Commit Graph
18 Commits
Author SHA1 Message Date
itsmattkc 96c0921193 use std::map instead of QMap for the node connections
std::map gives us a reverse iterator which we need. QMap doesn't seem to.
2021-01-15 14:34:36 +11:00
itsmattkc b83677e319 moved input signals to graph to prevent signal desyncs 2021-01-14 10:32:42 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc aeb7bc02b6 autocache: added brief delay between changes and recache 2020-11-18 13:08:09 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 39149d28c7 fixed bug that prevented cached footage from being reused 2020-11-16 02:02:45 +11:00
itsmattkc 3c1ac3eeba upgraded to ocio v2 2020-11-11 21:53:24 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 1d61f89920 large scale renderer rework
- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
2020-11-10 11:24:51 +11:00
itsmattkc 13dd31d5be began rewrite of renderer inner workings 2020-11-06 20:18:10 +11:00
itsmattkc 26e351d363 moved frame cache saving to our custom thread pool so we can control the priority 2020-10-29 03:12:04 +11:00
itsmattkc a3a57181a6 re-copy list when waiting since it may have changed 2020-10-29 02:59:10 +11:00
itsmattkc 00fef29cac fixed issues where hashes wouldn't set correctly 2020-10-29 02:18:58 +11:00
itsmattkc 07dc7104c5 made timerangelist a encapsulation rather than a derivation
Locks off functionality that really shouldn't be used.
2020-10-29 02:18:41 +11:00
itsmattkc b582843d27 moved things around and started rewriting render backend 2020-10-29 01:36:26 +11:00