First attempt at automated out-of-process crash reporting. Have only
updated AppVeyor script so far, so if this works (which it won't), it'll
only work on Windows.
Implements a very basic GLSL deinterlace that simply halves the vertical
resolution and then interpolates between the fields. This can be toggled
on or off.
The reasons for being so basic is:
- Speed, very quick code running in OpenGL
- It would seem the highest quality deinterlacers are temporally based
which doesn't make much sense for the viewer, particularly since we can't
double the frame rate since our timecode is fixed to the frames.
Higher quality interlacing/deinterlacing will be present in the actual
renderer.
Minor CMake improvement that becomes a major improvement on Windows,
because for some reason OpenEXR on Windows always crashes if you mix
release/debug builds (e.g. release OpenEXR + debug Olive and vice versa).
This ensures that as long as you have both release and debug (which you
will if you installed from vcpkg), CMake will link the correct lib and
prevent crashes.
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
eventually the renderer will need to interlace/deinterlace/reinterlace
appropriately in order to conform all the footage to the sequence. Export
acknowledges interlacing, but this only affects metadata, not the image.
Shifted from CacheTask to functionality built into RenderBackend. It was
a lot easier to control behavior this way without having to juggle a ton
of threads and race conditions.
Could likely be multithreaded further.
We had support for detecting aspect ratios and respecting them in the
render, but this allows people to not only see the aspect ratio in use,
but also override it with their own.
Allows dynamic switching between pointer/roll/slide since occasionally this
behavior is interchangeable. Fixes a lot of transition behavior (but not
all of it).
I had thought that the cursor may still have moved between the last
mouseMoveEvent and the mouseReleaseEvent, but that turns out to be false
making it completely unnecessary to call move functions in the release
function.
Since this action handles the key press, if it's checked value is not equal
to the real value, it will be a no-op first before it "syncs" with the
real value.
General code and functionality improvements. Moved more code out of the
OpenGL backend for portability. Implemented audio transitions.
Implemented basic transition animation curve settings.
Improves stability and cache reliability.
Earlier iterations were prone to skipping necessary signals (usually
leading to some sort of assert fail), particularly when track
optimizations were used. Those optimizations have been moved to the
viewer node so there's a higher degree of control over which signals
get optimized and in which ways.
While good in theory, a WYSIWYG rich text editor for large video frames
was unwieldy (and in many cases unhelpful). Instead the titler will
show plain text/HTML tags so the user can still write rich text but
without the unwieldy UI.
For a true WYSIWYG experience, we would probably need to write a true
graphical editor (a la Premiere's titler), but that's a later goal.
This titler will be sufficient in a good majority of cases and there
are plenty of dedicated graphics packages if more complex titling is
required for the timebeing.
I think there was an earlier commit with a similar name but turns out
I'd only done foundational work in that commit and never actually
properly set it up. Of course once I did, there were several issues that
needed fixing to make it work correctly, but now it works as expected.
Heavily optimizes larger projects by allowing cache jobs to only copy
what has changed.
Ensures their thread gets changed along with the viewer. The project
gets loaded/created in a background thread so the GUI can remain
responsive, and is then moved to the main thread for intended event
handling. However if the caches aren't parented, the hierarchy breaks
and the caches remain in a thread whose event loop is quickly destroyed.
Now that they're parented, events can be properly queued on them once
again.
Queuing the destructor caused a potential desync in the node graph that
disconnected blocks after they were reconnected elsewhere. Destroying
immediately keeps this logic synchronized.
Since auto-cache events start and stop fairly frequently (and are somewhat
heavy to create/destroy), we can save a lot of cycles over time by sharing
the same backend between them all.
Default TimeBasedWidget behavior is to jump to the playhead, but we want
the CurveView to zoom fit on open instead. So we set the input after the
timestamp to make this behavior possible.
* Implements "auto-fit" setting for curve view and sets it on open.
* Improves scroll zooming on all TimelineViewBase derivatives.
* Improves code sharing for better maintenance.