Compiler hygiene (all platforms):
- Silence warnings across the tree: missing override, -Wreorder ctor
init, -Wshadow, -Wsign-compare, missing switch cases, unused
functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent
accessors, qAsConst, Q_FOREACH over non-shared containers,
AA_UseHighDpiPixmaps) and the .bak/ backup tree removal.
- Fix regressions from the cleanup: missing clip decls in
capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus
ambiguity, QGraphicsItem::pos vs event->position(), duplicate
k_push_button case, boolean test variable.
Windows:
- Qt portability: CommandLineParser is_set/add_option, QTimeZone
systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum.
- Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus
oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so
internal consumers no longer reference __imp_* stubs.
- oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be
dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries
(crash in RenderManager's dtor calling into unmapped memory).
- OTIO runtime: copy DLLs next to every binary on Windows instead of
relying on PATH (0xc0000135 in gtest discovery).
- Headless GL: the runner only has GDI OpenGL 1.1, killing every render
worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL
channel) with QT_OPENGL=software, and let QT_OPENGL override the
AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive
undelivered frames instead of segfaulting or grinding forever;
FFmpegEncoder::write_frame tolerates null frames.
- Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names,
forward-slash normalization when comparing project filenames.
Linux:
- Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests).
- Accept UNORM floor-or-round (63/64) in the blit ping-pong test.
- Skip MainWindow construction test on the offscreen QPA (cannot paint
QOpenGLWidget).
Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL
context version and LoadGraph/render_frame stages, and
docs/plans/eliminate-event-bridge-issues.md (English translation).
renderer_generated_frame_for_queue pushed a raw void* QVariant into the
display queue, but on_paint only unwraps OakSharedBufferPtr; the unwrap
failed and the widget painted blank. Paused display worked because
set_display_image wraps with oak_make_shared_frame. Wrap the queued
frames the same way. Also adds env-gated OAK_DEBUG_PLAYBACK
diagnostics.
- capi: oakengine_node_output_connection_at/_at_ex returned the source
node as the connection destination; the actual destination is
conn.second.node(). Out-edge enumeration was useless, so the node
view could only draw in-edges and randomly lost whichever edges
needed the out-edge path (random per context build order).
Regression test in oakengine_node_test
- project teardown: Project::clear() pre-notifies node removal while
nodes are fully constructed (observers used to crash on
half-destroyed nodes); childEvent suppresses the removal dance while
clearing; Node::disconnect_all/disconnect_edge get a silent mode for
teardown so no invalidation/events touch dying members
(is_being_cleared); ClipBlock marker disconnect guarded against
dead viewer/markers; ProjectCopier and PreviewAutoCacher drop
project references on Project::destroyed instead of disconnecting
dead objects at shutdown
- preview: add oakengine_preview_request_get_audio_sample_count; the
viewer queried sample count by passing nullptr to get_audio_samples
which rejects it, so all playback audio was silently dropped
- app: fix unterminated input-id memcpy in ResolveGroupInput
(nodeparamviewitem, widgetbridge) that corrupted every parameter id
- app: unsubscribe raw C-API event subscriptions in destructors of
NodeParamViewKeyframeControl, NodeParamViewConnectedLabel and
ExportDialog; playhead events used to fire into dead widgets
(crash when dragging the playhead)
- tests: preview request roundtrip (video frame + audio range) and
free-while-active teardown coverage; env-gated OAK_DEBUG_EDGES /
OAK_DEBUG_INVALID_INPUT diagnostics
- docs: investigation notes in docs/zh/
- nodeparamview: add visited set to get_distance_between_nodes, fixing
unbounded recursion (stack overflow) when the node graph has a cycle
- viewerdisplay: give texture_ a consistent owner via assign_texture();
borrowed queue textures are now retained, created ones freed, fixing
a dangling pointer that corrupted the heap and crashed in the GL driver
- playbackcache: resignal_requests() iterates a copy, handlers may
clear_request_range() while iterating (ASan container-overflow)
- preview C API: preview request ticket lambdas captured the request
state raw; after oakengine_preview_request_free the ticket outlived
the request and the finished callback wrote into freed memory
(heap-use-after-free). The finished flag is now a shared_ptr captured
weakly by the callbacks
- playback: oak_playback_frame regains a timestamp (num/den) filled
from olive::Frame; the viewer queue append no longer uses Rational()
for every frame, which made append_timewise drop all but the first
frame and froze the picture during playback
- mainwindow: open_node_in_viewer refuses sequence nodes; sequences
already have the Sequence Viewer, and saved layouts could otherwise
resurrect a redundant floating Viewer bound to the sequence
- app/ no longer includes engine C++ headers nor holds engine C++ types:
engine access goes through the oakengine C ABI plus C++ wrappers
(oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
(tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
and predicates, links, caches, waveform/playback, disk folder,
sequence_track_list, node_free, footage_is_valid, block_get_track,
get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
include requirement silently disabled OTIO everywhere), runtime
libraries are bundled into packages and copied next to macOS binaries
(oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
R7-A (Qwen 3.8 Max): oakengine/display.h rewritten to the POD contract
from r7-pure-abi-plan.md - oak_video_params everywhere, opaque
texture/frame handles with retain/free protocol (engine-heap control
blocks), OakSharedBuffer refcounted wrapper for the QVariant playback
path. All TexturePtr/FramePtr gone from app (47 sites).
