Updates drag mime data to include a variable determining which streams are
enabled and which ones aren't (a binary qint64 where the 0s are disabled
and the 1s are enabled) rather than relying solely on the stream->enabled
values which can't be modified as part of the drag process.
Since other parts of the UI use OpenGL (through Qt), the viewer's context can
sometimes become non-current until the next time it draws. Since the color
processor is created before the main drawing function, the context could
occasionally be non-current causing its creation to fail. Subsequently trying
to use that color processor would trigger a segfault. This commit addresses that
by always making the context current before creating the color processor shader.
Minor optimization, now that the FootageViewer's nodes are
connected/disconnected as part of the process, the second call to invalidate
is unnecessary and will only serve to re-invalidate actually valid cache data.
Fixed bug where code erroneously multipled by full channel height. This is an
incorrect assumption since the full range of -1.0 to 1.0 is 2.0 which means the
difference needs to be halfed to create a range from 0.0 to 1.0.
Addresses a flaw where if the user changed the OCIO "display", Olive wouldn't
check whether the currently selected "view" still existed in the new display
or not which would create an invalid color processor if not. This commit now
checks whether the new display contains the current view, and sets the default
view for the new display if not.
Several things are accomplished in this commit, including:
- Use OIIO instead of our own functions for pixel format conversions
(cleaner code/less for us to maintain)
- Fold all PixelService functions into the PixelFormat class
(cleaner code)
- Moved OpenGL pixel definitions to OpenGL classes and out of the
global classes.
- Add support for RGB buffers as well as RGBA (optimization)
Improves viewer appearance and performance. Rather than using a timer roughly
set to the sequence's frame rate to update the viewer, the viewer synchronizes
itself to the display's refresh rate resulting in much smoother playback.
functions
Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.
Nouveau has poor compatibility with Olive (and most other graphically intensive
applications). For user benefit, we throw a warning messagebox if we detect the
user is using Nouveau.
context
More intuitive code flow and allows the user to undock the viewer (which
forcibly destroys and recreates the context) and the viewer will handle
creation of the new texture in said new context.
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
When dragging a value in the UI, we use a "single frame update" because we want
to prioritize the currently visible frame to give visual feedback as soon as
possible. Previously, we generated a single frame InvalidateCache() signal
from the widgets themselves, but this had the major downside of not necessarily
emitting the time that the viewer was actually showing (due to either node time
transformations or times differing between the effects panels and the viewer
panels). Now, we send a different signal that viewers can handle themselves to
update the time that they're currently showing. This means the fast updating
will work no matter how many viewers are connected at whatever time each viewer
is set to.
Previews don't need to be rendered full resolution, particularly since the
preview is hardly ever 1:1 size of the sequence. The functionality to render
at lower resolutions already existed, but there was no UI for it. This commit
implements UI to set the resolution divider on the viewer.
Implementation isn't perfect yet, viewer/renderer doesn't update yet when
the preference is changed so a sequence needs to be re-opened for the change to
take effect.