The viewer playback used to rely primarily on the vsync, which was
extremely smooth, but had issues when there was only audio or the viewer
was hidden. This was bodged by attaching to the audio in these scenarios,
but still not perfect.
Now we run a timer in tandem with vsync for the best of both worlds.
Playback is no longer wholly reliant on vsync, yet the viewer can remain
as smooth as possible using vsync.
Addresses scheduling issues where a backend might be closed (or even
destroyed) before it processes a waveform signal from a worker. Requires
extra multithreading code.
Also moves "ForceUpdate" to a queued connection so it occurs as soon as
the rest of the processing is done. This ensures the viewer isn't updated
too early.
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
- Replaces QLinkedList with std::list as recommended by Qt docs.
- Replaces QWheelEvent::delta() with QWheelEvent::angleDelta(). This
should also benefit trackpad behavior.
Viewers are now more aware of each other and can pause each others' cache tasks
when one of them plays, as well as wait for other viewers' cache tasks to
finish before starting their own.
Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.
Fixes:
* Values exceeding the encoded range.
Future may account for a certain range
above and below current values.
* Minor calculation problem that prevented
the above fix from working properly.
* Streamlined the shader code.
* Add a vertex shader to handle the scaling.
* Use the viewport resolution as the scaled
version to save performance.
Basic pass at histogram. Uses a power based
scale compared against the total pixel count.
Probably needs a UI toggle to flip lines on
and off as the text and lines in OpenGL are
a large cycles sucker. Could be likely much
faster when migrated to a geometry shader
approach. Uses the scaled viewport resolution
to increase performance as much as possible.
Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder