Two compounding causes behind 'playhead advances but the picture stays
frozen' and 'pause freezes the app':
- The wall-anchored clock teleported the playhead past the pre-render
window during any long stall (the first render after pressing play
costs seconds while the worker pool spins up: measured +104 frames in
one 4.1s block). The window then started behind and, with stale
in-flight frames occupying the workers, never converged.
RealClock::tick now clamps the advance to 2 frames/tick and
re-anchors the dropped time (NLE drop-frames semantics).
- Window frames the playhead had already passed stayed pending/in
flight, burning worker time on frames that could never be displayed.
update_preview_window now cancels them per tick via the new
JobDispatch::cancel_preview_frame, keeping the workers on frames
around the playhead.
Includes a production-shaped regression test (real 1080p media on the
timeline, actual cpu_frame display path) that failed with the exact
production signature (playhead 240 / displayed 0 / 36 stale slots)
before the fix and passes after.
The main-process sample showed the UI thread spending 100% of its time
in TicketArena::wait from the painted frame's synchronous render: every
cache-missed playhead frame sync-rendered inline, and the seek-priority
ticket then stole worker capacity from the pre-render window while the
blocked tick loop could not feed it — a self-reinforcing loop that made
playback unusably choppy.
On a playback miss the viewer now shows the last displayed frame while
the pre-render window warms up/catches up (paused monitors and the very
first frame keep the synchronous path). Adds a gpui test driving real
playback that requires the window to supply playhead frames, and the
real-footage bench_playback example used for the measurements
(152 fps aggregate on 1080p H.264 at 480p preview, decode-bound).
Pressing play froze the app: the 120-frame pre-render window could
hold every shm slot in the pool (e.g. 8 workers x 3 F32 slots = 24 <
120). Once the wall-clock playhead outran the renders, the UI's
synchronous frame wait had no credit to dispatch, and the
slot-releasing cleanup runs on that same blocked UI thread — a hard
deadlock.
The window is now capped to (workers x slots - workers), reserving one
slot per worker so interactive (seek/sync display) and audio tickets
always dispatch. preview_window_capacity is exposed through
JobDispatch; a unit test pins the reserve math.
- preview_footage_media decodes the original from the footage's actual
first stream of the kind instead of hardcoded 0/1, fixing audio-first
and other atypical stream layouts (with a unit test).
- spawn_modal now probes for a nested window update and defers the
build instead of silently dropping the dialog — the phase-7
Preferences/Action Search fix applied centrally to every modal
(export, proxy settings, project manager, progress dialogs).
- The gpui_wgpu atlas no longer double-copies identity-format uploads,
leaving a single CPU staging copy (gpui RenderImage ownership) plus
the GPU upload on the onscreen path; the residual copy and the
IOSurface route to true zero-copy are documented in the M15 design.
- Audio tickets join the process backend: render_audio_batch wire
message, workers mix straight into shm slots (SLOT_FORMAT_AUDIO_F32),
ShmAudio payload with release semantics, crash isolation covers audio
renders; playback audio uses an async 4-chunk prefetch drained on the
UI tick (also fixes the sub-60fps chunk truncation bug); oversized
ranges and dispatcher outages fall back to in-process inline.
- Per-ticket slot formats: force_format is honored (exports request
F32 slots, dropping the BGRA8 round-trip and its 8-bit quantization);
segments grow on demand via worker-idle rebuild with generation
handoff; the scheduler filters over-capacity tickets.
- Adaptive defaults: 128-256MB/worker segment budgets drive slots per
worker, batch size follows workers/slots; bench_process example
measures throughput and adjacent-frame completion deltas
(e.g. 4 workers: 841 fps, 4.6ms mean delta).
- Shortcut override layer over the action registry: <config>/shortcuts
file (id<TAB>keystroke, gpui syntax), loaded before bind_keys at
startup, saved as diff-only (all-default removes the file), conflict
resolution steals the key from its previous owner; rebind_keys
applies changes live (clear_key_bindings + bind_keys + menu rebuild).
- Preferences gains a Keyboard tab: menu-hierarchy action list,
name/path/shortcut filter, click-to-capture key editor (any key
assigns, Backspace unbinds, Esc cancels), Reset Selected/All,
Import/Export.
- Action Search on '/': modal listing 'Menu > Submenu > Action',
live filter, arrows + Enter dispatch through the same path as menu
clicks. Keystroke interception handles capture/search input ahead of
the global keymap; modal opening is deferred to avoid a nested
update_window failure.
