- Report QFile::errorString() when ProjectSerializer::Load() fails to open
the graph file, so the worker log shows why instead of an empty detail.
- In olive-render-worker LoadGraph(), check file existence, size and
readability before delegating to the serializer and log the attempt.
The Project Explorer previously only had an old Pre-Cache submenu that
required choosing a sequence. Replace it with the same Proxy menu that
the timeline uses:
- Generate Proxy: batch-generates proxies for all selected footage items
that have an enabled video stream, using ProxyManager and the current
proxy settings.
- Use Proxy: checkable toggle that enables/disables proxy playback for the
selected footage.
- Reveal Proxy / Delete Proxy: consistent with the timeline context menu.
Also make Footage::SaveCustom() write the <proxy> element whenever
proxy_enabled_ is true, even if proxy_path_ is empty, and load it back
in LoadCustom(). This preserves the user's Use Proxy preference across
project saves so it is restored on the next open.
Translation files updated with lupdate; zh_CN and zh_TW translations for
the new Project Explorer strings (and the matching timeline strings) are
filled in.
Add temporary qDebug logging to Footage, ProjectCopier,
RenderWorkerPool, and TimelineWidget to trace why Use Proxy cannot be
toggled and why proxy footage may still be used after disabling.
Proxy state (enabled/path/state/etc.) is stored as Footage member data,
not as a Node input, so ProjectCopier did not synchronize it to the
internal copy project used by worker processes. This caused toggling
Use Proxy in the UI to have no effect on rendered output.
Add a Footage::ProxySettingsChanged signal and have ProjectCopier sync
the proxy state to the copied Footage node, marking the copy project
modified so RenderWorkerPool writes a fresh graph snapshot.
God damn this was a big oof. Pasting was inadvertently making duplicates of the footage node(s) every single time. Worst case was if the clip was connected to a nested sequence. Every time someone copy/pasted in my large-scale project, it would add another 1000 nodes to the project. It's about fucking time this was fixed.