- The macOS SIGSEGV moved from the gl_bridge unit tests (already gated)
to other real-GL users in the same binary (suites::gl_render,
render_driver): make the gate systemic in the test build on macOS.
gl_available() reports unavailable and acquire() fails unless
OAK_GPU_TESTS is set, so every unit test takes its documented CPU
fallback; release builds are untouched.
- Dump Apple's crash reports on macOS failure: a SIGSEGV in a test binary
prints nothing, and the .ips report carries the native stack.
- The Windows-only multicam graph test failure now prints both decoded
media probes and both rendered source pixels: that separates a broken
test-media encode from a broken graph switch in one run.
- Actions moved to their latest majors: checkout v4->v7, cache v4->v6
(restore/save too), upload-artifact v4->v7, download-artifact v4->v8,
action-gh-release v2->v3. rust-cache and rust-toolchain already track
their latest majors.
- vcpkg caches now save under a per-run key and restore through
`restore-keys` (newest entry for the exact manifest first, then the
newest entry for that OS): saving can no longer fail because the key
already exists ("update if present, create if not"), and a manifest
change reuses vcpkg's content-addressed archives instead of rebuilding
every port.
- Every Test step gets an explicit 40-minute bound. macOS had no watchdog
at all (the Linux/openKylin scripts carry their own) and the current run
has been sitting in Test with no progress; a hung suite now fails the
step instead of running to the job timeout.
- Windows: the first test executable died with STATUS_DLL_NOT_FOUND
(0xc0000135) because vcpkg's x64-windows DLLs (ffmpeg and its codecs)
were not on PATH; add vcpkg_installed/x64-windows/bin in the configure
step.
- openKylin: failure_paths_report_cleanly asserts that a read-only library
write fails, but the container runs as root, which bypasses the file
permission bits (CAP_DAC_OVERRIDE) and the write succeeds; skip that
sub-check when euid is 0 (read from /proc/self/status on Linux) and note
it in the log.
- Disable Windows Defender real-time/script/archive scanning (and exclude
the workspace, cargo, rustup and vcpkg trees) at the start of the
Windows job: the ephemeral runner spends a large share of a cold build
having every object file scanned.
- Raise the openKylin container /dev/shm from 2 GiB to 8 GiB: the suite's
parallel worker pools plus the 512 MiB shared-memory spike used to run
dry, surfacing as an intermittent SIGSEGV in the oak-render tests.
- Add a gdb backtrace step on failure for the big suites (the openKylin
image installs gdb) so a native crash lands in the log next time.
The openKylin container image ships no fonts at all, so the font-backend
combo test found zero families and failed both retries; install
fonts-dejavu-core in the job (the Ubuntu runner image already has them).
Also includes the runner-size bumps (windows 32x, macos 12x) and the
vcpkg/cargo cache save conditions (`if: always()`).
The openKylin image runs as root while Actions sets HOME=/github/home;
dtolnay/rust-toolchain fails with "$HOME differs from euid-obtained home
directory" and the job never reaches the build. Pin HOME/CARGO_HOME/
RUSTUP_HOME to root's for the whole job.
vcpkg resolves the ffmpeg dependency before anything builds and rejects
the manifest because the pinned 8.1.2#3 port has no `png` feature
("ffmpeg@8.1.2#3 does not have required feature png needed by oak"),
so every desktop job died in "Install dependencies (vcpkg manifest)"
and never reached the build or test steps.
PNG decoding in FFmpeg needs zlib (png_decoder_deps=zlib); libpng is
only the encoder backend and this port never enables it. Request
`zlib` instead.
Also point the stale comments/docs at the actual pin: the override is
8.1.2#3 (matching the ffmpeg-next 8.x binding after the 9.0.0 binding
was found broken upstream), not 9.0.1#1.
Adds VAAPI DMA-BUF, D3D11VA shared-handle and VideoToolbox IOSurface
imports behind a tri-state outcome (imported / unsupported / failed),
planar textures with bounded residency and a CPU staging fallback, the
staged montage decode path, reference-counted decoder frames, VAAPI-first
device selection on Linux, and the host-GPU context plumbing used by the
app and worker. See docs/zh/plans/render-pipeline-threads.md (M5).
Three independent failures from the last run:
- Linux undefined `vaMapBuffer2`: the runner had apt libva 2.20 while
vcpkg builds shared libva 2.24.1, and the loader had no path to it.