- New MulticamPanel: rows/cols angle grid with the current angle
highlighted, click-to-switch, 1-9 switch-and-split and cmd-1-9
switch-only shortcuts (focused-panel routed), deferred switch queue
during playback.
- src/oakui/multicam.rs: clip->connected-sequence resolution, multicam
state detection (selection then playhead fallbacks), per-angle frame
requests rendered through the process backend into an LRU cache.
- Timeline clip context menu Multi-Cam checkable item wired to
oaktimeline::multicam enable/disable with undo.
- Engine trait extended (real + mock); mock drives the real command
path with synthesized angle frames.
- WorkerPool thread pool deleted; RenderManager defaults to the
Processes backend (oak-worker children), Threads kept as a test-only
inline dispatcher; audio tickets stay in-process until S3.
- Onscreen path reads worker shm slots directly: BGRA8 slot format,
RenderedFrame::Shm wrapped into the display buffer (single disclosed
GPU-staging memcpy), scopes analyze BGRA8; the long-lived full-res /
thumbnail paths take the counted slot_to_vec copy and release.
- Playback pre-render window: forward 120 frames (configurable) fed to
the PreviewScheduler at Playback priority, interleaved across
workers, cached in shm slots until the playhead consumes them;
generation-based invalidation cancels and releases on edits.
- oaktask export and oak-cli run on private ProcessDispatchers (fixed
a pump-while-locked self-deadlock in the export loop); facade
get_frame handles ShmFrame payloads.
- Acceptance: preview path main_heap_frame_copies == 0 with spawned
workers, CLI transcode/render verified end to end.
Proxy: preview-path proxy substitution (global UseProxyMedia AND
per-footage enabled AND on-disk ready; export always uses originals),
proxy generate/delete/reveal/enable actions, ProxyDialog with global
and per-footage custom params, Tools menu + context-menu Proxy
submenus, progress in the status bar, OVE serialization of proxy
metadata and source_start_time.
Sync: timeline context-menu Synchronize by Source Time / by Waveform /
by Waveform (Adjust Speed) with ctrl-shift-w, cache-envelope
extraction with validity masks, reference/anchor selection and
single multi-undo application (replace-with-gap, speed adjust,
re-place) mirroring timelinewidget.cpp semantics.
Port the C++ menu/shortcut architecture (origin/main) to the Rust shell:
- src/actions.rs: action registry (123 entries with stable C++ ids,
i18n keys, default key bindings, routing targets) driving both the
menu bar and App::bind_keys; src/shortcuts.rs flat table removed.
- src/panels/commands.rs: PanelCommandHandler trait routing playback,
editing, zoom, markers etc. to the currently focused panel.
- make_menus rebuilt from the registry: full File/Edit/View/Playback/
Sequence/Window/Tools/Help trees aligned with the C++ main menu.
- src/menus/: shared context-menu infrastructure; right-click menus
for timeline (clip/empty/track head/ruler), project explorer,
viewers, node editor, inspector effect stack, with i18n EN/ZH.
Synchronize/Proxy/Multi-Cam entries exist but stay disabled pending
their engine wiring phases.
- graphops: reprobe_unprobed_footage resolves relative filenames against
the project dir and probes footage whose stream metadata is missing
(C++ saves and older Rust files), restoring durations and track kinds
- real: legacy footage is reprobed on open/adopt; a background worker
renders first-frame thumbnails (hash-cached PNGs) and the project
explorer data source attaches them as they complete
Module-internal object references are Rust types now (values, Arc,
Mutex); CHandle remains only at the oakengine C-ABI boundary:
- oakundo: the global stack holds UndoStack/UndoCommand values
directly (stack token is the static's address)
- oaktimeline: marker/workarea boxes carry Arc<Mutex<T>>; commands
share the same allocation through Arc clones (readers in oakengine
stubs and the app's graphops updated to lock)
- oaktask/oakstorage: sessions, write-through bindings and the
database backend pass ProjectArc; the Session drops its manual
release bookkeeping; nodeutil keeps the CHandle<->Arc boundary
conversion (release_project restored for the app)
- oakcodec: handle.rs deleted outright (no facade entry needed it);
texture/block placeholders are unit structs
- oakrender: copier's project handle is an identity u64; alive-count
machinery removed; handle.rs is make_owned/get/get_mut only
- oakplugin: the instance registry is gone (its unregister key never
matched, leaking weak entries); handle.rs is the RefBox boundary type
- oaknode/oakcommon: only dead guard/borrow helpers removed; external
payload handles (texture/processor) documented as the boundary
Flake hunts landed along the way: the audio recording test serializes
on the shared manager lock with a normalized state; the autocacher
cancel test uses a slow producer so cancellation is deterministic.
