Previously, FFmpeg decoders needed to wait for the initial index to finish
before they could retrieve frames. Now they can retrieve frames while the
index is occurring, provided the appropriate frame has already been indexed (if
not, the retrieve will need to wait still).
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
The import function was written early on in the rewrite as a multithreaded
background task that was considered somewhat flawed. While it worked for the
most part, there were possibilities of race conditions that could have
potentially been fatal, particularly since media could theoretically be
deleted while the import/probe tasks were running in the background.
With the save/load functions coming in, it became even more complicated as
projects may include metadata about the footage that can't be implemented
easily when the footage is imported/probed in the background. Making importing
a modal task fixes all of these issues, it's still done in a background thread
to not hang the GUI thread, but the GUI thread can be briefly "paused" in a
user friendly way so that all these functions can be safer.
Since rationals aren't a known Qt format, the QVariant container can't
automatically convert them to and from strings (for XML serialization). We have
to hijack these functions and do the conversion manually for those types.
Also moved the block name type to a node input, which means it's serialized
and copied by default (I'm not sure why it wasn't already like this).
Since we load in a separate thread, when the QObject based objects are
instantiated, they're created with affinity to that separate thread. Now we
specifically ensure they are moved to the main thread after their creation.
Implemented the file dialog, save progress dialog, and separate thread to save
in (saving needs to be done in a separate thread so the main/GUI thread doesn't
get blocked).
This index system will have awareness of the disk cache state and be able to
fill in and store frames as necessary while keeping the disk cache under
user defined limits.
OCIO config was set on a per-project basis, but we were using a singleton for
the ColorManager that would break if more than one project was ever open.
Now the ColorManager belongs to the Project and is always accessed through the
Project.
This commit adds the background functionality of the render cache invalidating
whenever a footage's color space is changed. This includes when the project's
configuration is changed as well.
This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
Intended as a more robust solution than mapping to the Stream* pointer, this
will map directly to the file and its index regardless of the Stream* pointer.
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).