Drop the apt libva packages and put `$prefix/lib` on LD_LIBRARY_PATH
for the Linux and openKylin jobs.
- openKylin "render manager failed to start": a container's /dev/shm is
64 MiB, but the process pool reserves >64 MiB per worker with
posix_fallocate, so segment creation fails. Run the container with
`--shm-size=2g`.
- macOS "no decoder for codec PNG": the vcpkg ffmpeg manifest never
enabled the `png` feature the oak-cli transcode tests need. Add it.
- Windows dependency install took 41 minutes: it was rebuilding FFmpeg
and every codec port from source because the binary archive cache was
never saved. The combined `actions/cache` step with the deprecated
`save-always: true` does not save after a failed job, and the previous
run failed in Build. Replace it in all four jobs with an explicit
restore + `actions/cache/save (if: always() && cache-hit != 'true')`.
- Windows: vcpkg ships `pkgconf` without the `pkg-config` shim, so the
oak-ffmpeg-link build script failed with "program not found". Probe
`pkg-config`, fall back to `pkgconf` (or honor `PKG_CONFIG`), and join
the child's `PKG_CONFIG_PATH` with the platform separator instead of a
hard-coded `:` (which split `C:\...` apart).
- Linux (and openKylin): the test binaries link the VAAPI stack via
vcpkg's FFmpeg; install the `libva2`/`libva-drm2`/`libvdpau1` runtime
packages the loader needs.
- macOS: bump the gpui submodule
(OakVideoEditorCommunity/oak-gpui@fix/macos-metal-layer-and-dead-code):
`setColorspace:` now sends to the `MetalLayerRef` (`self.layer.as_ref()`
made `&*layer` the owned type, which is not `objc::Message`), and the
viewer's `GpuFrameEntry` carries the non-Linux dead-code allowance.
- openKylin ARM64: switch the ocio patch to the fork's
fix/aarch64-c-char rev. Upstream models C `char*` as `*const i8`;
aarch64's `c_char` is u8, so the crates did not compile. The fix uses
`c_char` throughout ocio-sys and the ocio-rs boundary (pushed as
30338c6a169bbbada862fb3ac256e79b656159cf).
docs/zh/plans/render-pipeline-threads.md M2: the graph's textures stay
on the GPU from evaluation through presentation, and presentation runs
on the UI's own wgpu device.
- wgpu 25 -> 29 (naga 29) across the engine, unifying it with
gpui_wgpu so engine textures are directly sampleable by the presenter
(a single wgpu remains in the lockfile).
- GpuContext::adopt/install_shared: the app registers the window's
device at startup and the render thread renders on it;
texture_handle hands the raw Arc<wgpu::Texture> to
SurfaceSource::Texture - zero-copy present on Linux/FreeBSD. The
shared slot replaces an engine context that has not touched the GPU
yet (startup-order guard) and refuses once it has.
- Texture::Gpu shares a GpuLease so clones release the registry token
exactly once; the compositor, transitions and adjustment sweeps keep
GPU textures end to end (no per-clip readbacks; GPU clears for
black/generated frames).
- Color management stays on the GPU: the output node + display ICC
chain is baked into a 65^3 3D LUT with the exact CPU reference and
applied by the present WGSL pass (manual trilinear);
ColorTransformJob bakes its OCIO processor the same way. Neither
path skips color management.
- The explicit readback boundaries accept GPU textures: export
encoder, CLI, worker shm, disk cache; CPU OpenFX already read back.
- M5 dependency: the YUV->RGB GPU pass (BT.601/709/2020 x
limited/full) matches colormath::yuv444p16_to_rgb_f32.
- Acceptance: gpu_transfer_counters; single-clip and layered
(multi-track + transition + adjustment) playback tests assert zero
GPU->CPU readbacks, and the app test asserts adopted-device present
is zero-copy. GPU tests hard-fail when OAK_REQUIRE_GPU is set (CI
lavapipe) instead of skipping silently.
- vcpkg bootstrapped in every job (the Warp runners carry none):
clone + bootstrap into .cache/vcpkg, VCPKG_ROOT exported.
- vcpkg.json: ffmpeg pinned at 9.0.1#1 via overrides with
builtin-baseline 771b0a2e pinning the port tree; feature fixes
(gnutls -> openssl, ffnvcodec -> platform-qualified nvcodec,
vaapi on Linux, librsvg windows-only).