- track headers: name + visible/mute/lock toggles, undoable through
graphops, honored by the montage (muted tracks are skipped) and by
the edit guards (locked tracks reject trims/moves/deletes)
- project explorer gains a panel title row; the tree/icons toggle is
now small icon buttons with tooltips
- new effect library dock panel (every addable effect; double-click
appends to the selected clip's chain)
- screenshots refreshed (zh/en, window/manager/preferences)
- real.rs rewritten over module Rust APIs (Arc<Mutex<Project>> +
NodeId; the addref handle dance and renderer boxes are gone);
AppEngine trait and all panels untouched
- new app assembly layers: graphops (project/timeline/edit
primitives), effectchain (chain composition with undo groups),
renderops (montage build + ticket render + ExportTask export),
library via oakstorage directly
- module-side safe API additions: oakundo global value-semantic
push/undo/redo + from_closures, oakstorage project_arc_of
- deleted: src/oakui/ffi.rs, src/oakui/host_syms.rs, the dylib link
config in build.rs (only the gpui IOSurface framework link remains)
- the binary carries zero liboakengine references (otool/nm verified);
101 app tests green incl. the real-render and full-res e2e tests
- behavior improvements for free: sequences land in the project graph
(the facade scratch-project deviation is gone), footage drops take
one undo record, effect remove/reorder undo restores edges
A fresh sequence has no tracks and a drop rejected with 'display track
does not exist'; wrong-kind drops also rejected. Dropping footage now
creates a matching track first (the Premiere convention), so the
drag-to-timeline path works on empty timelines too.
- full-res source jobs carried only the footage node box: dropping the
project mid-flight left the node dangling (crash in the worker's free
path) and the node was also freed twice (at renderer creation AND at
release). The request now carries an addref'd project copy and the
node is freed exactly once; regression test drops the project before
the worker runs
- the source clock ticked at the SEQUENCE length, so playing footage
with an empty sequence froze the source playhead at 0; the source
clock now loops at the selected footage's probed duration
- oak-cli/oak-worker: DeepSeek's refactor batch (clap migration, engine
FFI consumers); the stale exporter-family test flipped to the real
contract (mp4 is written)
- engine: render_audio smoke test on an empty sequence
- viewers show the 480px proxy immediately and a background thread
fills the sequence-resolution frame (per-monitor in-flight job,
generation-based staleness, playback skips full-res)
- preferences dialog complete: cache dir (now consumed by
default_disk_cache_path), proxy policy/divider, snapshot interval
(write-through era autosave), default transition length, audio
in/out devices (new facade device-enumeration exports; audio init
from config — playback was never creating the audio instance),
language/theme/renderer backend, all persisted via config
- shortcut map (src/shortcuts.rs): space/J/K/L, I/O, S split, A/^A,
⌘Z/⌘⇧Z, ⌘N/⌘O/⌘S/⌘E/⌘Q, frame step, Home, track zoom; dispatch
shares the menu action path and stays silent over modals
- screenshots: preferences dialog zh/en captured and reviewed
- facade: oakengine_sequence_set_workarea_undoable (enable+range as one
undo record); marker add/remove/list already existed and are now
covered by it_timeline (10 new tests: markers, workarea, cross-track)
- fixes: stubs workarea_get honored NULL out-params (is_enabled always
failed); export tasks honor custom ranges (export_params_pod dropped
them; oaktask EncodingParams carries has_custom_range)
- app: markers on the ruler (gpui diamond markers), menu
sequence-add/remove marker, set/clear work area (selected-clip bounds
or playhead+1), ruler drag previews live and commits one undoable
record (C++ ruler semantics); export uses the work area when enabled
- cross-track clip moves were already wired; now covered end to end
- ProjectDataSource<RealEngine> reads the real bin tree (roots/
children via the facade folder/footage enumeration)
- AppEngine::import_footage implemented (facade project_import_footage,
last_error surfaced); double-click opens in the source viewer
- dragging files onto the browser imports them (also fixes a real gpui
bug: ExternalPaths arrives as the bare type, not Arc-wrapped, so
drops never fired)
- tests: real-engine import->browser listing, widget drop routing,
facade folder enumeration failure matrix
D3: oakdb+pg:// fully wired (shared sea-orm entities, BIGSERIAL DDL,
connect-probe instead of pool retry on dead servers); Storage/Backend=pg
+ Storage/PgUrl config; 13 OAK_TEST_PG_URL-gated PG tests (verified
against a Docker postgres:16), always-on clean-error tests otherwise.
