itsmattkc
0a74714f5d
nodeview/nodepanel: implemented select all/deselect all functionality
2020-02-23 11:38:30 +11:00
itsmattkc
654b679658
nodeview: set drop_edge to null after placement
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Fixes segfault placing more than one node.
2020-02-20 16:39:04 +11:00
itsmattkc
ce889f68d5
nodeview: allow users to place a node on an edge to automatically connect it
...
between the two nodes
UI convenience. Edge highlights when the cursor is in range to perform this
action.
2020-02-16 12:40:12 +11:00
itsmattkc
a6f4922d66
nodeview: allow esc key to cancel adding a node
2020-02-16 11:44:35 +11:00
itsmattkc
fa0f732d39
nodeview: attach new nodes to mouse for easier placement
2020-02-16 11:19:26 +11:00
itsmattkc
b233bdf8c9
a fairly decent node auto-positioning algorithm, not perfect, but a good start
2020-01-09 04:03:47 +11:00
itsmattkc
7018973d09
basic auto-positioning implementation
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Not perfect by any means, but nodes are now automatically placed in relation to
their surroundings and connections.
2020-01-09 01:41:23 +11:00
itsmattkc
2b24fae26f
implemented vertical "zooming" in the TimelineWidget and CurveView
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This comes in the form of changing the vertical scale in the CurveView and
adjusting all track heights in the Timeline.
2019-12-31 00:23:28 +11:00
itsmattkc
61c60e00d6
various small code cleanups and improvements
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Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc
18bf126574
implemented deleting nodes in the nodeview (undoable)
2019-12-13 04:12:00 +11:00
itsmattkc
186973ff20
implemented final connections to allow creating new nodes in the nodeview
2019-12-13 03:06:12 +11:00
itsmattkc
934eea5f40
completed node 'add' menu
2019-12-13 02:55:09 +11:00
itsmattkc
26b3993b9d
made vast improvements to rendering engine and node structure
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This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
2019-12-09 23:50:52 +11:00
itsmattkc
3411e45774
preliminary support for multiple timeline sections
2019-10-05 07:33:27 +10:00
itsmattkc
371d0e2b37
some render cache adjustments
2019-09-04 10:58:50 +10:00
itsmattkc
149f3fa907
timelineview is now a true view of the blocks at all times
2019-08-11 21:01:37 +10:00
itsmattkc
9b63cc7755
inserting blocks through the timeline implemented
2019-08-11 17:30:27 +10:00
itsmattkc
136bb52fef
started parameter editor
2019-07-19 00:15:59 -07:00
itsmattkc
9633028f99
documented node view classes
2019-07-17 15:31:34 -04:00
itsmattkc
a78cc3950a
various node UI improvements
2019-07-16 13:25:38 -04:00
itsmattkc
1a39216be2
nodeview can connect and disconnect nodes
2019-07-16 04:43:57 -04:00
itsmattkc
dc2101938e
began node viewer for dag insight
2019-07-15 03:52:44 -04:00
itsmattkc
944e933762
revise CSS and allow modular icons
2019-07-14 23:56:55 -04:00
itsmattkc
f0bf51e4a6
began work on node view panel
2019-07-14 10:14:57 -04:00