- Linux and macOS CI/CD jobs also take FFmpeg from the manifest
(static triplets x64-linux / arm64-osx keep the packaging story);
the build-ffmpeg.sh steps, FFmpeg caches and the codec dev
packages leave the workflows — system package managers keep only
the X11/audio/GL/Vulkan/tooling deps, now documented in
docs/build.md.
- New openKylin container job (openkylin/openkylin:latest) on x64
(warp-ubuntu-latest-x64-8x) and ARM64
(warp-ubuntu-latest-arm64-16x, arm64-linux triplet): openKylin
package names surveyed against the live image's apt index
(nasm/zip come from the kylinsoft anything3.0 PPA), clang for
bindgen, xvfb + lavapipe headless tests with the watchdog and
retry policy.
Known follow-ups (declared in the commit chain): vcpkg has not run
end-to-end yet, the pkg-config vs pkgconf executable name on
Windows, TLS semantics moving gnutls -> openssl.
The MinGW path kept fighting the environment (the GitHub image's
MSVC INCLUDE/LIB poison the GNU compiles; ocio-sys' fork then
dragged the MSVC-only headers into g++ and died on vcruntime.h).
The Windows jobs on both workflows now:
- run on warp-windows-2025-vs2026-x64-16x (preinstalled VS 2026)
with the stable MSVC Rust toolchain;
- install dependencies through vcpkg MANIFEST mode: vcpkg.json at
the repo root carries FFmpeg with every free codec + hwaccel
(mirroring build-ffmpeg.sh's configure), pkgconf and librsvg;
the vcpkg_installed tree plus the binary-cache archives are
cached on the manifest hash with save-always;
- build OCIO bundled (ocio-sys' vendored sources are what MSVC
wants — the MSYS2 package was the workaround, not the
preference), so OCIO_RS_NO_MSVC_INCLUDES is gone;
- ship the vcpkg runtime DLLs next to the binaries in the NSIS
installer with a static-CRT release build (no vcruntime DLLs),
replacing the ntldd-based MSYS2 bundling.
FFmpeg version pinning via builtin-baseline is a documented
follow-up: the Configure step logs vcpkg list so the first green
run reports the resolved versions. docs/build.md keeps the MSYS2
flow as the local alternative and points at the CI path.
The Gitea migration left CI on the self-hosted instance with every
cache commented out and the CD workflow broken at parse time
(kiname:). CI runs on GitHub-hosted runners again:
- Linux: ubuntu-latest with the rust toolchain from
dtolnay/rust-toolchain (the self-hosted runner's custom
RUSTUP_HOME/CARGO_HOME lines are gone) and the cargo + FFmpeg caches
re-enabled.
- Windows: windows-latest with msys2/setup-msys2 provisioning the
UCRT64 environment (the Gitea runner had it preinstalled); the
msys2 {0} shell, the GNU-target MSYS2 Rust, the
OCIO_RS_NO_MSVC_INCLUDES gate and the -lmsvcrt link-order workaround
carry over, as do both caches.
- macOS: new job on macos-14 (Apple Silicon) — Homebrew deps, vendored
static OCIO, cached FFmpeg, cargo check + the full suite with the
same retry-once flake policy.
CD fixes: the kiname: typo that kept the workflow from parsing, the
Warp runner labels become the standard GitHub ones, and all eight
commented-out cache blocks are restored. The gpui submodule URL
follows the move to GitHub, the README badge points at the GitHub
workflow, and the .gitea directory is dropped.
Gitea prep: .github becomes .gitea (the act runner looks there), and
every actions/cache + Swatinem/rust-cache step is commented out until
the self-hosted instance has a cache provisioned. The remaining
marketplace actions (checkout/upload-artifact are act-compatible;
msys2/setup-msys2, dtolnay/rust-toolchain and softprops/action-gh-release
need a runner test / replacement) are a follow-up.
tests: the two gpui keystroke tests that flaked on Windows CI (undo
pair, snapping toggle — each once, values identical to the pass state,
Global-route keys) now dispatch each key with a double park. The root
cause is not fully pinned: the loss happens inside gpui's synthetic
key dispatch on Windows (both tests hold every test lock; production
is unaffected). The CI retry-once remains the backstop. The earlier
idea of advancing the simulated clock to flush gpui's pending-input
timer is off the table: the mock engine's playback ticks with executor
time, so a clock advance moves the playhead out from under the
assertions (observed: playhead 14 vs expected 9).