D4: DaVinci-style project manager — list with derived stats, create/
rename/duplicate/delete (confirm)/import/export (native dialogs,
ove/otio/fcpxml), shown at startup and from the file menu; facade
oakengine_library_* exports (list/create/delete/rename/duplicate/
import/export + project_load_library that binds write-through);
save/save-as menu becomes 'export project file', open splits into
from-library/from-file; status bar shows library write state; storage
activates on app start and flushes on exit; spawn_modal reentrancy
fixed (window-callback path) with a doc note.
Also: the P1 audio test's environment probe was lost in the ffi purge;
restored on cpal (the output device is cpal now).
Single-lib cleanup: the per-crate src/bridge/ and src/ffi.rs layers are
gone (oakundo/oakcommon/oaknode/oaktimeline/oakcodec/oakaudio/
oakrender/oaktask/oakplugin/oakstorage); cross-crate calls are plain
Rust, CHandle marshalling shrinks to the oakengine boundary, and tests
call the Rust APIs directly (pure C-ABI wrapper tests removed where
the domain layer already covers the behavior).
exporter.h family implemented: oakengine_export_render (CLI contract),
oakengine_export_render_with_params (was a stub), last_error and
progress callback; synchronous path reuses task_create_export +
start_sync. Fixes on the way: oaktask video ticket self-deadlock,
audio params dropped on the export path, codec encoder AAC slicing and
H.264 time base. Real-mp4 tests cover both entry points, progress and
the illegal-argument matrix.
Also: oakstorage session maps null project handles to None (version-
info path), configstore test double literal 3.14 -> 3.15 (clippy PI
lint), oakaudio output callback scratch buffer + env-aware P1 test,
cli media round-trip test uses a generated 16-frame clip (no more
minute-long debug runs).
facade (API only extended): oakengine_sequence_as_node /
_sequence_node_count / _sequence_node_at / _sequence_remove_node;
remove validates ownership by project UUID (arena slot/generation
collide across projects). it_node covers enumeration/edits and the
NULL/illegal matrix.
app: NodeGraphDataSource enumerates the current sequence's graph —
footage / effect / clip / output cards at their context positions
(deterministic role-grid fallback), real edges plus synthesized
clip->sequence tex_in edges; connect/disconnect/remove/drag-release
all go through undoable facade commands, drag previews stay local.
- screenshot example inits i18n and captures both zh-CN and en-US
(docs/screenshot-window{,-en}.png)
- dock tabs size to content (no more 64px truncation); viewer/panel
titles follow the design (素材查看器·name etc.)
- mock project carries V1/V2 video + A1/A2 audio clips rendered as
rounded green bars; timeline clip geometry/rounded corners match the
design; status bar visible with full content; audio meter strip
docked at the program viewer's right edge; project explorer rows
have icons
- tests/waveform_e2e.rs: waveform cache extracts real peaks and hits
cache on re-query (P4 acceptance)
engine:
- oakrender eval footage hook decodes via oakcodec (JobSpec::Footage
carries filename/stream); ticket/ffi/manager wiring, real-media
decode test with programmatically generated MPEG-2
- oakrender bridge/codec.rs + node.rs: direct oakcodec/oaknode calls;
the crate's dlsym module is gone (project_deep_copy/sync_copy remain
documented always-fail stubs — never implemented in oaknode)
- oakaudio waveform/decoder path adjustments for the decode hook
app (gpui + gpui_widgets):
- menu bar scrubbing: hovering another top-level title while a menu is
open switches to it; popup width is content-aware (CJK-aware) instead
of fixed 160px
- density pass: window rem 16 -> 14px, menu rows 26 -> 22px, dock tabs
32 -> 26px, viewer transport tightened
- open/import/save-as use the native platform file dialogs
(prompt_for_paths / prompt_for_new_path; multi-select import);
MockEngine records imported footage for tests
- project explorer Tree/Icons toggle is localized (explorer.tree /
explorer.icons widget keys)
source monitor:
- new facade exports oakengine_renderer_create_for_node (render any
node, not just sequences) and oakengine_project_footage_at (fetch a
