itsmattkc
6ecdb02fd0
okay maybe not
2020-11-08 00:47:59 +11:00
itsmattkc
ae8af531a9
timeline: removed cursor setting from block item (how did this get here?)
2020-10-10 17:21:47 +11:00
itsmattkc
0508acc613
timeline: began crude edit tool functionality
2020-10-02 17:10:15 +10:00
itsmattkc
f0928814fc
track: store height in "units" rather than pixels
...
Fixes DPI scalability issue if a project ever moved from a display with
one DPI to another.
2020-08-22 00:23:46 +10:00
itsmattkc
41b04d976c
nodes/clips: use node label as clip name and allow changing multiple labels at once
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Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc
de3288893d
renderer: move waveform generation into worker and mutex the waveform
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Addresses scheduling issues where a backend might be closed (or even
destroyed) before it processes a waveform signal from a worker. Requires
extra multithreading code.
2020-06-05 15:18:14 +10:00
itsmattkc
0e87762afa
waveforms: moved waveform to track rather than block
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This is a much more robust and thread-safe system of storing the waveforms.
2020-06-04 18:03:21 +10:00
itsmattkc
c2e47a296c
timeline: heavily optimized and improved nearly all timeline optimizations
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Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
2020-06-01 04:42:59 +10:00
itsmattkc
c5458c6843
timeline: use headers in waveform data files rather than sidecar metadata files
2020-05-03 00:44:14 +10:00
itsmattkc
676b18ba6e
timelineviewblockitem: fixed incorrectly positioned underline
2020-05-02 15:45:16 +10:00
itsmattkc
ac3f49a845
nodes: moved matrix input on "video input" elsewhere
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Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.
This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc
832cc986b7
timeline/block: reimplemented enabling/disabling blocks
2020-04-17 02:16:04 +10:00
itsmattkc
1aa87cbda6
various: encapsulate all code in the olive namespace to avoid name collisions
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Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc
6ea52e4123
audio renderer/timeline: pass through channel count of waveform visualizations
2020-04-05 19:59:14 +10:00
itsmattkc
bfbb2e3fef
msvc: fixed compile/syntax error that only seems to occur in msvc
2020-04-02 13:09:21 +11:00
itsmattkc
5aa4f91c46
timelineviewblockitem: fixed some indentation
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Minor code tidiness.
2020-03-30 15:13:17 +11:00
itsmattkc
3b8743a0ce
timeline: show timecode on block items and started copy function
2020-03-23 15:28:58 +11:00
itsmattkc
fed17e35fa
audiowaveformview: optimizes waveform to only redraw when necessary
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Draws to a pixmap only when the waveform changes so it doesn't have to be
regenerated on every draw. Also renames WaveformView to AudioWaveformView
2020-03-18 14:44:05 +11:00
itsmattkc
73d693f2d5
waveformview: implemented basic waveformview display
2020-03-14 01:22:03 +11:00
itsmattkc
8cf9327936
timelineviewblockitem: fixed issue that caused waveforms to always appear at
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the start of the timeline
2020-03-09 16:57:51 +11:00
itsmattkc
d5fdc555e1
timelineviewblockitem: prevent waveforms from exceeding the clip rectangle
2020-03-07 02:47:15 +11:00
itsmattkc
f2d6d3b32c
timeline/renderer: automatically update timeline view when a visual waveform
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has updated
2020-03-07 02:44:15 +11:00
itsmattkc
c75a0e8498
timeline/renderer: implemented basic waveform display support
2020-03-06 16:18:07 +11:00
itsmattkc
2ba928fa1f
code cleanup: renamed qtversionabstraction.h to qtutils.h
2020-02-08 00:13:38 +11:00
itsmattkc
c8baf4aa3e
implemented rubberband zoom in timeline
2020-01-07 20:24:07 +11:00
itsmattkc
5d8be03970
implemented support for trimming transitions
2020-01-07 01:47:58 +11:00
itsmattkc
d3ed7f9863
hash the transition's progress
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Since the transition progress directly affects the resulting image, it's
important to include it in the frame hash.
2020-01-06 17:25:38 +11:00
itsmattkc
ef91f81e0f
implemented cursors in the timeline
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Note: this does not use the cursor SVGs in app/ui/cursors since I was never
really satisfied with them. They're kept for posterity for the time being.
2020-01-03 17:58:07 +11:00
itsmattkc
9060636499
correctly connect timeline and trackview so they vertically scroll in tandem
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with each other
2019-12-31 18:29:23 +11:00
itsmattkc
764fbb74c1
improved appearance of transitions in timeline
2019-12-14 02:57:31 +11:00
itsmattkc
bc5e7349ef
don't automatically create gaps if one already exists that can be resized
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Rather than constantly create gaps, we can more intelligently determine whether
a gap can be extended to take the place of a block being removed, etc.
2019-12-14 00:44:41 +11:00
itsmattkc
f15683b593
allow gaps and transitions to be selected in the timeline
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This will be useful for various reasons, however the behavior of selecting
gaps and transitions will need to be regulated harder than clips in the near
future.
2019-12-13 01:55:41 +11:00
itsmattkc
76c0399b75
implemented base transition support
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While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00
itsmattkc
3bfe333878
replaced QString uses with QStringLiteral
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Minor code optimization according to Qt documentation.
2019-12-10 00:42:31 +11:00
itsmattkc
0c6ec926b6
started base transition type
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Like the base "Block" type, the "Transition" type will not be a node used on its
own, it will have to be derived. This type defines some basic behavior for a
transition (e.g. how much it overlaps its "from" and "to" blocks).
2019-12-07 02:49:30 +11:00
itsmattkc
79ee3bc3df
implemented new block system
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Fixes recurring design issue that the Blocks were a frequent exception to the
DAG concept. The Blocks connecting to each others inputs/outputs while not
necessarily being "dependent" on each other to produce an image continually
causes issues while trying to create a rendering code path. This redesign
should provide a more "directed" approach to the directed acyclic graph.
2019-12-02 00:37:03 +11:00
itsmattkc
66b715f6ca
limit underline to rect width
2019-10-19 10:42:08 +11:00
itsmattkc
09b3a1970d
underline clips that are linked
2019-10-17 11:07:36 +11:00
itsmattkc
6f4e5a04e4
reimplemented pointer default functionality
2019-10-12 06:37:53 +11:00