Minor tweaks
Cleanup.
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@@ -5,6 +5,9 @@
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uniform sampler2D ove_maintex;
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uniform vec2 ove_resolution;
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uniform vec2 ove_viewport;
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varying vec2 ove_texcoord;
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uniform float threshold;
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@@ -33,9 +36,6 @@ void main(void) {
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//float l = dot(x, x);
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//col += step(l, maxb*maxb)*step(minb*minb, l) / (ove_resolution.y * 0.125);
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}
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// if (ove_texcoord.y > (240.0 / 255.0))
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// {
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// col = vec3(1.0, 0.0, 1.0);
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// }
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gl_FragColor = vec4(col, 1.0);
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}
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