footage node by index); it_render covers the e2e render plus the
NULL/illegal matrix
- RealEngine renders the selected footage's real frames to the source
viewer (per-node renderer slot, frame cache invalidated on selection
change, synthetic fallback kept)
- known gap (documented): pixels stay transparent black until
oakrender's footage decode hook lands — the render surface itself is
real end to end
audio meter:
- oakaudio manager can now report per-channel linear peaks of the
buffered output (PreviewAudioDevice::peek_tail + levelmeter analysis
of the newest 8192 frames, packed/planar F32)
- new facade export oakengine_audio_output_levels (negative codes pass
through); RealEngine's AudioMeterDataSource reads it instead of
returning hardcoded silence
- tests: module peak readback + facade validation/readback matrix
- oakengine_sequence_move_clip implemented for real (oaktimeline
TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple
trim bugs the stub was hiding); same-track via the frozen C ABI,
cross-track supported by the module command
- oaknode clip blocks now declare a tex_in texture input and set
effect_input to it, so timeline clips can host effect chains; facade
test covers effect insert/remove on a real clip
- oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a
Homebrew upgrade left the system ffmpeg .pc pointing at a deleted
dav1d Cellar path, breaking links); reads a git-ignored workspace
.env for IDEs that cannot inject env vars (RustRover); links the C++
stdlib for C++ codec libs (svt-av1)
- oakengine re-exports oaknode so tests share one crate instance;
it_node uses the direct instance's value type where it calls the
module FFI (the --workspace dev-dependency feature split builds
oaknode twice)
facade (oakengine/oaknode, API only extended):
- oaknode_node_get_effect_input / oaknode_node_get_flags module exports
- oakengine_clip_as_node, oakengine_node_effect_count/at/insert/remove/
move/set_enabled, oakengine_node_identity/is_enabled/get_type_id,
oakengine_node_factory_id_at — chain edits wrap disconnect/reconnect
into single undo groups; insert/move/remove validated against the
factory and the host's effect input
- it_node covers enumeration/insert/remove/move/toggle/undo-redo and
the NULL/illegal-input matrix
app:
- RealEngine binds the selected clip's effect chain to the inspector's
effect stack (cards, enable, reorder, remove, expansion state), all
edits undoable through the facade
- AppEngine gains set_selected_clips / addable_effects / add_effect
(default no-ops keep the mock untouched); the timeline selection
drives the stack target; the inspector gets a small add-effect menu
- known module gap (documented): ClipBlockBehavior sets no effect_input
yet, so timeline clips cannot host effects until oaknode grows tex_in
- program viewer gains Picture/Scopes tabs; the scopes page hosts the
gpui_widgets histogram, waveform and vectorscope side by side
- RealEngine analyzes the same F32 RGBA samples it renders (BT.709 luma,
normalized Cb/Cr); the mock engine analyzes its synthetic frame
through the same path; results ride the per-frame cache
- AppEngine::scope_data(monitor) exposes ScopeData to panels
- unit tests for the analysis math + a gpui test rendering the scopes
tab; zh/en i18n keys added
- RealEngine caches a per-sequence renderer and serves cpu_frame via
oakengine_renderer_render_frame (F32 RGBA, 480px-long-edge proxy)
instead of the synthetic test pattern; edits/undo invalidate the
per-frame cache
- frames.rs: F32 RGBA -> BGRA8 downconvert extracted as
f32_rgba_to_bgra_image (shared with the synthetic fallback)
- ffi.rs: renderer/frame C ABI declarations + OakEngineFrame /
OakEngineRenderer handle mirrors, oakrender_manager_init/available
- new real_render_frame_e2e test renders through the dylib; mock engine
and headless tests unaffected
- known gaps (documented in code): source monitor still synthetic
(facade renders sequences only), render is synchronous on the UI
thread, renderer not rebuilt on sequence geometry change
- App no longer depends on the oakengine rlib: build.rs links the
built liboakengine.dylib (+rpath, -export_dynamic, IOSurface) and
src/oakui/ffi.rs declares the pure-C surface; RealEngine calls only
