Commit Graph
120 Commits
Author SHA1 Message Date
itsmattkc bac33e3d16 importtool: create a sequence automatically from dropped footage if one isn't
open already
2020-02-21 17:28:17 +11:00
itsmattkc e68e89c40b renderer/decoder: use same background mechanism to conform audio as well 2020-02-19 16:45:34 +11:00
itsmattkc f63106b2d6 stream: wrote indexing data into the stream classes rather than having them
in the decoders
2020-02-19 11:40:05 +11:00
itsmattkc 705b7f3d86 projectmanagers: set title automatically and pass cancelled signal to sub functions 2020-02-17 02:13:49 +11:00
itsmattkc e88d11af68 item: ensure header has a cancelled ptr 2020-02-17 02:12:53 +11:00
itsmattkc 22046535ca various: added hooks so that various lengthy functions could be cancelled from another thread 2020-02-17 02:10:12 +11:00
itsmattkc 3efbcc28ef ffmpegdecoder: improved index reliability 2020-02-15 23:39:33 +11:00
itsmattkc f5de19dd6b ffmpeg: allow decoders immediate access to frames even while indexing
Previously, FFmpeg decoders needed to wait for the initial index to finish
before they could retrieve frames. Now they can retrieve frames while the
index is occurring, provided the appropriate frame has already been indexed (if
not, the retrieve will need to wait still).
2020-02-15 13:57:29 +11:00
itsmattkc 17c1493aa7 all time-based panels are now derived from a common base class
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
2020-02-01 19:39:43 +11:00
itsmattkc 8c0dfb6875 imagestream: fixed segfault when changing a project's default input colorspace 2020-01-26 12:22:30 +11:00
itsmattkc 4697b98980 fixed gcc compile issues 2020-01-19 20:39:48 +11:00
itsmattkc f8f932112c fixed bug where the node remove with exclusive deps command would never run 2020-01-17 13:56:45 +11:00
itsmattkc 653709dc84 try to index media immediately on import
Since indexing is supplemental, it can be made a background task that can occur
at more or less any time. So we run it as soon as possible.
2020-01-17 03:58:29 +11:00
itsmattkc c6710b1359 correctly update the panel subtitles based on the media connected 2020-01-16 14:57:16 +11:00
itsmattkc 6771a2f1cb implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
2020-01-15 18:26:42 +11:00
itsmattkc 75a9291cd2 refactored import function for greater robustness
The import function was written early on in the rewrite as a multithreaded
background task that was considered somewhat flawed. While it worked for the
most part, there were possibilities of race conditions that could have
potentially been fatal, particularly since media could theoretically be
deleted while the import/probe tasks were running in the background.

With the save/load functions coming in, it became even more complicated as
projects may include metadata about the footage that can't be implemented
easily when the footage is imported/probed in the background. Making importing
a modal task fixes all of these issues, it's still done in a background thread
to not hang the GUI thread, but the GUI thread can be briefly "paused" in a
user friendly way so that all these functions can be safer.
2020-01-15 15:19:14 +11:00
itsmattkc 16904c976f serialize rationals correctly and move block name to a node input
Since rationals aren't a known Qt format, the QVariant container can't
automatically convert them to and from strings (for XML serialization). We have
to hijack these functions and do the conversion manually for those types.

