nodeview: improved code structures
This commit is contained in:
@@ -25,8 +25,7 @@
|
||||
#include <QTimer>
|
||||
|
||||
#include "node/graph.h"
|
||||
#include "widget/nodeview/nodeviewedge.h"
|
||||
#include "widget/nodeview/nodeviewitem.h"
|
||||
#include "nodeviewscene.h"
|
||||
|
||||
/**
|
||||
* @brief A widget for viewing and editing node graphs
|
||||
@@ -47,36 +46,6 @@ public:
|
||||
*/
|
||||
void SetGraph(NodeGraph* graph);
|
||||
|
||||
/**
|
||||
* @brief Retrieve the graphical widget corresponding to a specific Node
|
||||
*
|
||||
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
|
||||
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
|
||||
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
|
||||
* through QGraphicsItem::scene().
|
||||
*
|
||||
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
|
||||
* in this view/scene), this function returns nullptr.
|
||||
*/
|
||||
static NodeViewItem* NodeToUIObject(QGraphicsScene* scene, Node* n);
|
||||
|
||||
/**
|
||||
* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
|
||||
*
|
||||
* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
|
||||
*/
|
||||
static NodeViewEdge* EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n);
|
||||
|
||||
/**
|
||||
* @brief Overloaded NodeToUIObject(QGraphicsScene* scene, Node* n) if you have direct access to a NodeView instance
|
||||
*/
|
||||
NodeViewItem* NodeToUIObject(Node* n);
|
||||
|
||||
/**
|
||||
* @brief Overloaded EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n) if you have direct access to a NodeView instance
|
||||
*/
|
||||
NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
|
||||
|
||||
/**
|
||||
* @brief Delete selected nodes from graph (user-friendly/undoable)
|
||||
*/
|
||||
@@ -102,16 +71,8 @@ protected:
|
||||
virtual void mouseMoveEvent(QMouseEvent *event) override;
|
||||
|
||||
private:
|
||||
QList<Node*> GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes);
|
||||
|
||||
void PlaceNode(NodeViewItem* n, const QPointF& pos);
|
||||
|
||||
int FindWeightsInternal(Node* node, QHash<Node*, int>& weights, QList<Node*>& weighted_nodes);
|
||||
|
||||
void ReorganizeInternal(NodeViewItem *src_item, QHash<Node*, int>& weights, QList<Node *> &positioned_nodes);
|
||||
|
||||
void QueueReorganize();
|
||||
|
||||
void AttachItemToCursor(NodeViewItem* item);
|
||||
|
||||
void DetachItemFromCursor();
|
||||
@@ -123,43 +84,9 @@ private:
|
||||
NodeViewEdge* drop_edge_;
|
||||
NodeInput* drop_compatible_input_;
|
||||
|
||||
QGraphicsScene scene_;
|
||||
|
||||
QTimer reorganize_timer_;
|
||||
NodeViewScene scene_;
|
||||
|
||||
private slots:
|
||||
/**
|
||||
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
|
||||
*
|
||||
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
|
||||
* use NodeGraph::AddNode().
|
||||
*/
|
||||
void AddNode(Node* node);
|
||||
|
||||
/**
|
||||
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
|
||||
*
|
||||
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
|
||||
* use NodeGraph::RemoveNode().
|
||||
*/
|
||||
void RemoveNode(Node* node);
|
||||
|
||||
/**
|
||||
* @brief Slot when an edge is added to a graph (SetGraph() connects this)
|
||||
*
|
||||
* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
|
||||
* parameters together), use NodeParam::ConnectEdge().
|
||||
*/
|
||||
void AddEdge(NodeEdgePtr edge);
|
||||
|
||||
/**
|
||||
* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
|
||||
*
|
||||
* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
|
||||
* parameters), use NodeParam::DisconnectEdge().
|
||||
*/
|
||||
void RemoveEdge(NodeEdgePtr edge);
|
||||
|
||||
/**
|
||||
* @brief Internal function triggered when any change is signalled from the QGraphicsScene
|
||||
*
|
||||
@@ -182,11 +109,6 @@ private slots:
|
||||
*/
|
||||
void CreateNodeSlot(QAction* action);
|
||||
|
||||
/**
|
||||
* @brief Automatically reposition the nodes based on their connections
|
||||
*/
|
||||
void Reorganize();
|
||||
|
||||
};
|
||||
|
||||
#endif // NODEVIEW_H
|
||||
|
||||
Reference in New Issue
Block a user