Compiler hygiene (all platforms):
- Silence warnings across the tree: missing override, -Wreorder ctor
init, -Wshadow, -Wsign-compare, missing switch cases, unused
functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent
accessors, qAsConst, Q_FOREACH over non-shared containers,
AA_UseHighDpiPixmaps) and the .bak/ backup tree removal.
- Fix regressions from the cleanup: missing clip decls in
capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus
ambiguity, QGraphicsItem::pos vs event->position(), duplicate
k_push_button case, boolean test variable.
Windows:
- Qt portability: CommandLineParser is_set/add_option, QTimeZone
systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum.
- Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus
oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so
internal consumers no longer reference __imp_* stubs.
- oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be
dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries
(crash in RenderManager's dtor calling into unmapped memory).
- OTIO runtime: copy DLLs next to every binary on Windows instead of
relying on PATH (0xc0000135 in gtest discovery).
- Headless GL: the runner only has GDI OpenGL 1.1, killing every render
worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL
channel) with QT_OPENGL=software, and let QT_OPENGL override the
AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive
undelivered frames instead of segfaulting or grinding forever;
FFmpegEncoder::write_frame tolerates null frames.
- Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names,
forward-slash normalization when comparing project filenames.
Linux:
- Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests).
- Accept UNORM floor-or-round (63/64) in the blit ping-pong test.
- Skip MainWindow construction test on the offscreen QPA (cannot paint
QOpenGLWidget).
Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL
context version and LoadGraph/render_frame stages, and
docs/plans/eliminate-event-bridge-issues.md (English translation).
- app/ no longer includes engine C++ headers nor holds engine C++ types:
engine access goes through the oakengine C ABI plus C++ wrappers
(oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
(tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
and predicates, links, caches, waveform/playback, disk folder,
sequence_track_list, node_free, footage_is_valid, block_get_track,
get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
include requirement silently disabled OTIO everywhere), runtime
libraries are bundled into packages and copied next to macOS binaries
(oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
- NodeFactory's menu creation moves to UI-side widget/menu/factorymenu
(the factory only exposes its node library read-only now)
- DiskManager's cache-settings dialog is created through a registered
std::function handler (registered by Core at startup)
- OlivePluginInstance creates progress UIs through a
PluginProgressReporter interface (Null fallback headless) and queries
the active viewer through a provider callback, both registered by Core
- factory.h, diskmanager and pluginSupport no longer reference any
widget//dialog//panel//window headers or classes
KDDockWidgets may need an event-loop iteration to finish opening or
tabifying a dock widget before raise() can switch to it. Defer raise(),
activateWindow(), and setFocus() via QMetaObject::invokeMethod with
Qt::QueuedConnection after show().
Call setAsCurrentTab() and activateWindow() on the ParamPanel dock widget
in ShowSelectedNodeInParamEditor so the parameter editor becomes the active
tab/window when invoked from the node view context menu or Shift+P shortcut.
- Ensure right-clicking a node that isn't currently selected makes it the
sole selection before showing the context menu, so 'Show in Parameter Editor'
operates on the clicked node.
- Emit all selected node/context pairs when jumping to the parameter editor.
- Guard dragging_items_ iteration in mouseReleaseEvent against deleted items
by snapshotting keys as QPointer and skipping null entries.
- Move Behavior-General options (hover focus, slider ladder, scroll zooms)
into the General preferences tab.
- Move Behavior-Audio option (audio scrubbing) into the Audio preferences tab.
- Promote remaining Behavior categories (Timeline, Playback, Project, Nodes,
Rendering) to top-level sidebar entries without the 'Behavior - ' prefix.
- Update Chinese translations for the new sidebar titles and fill unfinished
Behavior tab strings.
NodeView:
- Remove double-click jump-to-parameter-editor behavior; keep expand/collapse.
- Add right-click context menu item 'Show in Parameter Editor'.
- Add Shift+P shortcut bound to the same action.
Render:
- Fix crash in PreviewAutoCacher::ClearSingleFrameRenders when proxy playback
causes a render ticket to finish synchronously before the watcher pointer is
returned. Defer the watcher Finished signal via queued connection so the
caller can safely register the watcher before it is deleted.
Behavior preferences used a nested QTreeWidget with groups like General,
Audio, Timeline, etc. Replace it with one tab per group in the left sidebar
so users can jump directly to a category without expanding a secondary menu.
Also wire double-clicking a node in the node graph to emit a selection
signal with its context, causing the parameter panel to scroll to that
node's parameters (in addition to showing/raising the panel as before).
- Removed UUIDs since we already have ptrs
- Changed input passthroughs from map to list so they'll always be added in the same order
- Fixed group copy on duplication
- Fixed group copy on clip split