Two different gpui keystroke tests flaked on Windows CI with the same
signature: a synthetic keystroke occasionally never reaches the action
(secondary-z lost while secondary-shift-z delivered; then a plain 's'
lost). Both passed every other run — a gpui test-harness delivery
flake, not an oak regression. A single retry pass absorbs it; a real
regression fails both passes.
oakstorage: the sqlite URI parse tests used /tmp/lib.db, which is not
absolute on Windows, so parse_target's is_absolute check rejected it.
Pick the absolute path per platform (C:/tmp/lib.db on Windows).
ci (Linux): wrap the test step in a 1500 s watchdog — a deadlocked
test prints nothing and never fails; on timeout the watchdog dumps
every test/worker process's thread stacks with gdb and then kills the
suite. (One such hang already ate a run; the previous green run needed
~4 min.)
ci+cd: Swatinem/rust-cache gains cache-on-failure everywhere, so a
red run still saves its compile cache (the actions/cache FFmpeg cache
already saves in its post phase regardless of outcome).
oakcodec: gate find_ffmpeg_searches_path to unix (chmod 0755 + shebang
fixture) and make find_ffmpeg_missing_returns_empty assert absoluteness
instead of a '/' prefix so the tests compile and pass on Windows.
ci (Windows): export RUSTFLAGS=-C link-args=-lmsvcrt in the build and
test steps. mingw-w64 (Nov 2025) forwards _assert to __msvcrt_assert
inside libmingwex.a, and rustc's link order leaves -lmingwex last, so
binaries that pull _assert.o (oakcommon's real_ocio test) fail to link;
a trailing -lmsvcrt re-scans the CRT import lib afterwards.
ci (Linux): copier_test dies inside ld.so before printing anything.
Replace the LD_DEBUG probe with stronger forensics: exported dynsyms
(interposition suspects), strace tail, valgrind tail, and siginfo
(si_code/si_addr) from the gdb run.
oakaudio: drop cpal's `asio` feature. asio-sys needs the proprietary
Steinberg ASIO SDK at link time (undefined ASIOGetSamplePosition etc.
on the GNU toolchain); WASAPI remains the Windows backend.
ci: the failure-only gdb step passed test args without --args, so gdb
treated --nocapture as a core file. Also collect loader-stage evidence
for the copier_test dl_main SIGSEGV: IRELATIVE reloc count, LD_DEBUG
tail, full backtrace and registers.
- localtime_s/gmtime_s are MinGW header inlines, not symbols — link
_localtime64_s/_gmtime64_s
- copier_test also segfaults only on the Linux runner; add it to the
on-failure gdb backtrace
- oakffmpeg-link forwards pkg-config --static --libs verbatim; FFmpeg's
.pc files can list -ldl via external deps, and MinGW has no libdl
- suites_test segfaults on the Linux runner too; run both plugin test
binaries under gdb on test failure
The crate's build.rs unconditionally adds the MSVC + Windows SDK
include dirs on Windows (for MSVC hosts); on the GNU toolchain that
breaks the bridge compile with MSVC-only headers. The runner's job
hook re-exports INCLUDE/LIB per step, so the in-step unset did not
help — patch the extracted build.rs instead (both the env-var failure
modes are now documented in the step comment).
- the warp runner's job hook re-exports MSVC INCLUDE/LIB per step, so
the GITHUB_ENV clear did not stick — unset in the Build/Test steps
themselves
- node_e2e_test segfaults only on the Linux runner; rerun the binary
under gdb on failure to capture the native stack
- the Windows runner image exports MSVC's INCLUDE/LIB; cc-rs was
appending the MSVC SDK headers to MinGW compiles (vcruntime.h not
found)
- oak-worker handshake test helper advertised the input pool's total
byte size as per-slot data bytes (macOS tolerated the oversized
attach; Linux correctly rejects it)
- hw/sw decode comparison tolerance 0.05 -> 0.08 (VideoToolbox's
YUV->RGB legitimately differs by ~1 LSB of intermediate depth)
- the vendored OCIO source needs MSVC-only constructs (wide-path
ifstream); MSYS2's mingw build of the exact 2.5.2 the bridge targets
is the sane Windows path — DLLs get packaged next to the binaries
- oak-worker handshake test prints the error response on failure
(CI-only attach failure needs the message)
- rust-toolchain sets CARGO_HOME to the Windows userprofile path while
the msys2 shell's HOME is elsewhere — the yaml-cpp patch targeted an
empty directory and the assertion ls failed
- examples/screenshot.rs uses the macOS-only VisualTestAppContext; its
items are now cfg-gated with a non-macOS stub main so workspace test
builds pass on Linux/Windows
On a fresh runner registry/src has no hash subdir yet, so the unpack
glob never expanded and the step exited 2; derive it from the cache
dir and assert the patched file exists at the end.
