Change MediaInput::footage() to MediaInput::stream() and
MediaInput::SetFootage() to MediaInput::SetStream() as they access
streams not footage.
Also update all instances of access methods to reflect this change.
Image streams were initially separated from video streams, but they're now
joined with a parameter defining if they're a still image, image sequence,
or regular video. The image sequence import process has also improved so
that if images from the same sequence are imported too, they'll either be
ignored or the user won't be asked again for those if they should be an
image sequence (fixes#1193). Also shifts decoder "probe" process to return
an item, useful if the decoder returns a non-footage item.
Implements a very basic GLSL deinterlace that simply halves the vertical
resolution and then interpolates between the fields. This can be toggled
on or off.
The reasons for being so basic is:
- Speed, very quick code running in OpenGL
- It would seem the highest quality deinterlacers are temporally based
which doesn't make much sense for the viewer, particularly since we can't
double the frame rate since our timecode is fixed to the frames.
Higher quality interlacing/deinterlacing will be present in the actual
renderer.
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
eventually the renderer will need to interlace/deinterlace/reinterlace
appropriately in order to conform all the footage to the sequence. Export
acknowledges interlacing, but this only affects metadata, not the image.
Shifted from CacheTask to functionality built into RenderBackend. It was
a lot easier to control behavior this way without having to juggle a ton
of threads and race conditions.
Could likely be multithreaded further.
We had support for detecting aspect ratios and respecting them in the
render, but this allows people to not only see the aspect ratio in use,
but also override it with their own.
I think there was an earlier commit with a similar name but turns out
I'd only done foundational work in that commit and never actually
properly set it up. Of course once I did, there were several issues that
needed fixing to make it work correctly, but now it works as expected.
Heavily optimizes larger projects by allowing cache jobs to only copy
what has changed.
There are now two functions to get the full matrix for the transformed
image. One that returns as is and one that returns with the Y
translation flipped for OpenGL.
Also some minor bug fixing.
Pixel sampler now works with a zoomed/translated image. As usual we
have to flip the y translation as OpenGl stores images upside down.
Need to look at a better way of handling this.
Added a new function that inverts the world transform and applies it to
a point. This allows the gizmo code to work in it's own space and not
need to know is the image has been zoomed or translated.
Viewer init was kind of too late since in many cases the sequence
would start caching and crash the app before the user could even read
the message. Moving to the startup makes it clearer from the beginning.
Original fix was wrong, this sorts it out I think. Delta values had to
be doubled as we're in Clip space (I think) and the matrix
multiplication order had to be swapped around.
Updated one of the signla/slot pairs to be simpler as we no longer need
to pass the zoom percentage back and forth.
If Hand Tool is selected we can now drag with a left click AS WELL AS
middle click. This keeps the view behaviour in line with other widgets
in Olive.
For simplicity it does not use handmovableview.
The translation needs to be scaled relative to the zoom percentage so
we get sensible movement when dragging. Dragging is also disabled when
the image is smaller than the container widget.
Re-orders the initialisation of some variables to stop a compile
warning on Travis.