With the save/load functions coming in, it became even more complicated as
projects may include metadata about the footage that can't be implemented
easily when the footage is imported/probed in the background. Making importing
a modal task fixes all of these issues, it's still done in a background thread
to not hang the GUI thread, but the GUI thread can be briefly "paused" in a
user friendly way so that all these functions can be safer.
Implemented the file dialog, save progress dialog, and separate thread to save
in (saving needs to be done in a separate thread so the main/GUI thread doesn't
get blocked).
Foundation for a fairly simple but likely essential autorecovery process.
Basically the same as what it was in 0.1.x but with a huge improvement: custom
autorecovery intervals. Ironically there isn't any "saving" to be done
just yet, but when there is, this infrastructure will be ready for it.