Commit Graph
50 Commits
Author SHA1 Message Date
itsmattkc 3e12fb1f96 cornerpin: fix bug with hack 2022-03-04 15:50:55 -08:00
itsmattkc 63c807b902 implement glsl hack for corner pin 2022-03-04 15:46:08 -08:00
ThomasWilshawanditsmattkc f5b4729a19 Corner pin (#1851)
* Start adding a corner pin node

* Start gizmo support

* Correctly setup QVector2d inputs

* Missing breaks were causing incorect data to be set

* Add ability to override vertex coords

* Get perspective pin working

* Cleanup

* Add none perspective corner pin

* Small optimisation

* Improve comments, clean up and fix bug in job optimisation

* [skip ci] cornerpin: Improve description

* Move GL extension from shader to standard preamble.

* Use #version 130 for mobile GPU compatibility

* Cache half resolution

* Use built in NodeInputDragger::GetStartValue

* Pass cnst references to avoid deep copies

Co-authored-by: itsmattkc <itsmattkc@gmail.com>
2022-03-02 19:38:12 -08:00
ThomasWilshawanditsmattkc 953adf856b Add Flip/Flop node (#1850)
* Add Flip/Flop node

* Rename node Flip

* Missed files

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2022-01-25 15:14:54 -08:00
itsmattkc 1e7d5a1751 include brush setting in gizmo handle draw function 2022-01-24 14:51:12 -08:00
itsmattkc f8ac3f4e40 refactor node gizmo release 2021-12-27 20:30:00 -08:00
itsmattkc 401f8d394c shapenode: added gizmos 2021-09-22 01:45:05 -07:00
itsmattkc 2ea29f9ea9 shape: center node 2021-09-21 21:32:31 -07:00
itsmattkc 7ba5dca4ab renderer: always hash along edges 2021-09-19 23:11:20 -07:00
itsmattkc 67c7c71ca2 implemented "value hints" for choosing output values to use 2021-09-17 20:56:53 -07:00
itsmattkc e08f2f9c34 more missing lines 2021-09-07 23:16:46 -07:00
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc df4138e5be node: provide convenience function for signing hashes with ID 2021-07-29 13:22:40 -07:00
itsmattkc 445d276cd0 nodes: further optimized merge node to passthrough RGB blend textures 2021-04-23 11:01:08 +10:00
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc 97b9bcc79f nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
Simran 58c2092153 Add missing Q_OBJECT macro to CropDistortNode 2021-04-08 11:08:19 +02:00
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 4e5db91c17 keyframeviewbase: cleaned up code and show tooltip values in input's desired format 2021-01-25 11:05:09 +11:00
itsmattkc 8ccf7562cf disable keyframing on some parameters 2021-01-24 15:28:01 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 8a869d0393 use QObject property system now that i know how to signal them 2020-11-27 10:10:24 +11:00
itsmattkc 1254726079 transform: set alpha channel required always true for now 2020-11-25 08:57:55 +11:00
itsmattkc 60f515a2cc transform: added interpolation parameter 2020-11-22 22:53:31 +11:00
itsmattkc a6d382f4d4 further improved gizmos 2020-11-22 18:21:24 +11:00
itsmattkc 54cd244801 nodes: added distort nodes
Adds nodes for cropping and transforming
2020-11-22 11:34:37 +11:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 7bca61608a node: added qstringliterals to node IDs
Minor code optimization.
2020-03-28 18:02:34 +11:00
itsmattkc 3f043496f3 nodeparam: allowed for dynamic nodeparam property change to affect UI widgets
immediately
2020-03-07 02:16:48 +11:00
itsmattkc c168bf1a80 nodeparam: implemented parameters that allow arbitrary properties to be set
for UI representations

Allows properties to be set without adding explicit extra members to NodeInputs.
Crucially this means parameters like slider value representations (percent,
decibel, etc.) can be set from NodeInputs now.
2020-03-07 01:21:36 +11:00
itsmattkc aa00705eb6 transform: initial uniform scale implementation 2020-02-15 23:59:11 +11:00
itsmattkc c62b59965e updated nodes for new input structure
Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00
itsmattkc f46b1245c4 reduced the output of some nodes
Some nodes don't need to provide all their inputs merged as outputs.
2019-12-10 00:37:06 +11:00
itsmattkc c32a1c8be2 removed last of the NodeOutput dependencies
Since all Nodes have an output that provides all output values now, we now
never need to add an output from a Node derivative. These changes remove the
last of them and disable the ability to add more outputs from a derivative.
2019-12-06 04:21:55 +11:00
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00
itsmattkc bc0f01d9a3 make nodes more const friendly and prepare their functions for stateless work
Since the nodes won't be holding any rendering data themselves in this system,
we may as well enforce some level of non-write access by setting all the
functions to const. They were already const-friendly, they just weren't
labelled as such.
2019-12-04 20:10:42 +11:00
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00
itsmattkc 5f86b9b9c7 nodes are given a time range 2019-10-22 14:58:06 +11:00
itsmattkc d002da8f60 transform effect complete 2019-09-18 01:28:22 +10:00
itsmattkc 601864c51d added some more temporary debug info 2019-09-10 14:03:19 +10:00
itsmattkc fc4ce3b26e transform effect complete 2019-09-10 12:39:08 +10:00
itsmattkc 9ff4a81ec8 partially functional transform 2019-09-09 18:11:04 +10:00
itsmattkc 3aa85c0ecc began transform node and added vec2/3/4 data types 2019-09-07 00:51:05 +10:00