the frozen oakengine_* C ABI
- host_syms.rs provides the oakcore_*/fb_* host symbols the dylib
imports via dynamic lookup
- Fix Preferences dialog crash (spawn_modal reentrancy) with a
regression test
- Timeline toolbar and viewer transport render C++-era icons (16px
grid, dark/light themes) with localized tooltips
- i18n: complete en-US table, add untranslated-key detection test
- New dialogs module (preferences, export, progress)
- src/facade/rust -> src/engine/rust; package oakfacade -> oakengine
- crate-type += cdylib; module crates are real deps; linkage anchors
force-link module C ABIs into the dylib
- build.rs: -undefined dynamic_lookup for host-provided oakcore_*/fb_*
- nm: 749 oakengine_* + 687 module oak*_* exports; undefined set is
only the intended host-provided symbols
- worker/cli updated to the new path/name; undo test race fix
- oakcore-rs: Rational/TimeRange/TimeRangeList/PixelFormat/SampleFormat
mirroring oakcore C++ semantics (91.6% coverage)
- oakundo: UndoCommand/UndoStack with vtable commands (99.6%)
- oakcommon: config/XML/VideoParams/logging etc. (89.8%, 516 tests);
XML via quick-xml, logging via the log facade
- oaktimeline: markers/workarea/edit commands (95.4%)
- oakaudio: processor/manager/sync/waveform/levelmeter (88.4%)
- unified -MMCCCC error codes across all C ABI headers (registry in
include/common/error.h; pass-through rule)
- olive::Variant moved node -> common (cross-module value type)
- oakcommon_videoparams_set_is_3d added to the C ABI
- M11 (oakplugin Rust rewrite) plan + notes.md freeze line for the
inter-module C ABI wiring
- oakrender cache C API: add create_for_node (four cache kinds),
get_uuid, request, load/save_state, set_saving_enabled,
set_passthrough, get_passthroughs, get_valid_cache_filename,
get_timebase, lock/unlock, invalidate_range (rational variant),
get_native (C++ only, for the in-module PreviewAutoCacher)
- Node's four caches become owned OakRenderCache value handles; all
cache access in node.cpp/clip/viewer/traverser/serializers goes
through the C ABI
- oaknode_node_get_video_frame_cache returns an addref'd
OakRenderCache; drop OakNodeFrameCache; oaktask precache/export and
oakrender_video_ticket_params take the value handle
- color: OCIOBaseNode/OCIOLutNode hold OakColorProcessor handles
(dtors added); oakrender gains color_processor_create_transform/
create_lut/create_grading_primary/get_native and LUT library
queries, keeping all OCIO transform construction inside oakrender;
oaknode gains colormanager_wrap_borrowed/get_native
- RenderManager::instance() check -> oakrender_manager_available();
cancel_video_tasks and disk cache path go through manager C API
- remaining node->render C++ symbol: only olive::Texture::~Texture
via Variant's shared_ptr payload (recorded exception, same class as
the UndoCommand inheritance)
Tests: new cache/color/manager/colormanager cases; all standalone
trees green (common 196, codec 22, audio 40, task 112, render 63,
timeline 125, node 98, plugin 102).
- ViewerOutput owns timeline markers/work area via refcounted
OakTimeline* value handles (oaktimeline_*_create) instead of C++
objects
- oaktimeline C API: add marker_list_create/marker_add/
workarea_create/workarea_set_enabled; handle boxes gain an optional
deleter for owning handles
- oaknode_node_get_markers/get_work_area return addref'd OakTimeline*
handles via out params (named-struct forward declarations avoid the
public header cycle); drop OakNodeMarkerList/OakNodeWorkArea
- serializers 210528-230220 load/save markers and work areas through
the oaktimeline C API; SerializedMarker POD replaces
std::vector<TimelineMarker*> in the serializer interface
- Sequence::add_default_nodes uses oaktimeline_add_track_command
- clip.cpp display-mode enums come from the new neutral
include/timeline/displaymode.h; delete src/node/transition/timeline
- oakcommon xml: add oakcommon_xml_reader/writer_wrap_native borrowed
wrappers (C++ adapter use)
- liboaknode now has zero C++ symbol references into liboaktimeline
Tests: new owning-handle and wrap_native cases; all standalone trees
green (common 196, codec 22, audio 40, task 110, render 49,
timeline 123, node 96, plugin 100).