R7-B (Qwen 3.8 Max): liboakengine.so exports 3486 -> 19 C++ symbols
(version script oakengine.ver: oakengine_* plus the documented
oakgl/oakvulkan dlopen plugin ABI). oakengine-obj OBJECT library feeds
both the shared lib and the test binaries (-rdynamic so dlopen'd
backends resolve engine objects).
Fix (Kimi K3): producer/consumer type mismatch - viewerdisplay
unpacks OakSharedBufferPtr but viewer.cpp pushed raw void* handles,
so no frame ever reached the display widget (all 5 vulkan viewer
tests timed out with 'never received a texture'). Producers now wrap
with oak_make_shared_frame / oak_make_shared_texture(retain).
Verified: build 0 errors, ctest 45/45, nm U _ZN5olive = 0 in
oak-editor/oak-render-worker/oak-cli, 19 exported C++ symbols in
liboakengine.so (all documented plugin ABI).
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
- playback timer uses the audio output device as its master clock: the
PortAudio callback counts consumed frames (including underrun
zero-fill) so video cannot drift away from what is heard; wall clock
remains as fallback when no clocked output is running
- output clock compensates for device output latency; new Preferences >
Audio buffer size setting (0 = auto)
- SampleBuffer::speed() now uses linear interpolation instead of
nearest-neighbor sampling
- regression tests: audio-clock driven timer (fwd/rev/speed), wall
clock fallback, interpolation correctness
Version is no longer hardcoded: at configure time CMake uses the tag
name when HEAD is exactly on a tag (leading "v" stripped), otherwise
the first 8 hex digits of the commit hash. When git is unavailable
(e.g. source tarball) it falls back to the contents of version.txt,
which is now the single place to bump the release version.
Also remove the temporary qDebug() flood in the audio playback path
(ViewerWidget::QueueNextAudioBuffer / ReceivedAudioBufferForPlayback,
AudioManager::PushToOutput).
Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:
- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere
Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.
ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
- Add FixChannelLayout() helper to AudioProcessor::Open() to fall back to a
default native channel layout when the input/output layout is unspecified,
custom, or has a zero mask. This prevents FFmpeg's abuffer/aformat filters
from rejecting 'channel_layouts=0x0' on Linux.
- Log audio processor open parameters, viewer audio queue state, and
AudioManager::PushToOutput device/stream status to help diagnose silent
playback on Linux.
- The playback backup timer was using timebase_dbl() in seconds as its
QTimer interval, which truncated to 0 ms for normal frame rates. This
caused the timer to fire continuously and starve the event loop when
the video display was hidden, e.g. in Show Waveform Only mode, freezing
the UI and stopping the playhead. Multiply by 1000 to use milliseconds.
- If PlayInternal has neither video nor audio to prequeue, call
FinishPlayPreprocess immediately so the backup timer starts and the
playhead advances even in waveform-only mode with no audio.