- cargo fetch does not extract sources; the yaml-cpp <cstdint> patch
now untars the .crate into the registry src dir first (the glob
found nothing and the step failed with exit 2)
- oakaudio: the watchdog-wrapped audio test called Self::... from a
free-function test module (compile error in lib test)
- Linux: libxkbcommon-x11-dev for the gpui X11 client link
- Windows: patch <cstdint> into the vendored yaml-cpp (a cached cmake
configure ignores CXXFLAGS; the patch is idempotent and runs after
cargo fetch)
- macOS: the hw-decode test skips its VideoToolbox engagement
assertions on hosts where VT cannot initialize (headless/virtualized
runners) instead of failing
- display color management: the display ICC (system or custom) is
applied to viewer frames at present time (F32 in place, or in place
on the BGRA staging copy with the R/B swizzle baked into the OCIO
chain); preferences get a Color section (mode + custom ICC file); on
macOS the Metal layer is tagged with the display colorspace when
self-managing so ColorSync passes pixels through (no double
correction); frame caches track the transform generation so a mode
or profile change drops stale pixels
- OCIO_RS_LINK=static everywhere: the vendored OCIO is linked into the
binaries statically — the package carries no OCIO dependency
- Linux: libasound2-dev (alsa-sys), libpulse-dev, libsndfile1-dev —
the full audio dev set
- Windows: -include cstdint for the vendored yaml-cpp (pre-GCC-13
transitive includes)
- Windows: install MSYS2's own Rust (x86_64-pc-windows-gnu host); the
rustup MSVC toolchain is not on the msys2 shell's PATH and the MSVC
linker rejects the Unix-style link args the build scripts emit
- Linux: libpipewire-0.3-dev + libspa-0.2-dev for libspa-sys (gpui's
Linux screen-capture/audio stack)
The distro OCIO is too old for the bridge's API floor where it matters
(Ubuntu 24.04 ships 2.1; the bridge uses 2.4+ APIs), and version drift
across platforms is a support hazard — enable ocio-rs' bundled feature
and drop the OCIO_INSTALL_DIR/system-package wiring from CI and CD so
Linux, macOS and Windows all build the same vendored OCIO. cmake/make/
diffutils added where the runners lack them (Windows FFmpeg build needs
make + cmp).
- serializer resolves node types through the factory's dynamic
(runtime-registered OpenFX) entries, so a project carrying plugin
nodes loads again (was: "unknown node type"); covered by a new
CI-gated round-trip test driving the real fixture plugin
- built-in effect nodes expose their inputs as inspector parameters
like the C++ parameter editor: localized input names from the
behavior, combo option tables via the new
NodeBehavior::input_combo_strings (16 nodes, string-for-string from
the C++ set_combo_box_strings), connection/data inputs excluded
- effect library: live drag-and-drop — onto the inspector's effect
stack (lands at the indicator position) and onto the node editor
canvas (creates the node at the drop point); double-click still
appends to the selected clip
- inspector parameter controls are no longer recreated per render
(gpui stack view caches them per effect), so sliders drag and
checkboxes click; the view observes the engine and silently re-syncs
values (undo/redo land on the widgets)
- timeline: left-press selects clips (plain/keep-multi/Ctrl-Cmd
toggle); clip moves clamp the shared delta so no clip of a linked
group lands before frame 0 instead of failing with "invalid move
target"
- oakplugin: createInstance-rejected instances skip the destroyInstance
notification (the plugin never owned them); vendor-suite fetchSuite
misses moved behind OAK_OFX_TRACE; the worker logs the discovered/
registered plugin counts
- CI: the OFX probe step also runs the serialization round-trip test
- gpui submodule: params view caching, clip click-select, library
drag payload, graph_position_at
- new minimal C OFX plugin fixture (ci_test_plugin.c) compiled into a
real .ofx.bundle by build_fixture.sh; the CI step points
OFX_PLUGIN_PATH at it and asserts the scan_probe example discovers
AND registers it (Linux/macOS)
- host bundle binary search now also covers the OFX-standard Win64
platform directory
- cd.yml: restore the Windows NSIS packaging job (obsolete oakengine
cdylib prebuild dropped) and repair the job indentation that had
silently detached the macos/release jobs from the jobs: map;
releases now gate on all three platforms
CI matrix: warp-ubuntu-latest-x64-8x / warp-macos-15-arm64-6x /
warp-windows-latest-x64-16x (the macOS steps were still in place, only
the matrix entry was missing). CD: macOS DMG job re-enabled on the warp
Apple Silicon runner; linux and release jobs back on warp-ubuntu;
Windows NSIS stays disabled until the engine links there.