- de-Qt src/plugin/src (olivehost/oliveplugininstance/oliveclip/
paraminstance/image/pluginprogressreporter); QMessageBox/
QApplication replaced by facade callbacks
- new C ABI in include/plugin/{error,host,instance}.h with
refcounted OakPluginInstance value handle
- paraminstance bridges via oaknode C ABI (OakNodeNode value handle,
oaknode_node_identity registry); undo via oakundo C ABI
- oliveclip textures are OakRenderTexture value handles; oakrender
gains texture/copier/ticket C API additions
- oaknode gains get_input_at_time/set_input_at_time_undoable/
node_identity/sequence_from_node/sequence_set_default_parameters/
find_input_footage
- move avframeptr.h to src/common/src (shared by codec and render)
- node transition pluginSupport stubs bridge the real oakplugin
headers; all oaknode-building standalone trees add src/plugin and
link oakplugin into their test binaries
- plugin tests self-sufficient (ipc shim, OfxHost force_load,
PRE_TEST discovery, OCIO env); timeline standalone gains
render/c_api
- restore ffmpegdecoder.cpp in src/codec/src/ffmpeg/CMakeLists.txt
(dropped in 3d004c081, caused jump-to-0 in decoder/encoder tests)
All six standalone trees green: codec 22, audio 40, task 110,
render 49, timeline 121, plugin 100.
- oakrender: renderer/texture/frame/cache/colorprocessor/ticket/copier
all become by-value {ctx, addref, release, abi_version} handles over a
generic box; retain() folds into addref; new
oakrender_cache_wrap_borrowed for native caches from oaknode
- oaktimeline: marker list/workarea borrowed handles become value
handles (non-owning boxes) with explicit free
- oaktask: OakTaskTask becomes a value handle; ownership still moves
to the manager on start (owns flag flips)
- consumers (timeline/task/codec sources) migrated; tests everywhere
updated; suites green: render 45, timeline 117, task 106, node 96,
common 193, codec 18, audio 36
- LoadOTIOTask/SaveOTIOTask de-Qt'd: graph traversal and construction
through oaknode C ABI (find_input_footage, sequence defaults, block
factories, context positions), track creation through oaktimeline's
add_track command; the OTIO import dialog becomes a facade callback
(headless default: accept all)
- oaknode additions: find_input_footage, sequence_set_default_parameters
- USE_OTIO + otio-install libs wired into oaktask; OTIO dylibs copied
next to liboaktask for @loader_path resolution
- OTIO round-trip test passes; build-oaktask 106/106 green
- oakrender: new ticket family (render_frame/render_audio with finished
callback, result frame/samples access, cancel/wait), project copier
C API, cache get_invalidated_ranges, manager set_aggressive_gc
- oaknode: node_copy_inputs, set_value_hint_track, viewer params
setters, video frame cache borrowed outlet, project copy_settings
- oakcodec: encoder desired pixel format, export format extension,
encoding generate_matrix, custom range in encoding params POD
- oaktask: RenderTask orchestrates oakrender tickets (no Qt threads/
watchers), PreCacheTask and ExportTask rewritten over the oaknode/
oakrender/oakcodec C ABIs; frames cross from oakrender to oakcodec
handles by pixel copy (different control blocks)
- the two-step texture/download render path collapses into single-step
(tickets always yield frames); subtitle sidecar kept
- tests: 105 in build-oaktask (export/precache factory paths,
construction, conform end-to-end); regressions all green
- Task base: Qt signals become lifecycle listeners (the async-command
callback exception), cancellation uses oakrender's OakCancelAtom C
handle; TaskManager runs std::thread workers, no signals
- ConformTask/ProxyTask implement oakcodec's submit-callback contract
(synchronous interim); register_codec_task_submitter() closes the
conform/proxy loop - conform of demo.mp4 produces pcm caches in tests
- ProjectImportTask/ProjectLoadTask/ProjectSaveTask over the oaknode
C ABI; image-sequence confirmation becomes a facade callback
(default: not a sequence)
- C API additions needed by oaktask: oaknode serializer file-level
save/load (auto-initializing), footage video-params/cancel-atom/
as-node, folder add-child command factory; oakcodec decoder
conform_audio + image-sequence helpers; oakrender cancelatom
get_native
- fix double-ownership: submitting a task to the manager transfers
ownership, freeing its handle only releases the wrapper
- C ABI in include/task (task/manager/project, OakTaskTask opaque
handle + lifecycle subscribe), every function tested (103 cases in
build-oaktask incl. regressions)
- RenderTask family and OTIO tasks follow in separate commits