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oak-editor/app/core.h
T
2019-12-15 13:44:16 +11:00

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6.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CORE_H
#define CORE_H
#include <QList>
#include <QTimer>
#include "project/project.h"
#include "project/projectviewmodel.h"
#include "window/mainwindow/mainwindow.h"
#include "task/task.h"
#include "tool/tool.h"
/**
* @brief The main central Olive application instance
*
* This runs both in GUI and CLI modes (and handles what to init based on that).
* It also contains various global functions/variables for use throughout Olive.
*
* The "public slots" are usually user-triggered actions and can be connected to UI elements (e.g. creating a folder,
* opening the import dialog, etc.)
*/
class Core : public QObject
{
Q_OBJECT
public:
/**
* @brief Core Constructor
*
* Currently empty
*/
Core();
/**
* @brief Start Olive Core
*
* Main application launcher. Parses command line arguments and constructs main window (if entering a GUI mode).
*/
void Start();
/**
* @brief Stop Olive Core
*
* Ends all threads and frees all memory ready for the application to exit.
*/
void Stop();
/**
* @brief Retrieve main window instance
*
* @return
*
* Pointer to the olive::MainWindow object, or nullptr if running in CLI mode.
*/
olive::MainWindow* main_window();
/**
* @brief Import a list of files
*
* FIXME: I kind of hate this, it needs a model to update correctly. Is there a way that Items can signal enough to
* make passing references to the model unnecessary?
*
* @param urls
*/
void ImportFiles(const QStringList& urls, ProjectViewModel *model, Folder *parent);
/**
* @brief Get the currently active tool
*/
const olive::tool::Tool& tool();
/**
* @brief Get current snapping value
*/
const bool& snapping();
/**
* @brief Starts a modal task
*
* This function does NOT take ownership of the Task.
*
* @param t
*/
void StartModalTask(Task* t);
/**
* @brief Get the currently active project
*
* Uses the UI/Panel system to determine which Project was the last focused on and assumes this is the active Project
* that the user wishes to work on.
*
* @return
*
* The active Project file, or nullptr if the heuristic couldn't find one.
*/
Project* GetActiveProject();
/**
* @brief Sets state to "modified" so that the GUI will prompt the user to save before closing
*
* Call this function whenever a change is made to a currently active project. Saving the project will automatically
* unset this.
*/
void SetProjectModified();
/**
* @brief Set how frequently an autorecovery should be saved (if the project has changed, see SetProjectModified())
*/
void SetAutorecoveryInterval(int minutes);
public slots:
/**
* @brief Set the current application-wide tool
*
* @param tool
*/
void SetTool(const olive::tool::Tool& tool);
/**
* @brief Set the current snapping setting
*/
void SetSnapping(const bool& b);
/**
* @brief Show an About dialog
*/
void DialogAboutShow();
/**
* @brief Open the import footage dialog and import the files selected (runs ImportFiles())
*/
void DialogImportShow();
/**
* @brief Show Preferences dialog
*/
void DialogPreferencesShow();
/**
* @brief Show Project Properties dialog
*/
void DialogProjectPropertiesShow();
/**
* @brief Show Export dialog
*/
void DialogExportShow();
/**
* @brief Create a new folder in the currently active project
*/
void CreateNewFolder();
/**
* @brief Createa a new sequence in the currently active project
*/
void CreateNewSequence();
signals:
/**
* @brief Signal emitted when a project is opened
*
* Connects to main window so its UI can update based on the project
*
* @param p
*/
void ProjectOpened(Project* p);
/**
* @brief Signal emitted when the tool is changed from somewhere
*/
void ToolChanged(const olive::tool::Tool& tool);
/**
* @brief Signal emitted when the snapping setting is changed
*/
void SnappingChanged(const bool& b);
private:
/**
* @brief Creates an empty project and adds it to the "open projects"
*/
void AddOpenProject(ProjectPtr p);
/**
* @brief Declare custom types/classes for Qt's signal/slot system
*
* Qt's signal/slot system requires types to be declared. In the interest of doing this only at startup, we contain
* them all in a function here.
*/
void DeclareTypesForQt();
/**
* @brief Start GUI portion of Olive
*
* Starts services and objects required for the GUI of Olive. It's guaranteed that running without this function will
* create an application instance that is completely valid minus the UI (e.g. for CLI modes).
*/
void StartGUI(bool full_screen);
/**
* @brief Internal main window object
*/
olive::MainWindow* main_window_;
/**
* @brief Internal startup project object
*
* If the user specifies a project file on the command line, the command line parser in Start() will write the
* project URL here to be loaded once Olive has finished initializing.
*/
QString startup_project_;
/**
* @brief List of currently open projects
*/
QList<ProjectPtr> open_projects_;
/**
* @brief Currently active tool
*/
olive::tool::Tool tool_;
/**
* @brief Current snapping toggle
*/
bool snapping_;
/**
* @brief Internal value for whether to make an autorecovery next interval
*
* True if the project has changed since the last autorecovery and we should save next time. False if the project has
* not changed and saving another autorecovery would be a waste.
*/
bool queue_autorecovery_;
/**
* @brief Internal timer for saving autorecovery files
*/
QTimer autorecovery_timer_;
private slots:
void SaveAutorecovery();
};
namespace olive {
/**
* @brief Core object accessible from anywhere in the code
*
* Use this to access Core functions.
*/
extern Core core;
}
#endif // CORE_H