Also moved the block name type to a node input, which means it's serialized
and copied by default (I'm not sure why it wasn't already like this).
2020-01-14 00:59:49 +11:00
itsmattkc 0ea98be443 ensure objects are in the correct thread when loading
Since we load in a separate thread, when the QObject based objects are
instantiated, they're created with affinity to that separate thread. Now we
specifically ensure they are moved to the main thread after their creation.
2020-01-14 00:10:21 +11:00
itsmattkc 16878e3c25 implemented much of the project loading logic
Still not functional, but much of the groundwork is done.
2020-01-13 04:09:06 +11:00
itsmattkc bb57884cac added save functions to various classes
Each class is responsible for its own saving and loading from the XML data
in order to reduce the complexity of the save code.
2020-01-12 18:36:31 +11:00
itsmattkc fa95a61c7b implemented cancel feedback in project saving
The cancel button now sends a signal to the saving thread to stop.
2020-01-12 16:34:35 +11:00
itsmattkc 00b5672639 implemented saving UI
Implemented the file dialog, save progress dialog, and separate thread to save
in (saving needs to be done in a separate thread so the main/GUI thread doesn't
get blocked).
2020-01-12 16:26:05 +11:00
itsmattkc 5798349f92 began hybrid indexing system
This index system will have awareness of the disk cache state and be able to
fill in and store frames as necessary while keeping the disk cache under
user defined limits.
2020-01-11 03:20:46 +11:00
itsmattkc 7bf2422c44 moved timeline tracktypes into timelinecommon.h 2020-01-06 15:34:12 +11:00
itsmattkc 31b60664a7 Merge branch 'merge-timeline-and-viewer' 2020-01-04 02:45:26 +11:00
itsmattkc 3369bb53f9 implement double clicking a sequence in the project explorer to open it 2020-01-03 21:14:27 +11:00
itsmattkc df837efbc6 merged timeline and viewer nodes together 2020-01-03 03:26:00 +11:00
itsmattkc 7eae6a85f8 fixed bug that wouldn't clear TrackViewItems when a new sequence was opened 2020-01-02 05:59:37 +11:00
itsmattkc acfbe421e2 implemented much of the general tab and behavior tab in the PreferencesDialog 2019-12-31 14:40:52 +11:00
itsmattkc 0db13a96ab implemented a footage viewer
Essentially a minor derivation of a viewer type that can automatically view
footage from the project (i.e. not in a sequence).
2019-12-30 20:17:48 +11:00
itsmattkc 26cafa7936 implemented bulk of curve editor's functionality
While certainly not entirely complete yet, this implements most of the UI
functionality of the graph editor.
2019-12-28 18:26:37 +11:00
itsmattkc 227db9d653 updated ParamPanel to be able to be connected with ViewerPanel and TimelinePanel 2019-12-27 02:41:31 +11:00
itsmattkc 61c60e00d6 various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc 7d907d7ee1 removed olive:: qualifier from icon:: namespace 2019-12-26 17:38:18 +11:00
itsmattkc d140094cf5 moved PanelManager to a more traditional singleton form 2019-12-26 17:27:30 +11:00
itsmattkc 520b8b46fa place timecode conversion functions into a Timecode class rather than an olive namespace
Code cleanup and improvement.
2019-12-26 17:20:58 +11:00
itsmattkc a0b6bb842d ColorManager is now specific to the Project
OCIO config was set on a per-project basis, but we were using a singleton for
the ColorManager that would break if more than one project was ever open.
Now the ColorManager belongs to the Project and is always accessed through the
Project.
2019-12-17 15:18:07 +11:00
itsmattkc e1b8fd6352 fixed issue (qt bug?) where video streams wouldn't receive ColorManager::ConfigChanged signal 2019-12-17 14:11:13 +11:00
itsmattkc 377e2316be completed color management implementation
This commit adds the background functionality of the render cache invalidating
whenever a footage's color space is changed. This includes when the project's
configuration is changed as well.
2019-12-16 16:46:15 +11:00
itsmattkc 26b3993b9d made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
2019-12-09 23:50:52 +11:00
itsmattkc 351d4a246e use NodeInputArray for tracks as well
These were introduced for the new Block system and make just as much sense for
the Track system. They've now been implemented for both.
2019-12-06 20:34:19 +11:00
itsmattkc ffdd56c582 created StreamID object
Intended as a more robust solution than mapping to the Stream* pointer, this
will map directly to the file and its index regardless of the Stream* pointer.
2019-12-06 13:29:09 +11:00
itsmattkc f719ac027a improved Footage class semantics
Set const functions to const and use DISABLE_COPY_MOVE instead of manually
deleting copy and move constructors.
2019-12-06 13:28:13 +11:00
itsmattkc d25dda5275 removed all dependence on NodeOutputs
If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00
itsmattkc 88c3bd44a5 rewrote node data types as or flags
The data types can now be or'd to match broader data types.
2019-12-04 20:26:43 +11:00
itsmattkc 9a05e2e848 fixed bug where non-video/audio types would show a "duration" as their "rate" 2019-11-24 02:03:55 +09:00
itsmattkc a9660201f1 miscellaneous other changes to make audio rendering work
Many changes were made throughout the codebase to support audio, these are
most of the small changes necessary.

The audio support still is not perfect. I still need to write in resampling
support. After that it should work correctly with all audio types.
2019-11-15 13:57:49 +09:00
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc 77bcb70dac started porting renderer to new portable form 2019-10-31 19:14:58 +11:00
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00