Thomas Wilshaw
1e81969fca
Waveform fixes
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- Due to a floating point division error not all the bars on the waveform were
being drawn.
- Fix ratio in the fragment shader
2020-05-05 11:29:15 +01:00
itsmattkc
544a8855d3
waveform: update for glsl 150
2020-04-29 15:56:46 +10:00
Troy James Sobotka
4af10b2b5c
Update Waveform Output
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Updates:
* Added IRE text on 20% increments
* Added waveform lines that work
* Scaled waveform to a subsection of the surface
2020-04-28 15:06:22 -07:00
Troy James Sobotka
b9a62eb1aa
Add lines
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Adding waveform lines. Still requires scaling to
fit in arbitrary range.
2020-04-28 15:06:22 -07:00
Troy James Sobotka
5dd999b406
First working pass of Waveform
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Remove the sum, add some commments, and
make it scale to the full window.
TODO:
* Hook up CM.
* Add UI for intensity
* Add lines at 20% increments, plus under /
overshoot?
* Add UI for increments.
2020-04-28 15:06:22 -07:00
Troy James Sobotka
f82bd39f0e
Minor tweaks
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Cleanup.
2020-04-28 15:06:22 -07:00
Troy James Sobotka
c0b4cb28e0
Temp waveform work.
2020-04-28 15:06:22 -07:00
Simran Brucherseifer
5da9848de7
Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2)
2020-04-22 11:28:33 +02:00
itsmattkc
6f4bf70d3e
scope: implemented waveform scope
2020-04-20 22:58:29 +10:00