Remove the Undo code for deleting a clip and replace it with simpler
parent/child undo relationship.
Move block gathering code to seperate function. It's quite brute
force and might lead to issues further down the line with more
complex composited node setups.
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
Updates drag mime data to include a variable determining which streams are
enabled and which ones aren't (a binary qint64 where the 0s are disabled
and the 1s are enabled) rather than relying solely on the stream->enabled
values which can't be modified as part of the drag process.
The import function was written early on in the rewrite as a multithreaded
background task that was considered somewhat flawed. While it worked for the
most part, there were possibilities of race conditions that could have
potentially been fatal, particularly since media could theoretically be
deleted while the import/probe tasks were running in the background.
With the save/load functions coming in, it became even more complicated as
projects may include metadata about the footage that can't be implemented
easily when the footage is imported/probed in the background. Making importing
a modal task fixes all of these issues, it's still done in a background thread
to not hang the GUI thread, but the GUI thread can be briefly "paused" in a
user friendly way so that all these functions can be safer.