- AudioWaveformView now uses the video frame rate as its timebase
(falling back to the default sequence frame rate), preventing the
enormous scene rect that froze the UI when it previously used the
audio sample rate.
- Call UpdateSceneRect() after changing the waveform timebase so the
QGraphicsScene bounds are recomputed immediately.
- Refresh the waveform view's viewer/timebase whenever the waveform
visibility mode changes, ensuring the correct timebase is applied
even if the node was connected earlier with a different setting.
This commit fixes crashes (SIGSEGV in CImg blur_bilateral) and black-frame
corruption artifacts during playback and scrubbing on macOS Apple Silicon.
Root cause analysis:
1. macOS uses Tile-Based Deferred Rendering (TBDR). glFlush() does not
guarantee tile memory writeback, causing glReadPixels to read incomplete
tiles (black/corrupted frames) and cache them to disk.
2. Olive uses multiple shared OpenGL contexts (RenderProcessor contexts vs.
thread-local PluginRenderer context). glFinish() only waits for the
current context, not the shared context that produced the texture. CPU
readback in PluginRenderer could read partially-rendered tiles.
3. OlivePluginInstance and OliveClipInstance are not thread-safe. Concurrent
RenderProcessors could corrupt internal QMap/images_ and params_ via
setInputTexture/renderAction races.
Fixes:
- OpenGLRenderer::Flush() on macOS now uses glFinish() unconditionally.
- OpenGLRenderer::DownloadFromTexture() and OpenGLRenderer::Blit() insert
glFinish() before readback/detach to ensure tile writeback completes.
- PluginRenderer::RenderPlugin() now acquires a per-instance mutex to
serialize concurrent OFX render calls.
- Before CPU readback in PluginRenderer, flush the renderer that originally
produced each input texture, ensuring cross-context synchronization.
- RenderProcessor::ProcessVideoFootage() flushes after BlitColorManaged.
- Add black-frame detection in ProcessVideoCacheJob() to auto-purge TBDR-
corrupted cache files.
- Add diagnostic qDebug() logging in viewer, decoder, renderer, and plugin
paths to aid future debugging.
This commit removes redundant readbacks and uploads in the OpenFX
plugin pipeline, achieving zero-copy rendering for GL-capable
plugins and reducing CPU path overhead.
PluginRenderer (OpenGL path):
- Skip ReadbackTextureToFrame + ConvertFrameIfNeeded + Upload after
plugin render. The destination texture is already valid on GPU.
- Pass readback_cpu=false to setInputTexture() so input textures are
provided via loadTexture() (GL texture IDs) instead of being
downloaded to CPU Image buffers.
- Remove duplicate ReadbackTextureToFrame block between
getClipPreferences and the second setInputTexture call.
OliveClipInstance:
- Add optional bool readback_cpu=true to setInputTexture(). When
false, only params and input_textures_ are updated; CPU readback
and memcpy into Image are skipped.
- Add pruneImagesCache() to prevent unbounded growth of images_.
Input clips are limited to 8 cached frames; output clips are
left untouched.
Micro-optimizations:
- Replace per-row memcpy loops with single block memcpy when
src/dst strides are contiguous (common case in Olive pipeline).
- Remove dead GL_PREAMBLE macro definition.
fix(viewer): resolve playback head lag, frozen frames, and pause delay
Three playback pipeline behavioral issues are fixed:
1. Prequeue blocked playhead start:
Reduce kVideoPlaybackInterval from 0.5s to 0.1s. This lowers
prequeue length from 15–30 frames to 3–6 frames, so the
playback timer starts much sooner after pressing Play.
2. Frozen display during playback:
Relax the hard frame-drop logic in RendererGeneratedFrameForQueue.
When the queue has fewer than 2 frames, keep late frames instead
of dropping them, preventing the viewer from freezing entirely
when rendering cannot keep up with playback speed.
3. Delayed frame update after pause:
Cancel in-flight render tickets in PauseInternal() before
deleting queue watchers. Previously the render thread continued
processing stale playback frames, blocking the single-frame
render requested by UpdateTextureFromNode().
Refactor FFmpeg frame processing and improve focus management in panels. Add memory sanitization for debug builds and update KDDockWidgets integration.