- every job builds -p oakengine first (the dylib is a build-dep-only
artifact otherwise and cli/worker link-search the profile dir)
- 512px icon (tauri-icns only maps 512@1x/1024@2x); dylib embedding
derives the path from the binary's otool reference; fpm invoked from
the gem bin dir; GITHUB_ENV blocks batched (SC2129); actionlint.yaml
whitelists the warp runner labels
- Windows job disabled with a reference block until the engine links
there
- real run: Oak-macOS-arm64.dmg produced, app launches from the volume
(known gap recorded: the dmg still dynamically links Homebrew codec
libs; not self-contained yet)
- CI: push/PR to main only; ubuntu/macos-15-arm64/windows-ucrt64 matrix;
deps via tooling/install-deps.sh; project FFmpeg built once and cached
under .cache/ffmpeg keyed on the build script; rust-cache for target/
- CD: tag v* packages with cargo-packager — deb/AppImage/pacman on
Linux (rpm converted from the deb with fpm), NSIS on Windows, and a
DMG (Apple Silicon) whose .app embeds liboakengine.dylib via
install_name_tool; tag pushes publish a GitHub release with all
packages attached
- root Cargo.toml gains [package.metadata.packager]; the app icon is
generated from Oak_Icon.svg with rsvg-convert in CI
- root build.rs now also links the app on Linux (link-search + rpath +
--export-dynamic); Windows remains blocked on the DLL undefined-symbol
problem (oakcore_* host imports), documented in build.rs
Compiler hygiene (all platforms):
- Silence warnings across the tree: missing override, -Wreorder ctor
init, -Wshadow, -Wsign-compare, missing switch cases, unused
functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent
accessors, qAsConst, Q_FOREACH over non-shared containers,
AA_UseHighDpiPixmaps) and the .bak/ backup tree removal.
- Fix regressions from the cleanup: missing clip decls in
capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus
ambiguity, QGraphicsItem::pos vs event->position(), duplicate
k_push_button case, boolean test variable.
Windows:
- Qt portability: CommandLineParser is_set/add_option, QTimeZone
systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum.
- Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus
oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so
internal consumers no longer reference __imp_* stubs.
- oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be
dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries
(crash in RenderManager's dtor calling into unmapped memory).
- OTIO runtime: copy DLLs next to every binary on Windows instead of
relying on PATH (0xc0000135 in gtest discovery).
- Headless GL: the runner only has GDI OpenGL 1.1, killing every render
worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL
channel) with QT_OPENGL=software, and let QT_OPENGL override the
AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive
undelivered frames instead of segfaulting or grinding forever;
FFmpegEncoder::write_frame tolerates null frames.
- Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names,
forward-slash normalization when comparing project filenames.
Linux:
- Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests).
- Accept UNORM floor-or-round (63/64) in the blit ping-pong test.
- Skip MainWindow construction test on the offscreen QPA (cannot paint
QOpenGLWidget).
Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL
context version and LoadGraph/render_frame stages, and
docs/plans/eliminate-event-bridge-issues.md (English translation).
Install libvulkan-dev + mesa-vulkan-drivers (lavapipe = software Vulkan,
no GPU needed) and stop passing CMAKE_DISABLE_FIND_PACKAGE_Vulkan so the
Vulkan backend and its tests are built and exercised.
- make_oakengine_gtest embeds oakengine-obj; test code must see
OAKENGINE_API as dllexport too (OAKENGINE_BUILD), otherwise MinGW
resolves nothing against __imp_* stubs
- the render worker intentionally drops QT_QPA_PLATFORM=offscreen and
needs a real display for its GL context; run the Linux ctest and the
filtered gtest steps under xvfb-run
- liboakengine.dll does not export engine-internal C++ symbols
(olive::Renderer, FileFunctions, VideoParams, Texture), so oakgl.dll
failed to link on Windows. Embed oakengine-obj instead (same pattern
as the engine tests); MinGW's name-based RTTI keeps cross-DLL casts
working.
- ci.yml: move to warp runners