Commit Graph
42 Commits
Author SHA1 Message Date
itsmattkc 0e87762afa waveforms: moved waveform to track rather than block
This is a much more robust and thread-safe system of storing the waveforms.
2020-06-04 18:03:21 +10:00
itsmattkc f2050a0342 timeline: optimized rippling workarea, rippling to in/out, and the ripple tool
Use cache shift functionality introduced in previous commit to optimize
timeline usage.
2020-06-02 04:24:12 +10:00
itsmattkc 1fce380cc6 timeline: automate waveform resizing
Now each UndoCommand won't have to handle it (unless it can introduce
specific optimizations).
2020-06-01 14:54:14 +10:00
itsmattkc c2e47a296c timeline: heavily optimized and improved nearly all timeline optimizations
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
2020-06-01 04:42:59 +10:00
itsmattkc 9c59691295 timeline: blocked more unnecessary graph invalidations 2020-05-25 22:11:47 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc f61321d68b nodes/timeline: correctly detect when tracks are removed from the graph
Fixes several segfaults that could result from this occurring.
2020-04-27 01:01:12 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc f73c41d3fa various: implemented multiple project support
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
2020-04-18 01:50:47 +10:00
itsmattkc 832cc986b7 timeline/block: reimplemented enabling/disabling blocks 2020-04-17 02:16:04 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 0acad08887 timeline: unlink clip if it is completely overwritten 2020-04-05 23:19:55 +10:00
itsmattkc 53955e9632 timeline: fixed array index out of bounds bug 2020-03-31 02:23:00 +11:00
itsmattkc 67d8ad571d timeline: remove blocks from timeline if a place command has overwritten them 2020-03-30 18:06:02 +11:00
itsmattkc 6624f14517 timeline: temporarily disable optimization that doesn't re-cache after split
Since waveforms are generated during the cache process, if clips don't cache,
a waveform isn't generated for them. Therefore for now, this optimization will
be disabled but should be re-enabled later when waveforms are improved to handle
this situation.
2020-03-30 15:14:06 +11:00
itsmattkc 02e7c68104 timeline: reimplemented linking/unlinking functionality 2020-03-15 13:41:46 +11:00
itsmattkc b57b091ca4 timeline: auto-unlink blocks when they're deleted 2020-03-15 13:15:36 +11:00
itsmattkc dc37389d02 timeline: implemented in/out points 2020-03-08 01:06:45 +11:00
itsmattkc 52fc4f064b timeline: rewrote ripple deleting into an undoable command that takes place
after the gaps are made and cleaned

Results in more reliable ripple delete behavior.

Also fixes bug that would cause gaps that were cleaned and then restored in an
undo to crash when selected.
2020-03-07 20:42:07 +11:00
itsmattkc baf3fbde05 global: made every user action set a project "modified" state that will prevent
the main window from closing instantly
2020-03-03 14:33:45 +11:00
itsmattkc 9cb04b0020 timelineview: simplified TrackRippleRemoveAreaCommand and fixed bug that
incorrectly calculated the splice copy's media in
2020-02-22 01:14:38 +11:00
itsmattkc c7a3906c97 timelineview: fixed bug that wouldn't invalidate all necessary regions of the
cache when using rippleremovearea
2020-02-22 00:49:57 +11:00
itsmattkc 1dfac0ea7f timeline: removed unused variable in undo command 2020-01-19 23:52:23 +11:00
itsmattkc d9572fa4e5 only allow splitting clips 2020-01-07 19:04:24 +11:00
itsmattkc 5d8be03970 implemented support for trimming transitions 2020-01-07 01:47:58 +11:00
itsmattkc e71697f693 fixed bug in ripple remove undo command where blocks deleted at the start of
the track would be restored at the end
2020-01-06 18:13:56 +11:00
itsmattkc dae09abf45 use speed value instead of media out value
This functions more or less identically to using a media out value, but the
desired speed is preserved through block length changes, even if the block's
length is reduced to zero (i.e. no rounding errors).
2020-01-06 15:21:27 +11:00
itsmattkc 62e94ca2cb improved a number of pointer tool functions and fixed a number of bugs 2020-01-02 01:30:43 +11:00
itsmattkc e8808f5e89 shifted IC unblocking until after the split is done since the clips won't change 2019-12-26 19:29:48 +11:00
itsmattkc aae756b44c fixed regression from moving length to a nodeparam
Splitting commands would run CopyInputs after set_length. Since length is now
a parameter (aka a NodeInput) the former would override the latter breaking the
implementation. This commit fixes that.
2019-12-18 01:20:04 +11:00
itsmattkc d4ee33405b implemented speed/duration dialog and most of its functionality
An earlier commit implementing media in and out parameters was primarily for
this addition. A simple control dialog for the clip's speed presentation
reimplemented from the old codebase.
2019-12-17 03:58:12 +11:00
itsmattkc 4ba024e3ae implemented media out value to allow speed changes in clips 2019-12-16 18:29:35 +11:00
itsmattkc a4f24e22d3 correct transition connections when a clip is split
When a clip is split and has an out transition, the transition should be
connected to the second clip rather than the original clip.
2019-12-14 23:19:50 +11:00
itsmattkc 2f04a53054 implemented deleting clips in the timeline
Also fixed bugs in the Node::GetExclusiveDependencies function and in the
NodeInputArray::RemoveAt function to make this functionality work.
2019-12-14 17:10:06 +11:00
itsmattkc 323718bc11 moved timeline undoable commands to using the new NodeAddCommand
Previous iteration used some "magic code" that added clips automatically to the
timeline. This was functional but ultimately outside of the undo commands'
control meaning nodes could be infinitely added and abandoned. This makes the
add process part of the undo command which means it's all undoable as the user
would expect.
2019-12-14 00:04:57 +11:00
itsmattkc 79ee3bc3df implemented new block system
Fixes recurring design issue that the Blocks were a frequent exception to the
DAG concept. The Blocks connecting to each others inputs/outputs while not
necessarily being "dependent" on each other to produce an image continually
causes issues while trying to create a rendering code path. This redesign
should provide a more "directed" approach to the directed acyclic graph.
2019-12-02 00:37:03 +11:00
itsmattkc 44d649903c copy values whenever the cache is invalidated
Since we're now working with a separate proxy copy of the original node graph,
if the user changes a parameter in one of those nodes (triggering an
InvalidateCache signal), the values in our copied graph need to be updated
with these new values too.
2019-11-23 17:06:49 +09:00
itsmattkc 492c8f474a added clone functions for nodes
Since nodes are are extremely derivative types, we use a clone/copy function
to produce new types of the derived class easily.
2019-11-22 16:53:30 +09:00
itsmattkc 6693fc75a3 fixed obviously wrong function
This function was written incorrectly and would almost always trigger an
infinite loop. It's now written correctly and achieves what's intended.
2019-11-19 22:25:04 +09:00
itsmattkc 276478c6d0 created function that splits and preserves links 2019-10-17 10:51:50 +11:00
itsmattkc 6f4e5a04e4 reimplemented pointer default functionality 2019-10-12 06:37:53 +11:00