nodeview: improved code structures
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@@ -39,8 +39,6 @@ NodeView::NodeView(QWidget *parent) :
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connect(&scene_, &QGraphicsScene::changed, this, &NodeView::ItemsChanged);
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connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::SceneSelectionChangedSlot);
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connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
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connect(&reorganize_timer_, &QTimer::timeout, &reorganize_timer_, &QTimer::stop);
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connect(&reorganize_timer_, &QTimer::timeout, this, &NodeView::Reorganize);
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setMouseTracking(true);
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}
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@@ -58,10 +56,10 @@ void NodeView::SetGraph(NodeGraph *graph)
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}
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if (graph_ != nullptr) {
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disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
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disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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disconnect(graph_, &NodeGraph::EdgeAdded, this, &NodeView::AddEdge);
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disconnect(graph_, &NodeGraph::EdgeRemoved, this, &NodeView::RemoveEdge);
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disconnect(graph_, &NodeGraph::NodeAdded, &scene_, &NodeViewScene::AddNode);
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disconnect(graph_, &NodeGraph::NodeRemoved, &scene_, &NodeViewScene::RemoveNode);
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disconnect(graph_, &NodeGraph::EdgeAdded, &scene_, &NodeViewScene::AddEdge);
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disconnect(graph_, &NodeGraph::EdgeRemoved, &scene_, &NodeViewScene::RemoveEdge);
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}
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// Clear the scene of all UI objects
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@@ -69,66 +67,23 @@ void NodeView::SetGraph(NodeGraph *graph)
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// Set reference to the graph
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graph_ = graph;
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scene_.SetGraph(graph_);
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// If the graph is valid, add UI objects for each of its Nodes
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if (graph_ != nullptr) {
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connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
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connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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connect(graph_, &NodeGraph::EdgeAdded, this, &NodeView::AddEdge);
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connect(graph_, &NodeGraph::EdgeRemoved, this, &NodeView::RemoveEdge);
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connect(graph_, &NodeGraph::NodeAdded, &scene_, &NodeViewScene::AddNode);
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connect(graph_, &NodeGraph::NodeRemoved, &scene_, &NodeViewScene::RemoveNode);
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connect(graph_, &NodeGraph::EdgeAdded, &scene_, &NodeViewScene::AddEdge);
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connect(graph_, &NodeGraph::EdgeRemoved, &scene_, &NodeViewScene::RemoveEdge);
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QList<Node*> graph_nodes = graph_->nodes();
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foreach (Node* node, graph_nodes) {
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AddNode(node);
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scene_.AddNode(node);
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}
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}
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}
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NodeViewItem *NodeView::NodeToUIObject(QGraphicsScene *scene, Node *n)
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{
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QList<QGraphicsItem*> graphics_items = scene->items();
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for (int i=0;i<graphics_items.size();i++) {
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NodeViewItem* item = dynamic_cast<NodeViewItem*>(graphics_items.at(i));
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if (item != nullptr) {
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if (item->node() == n) {
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return item;
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}
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}
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}
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return nullptr;
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}
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NodeViewEdge *NodeView::EdgeToUIObject(QGraphicsScene *scene, NodeEdgePtr n)
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{
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QList<QGraphicsItem*> graphics_items = scene->items();
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for (int i=0;i<graphics_items.size();i++) {
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NodeViewEdge* edge = dynamic_cast<NodeViewEdge*>(graphics_items.at(i));
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if (edge != nullptr) {
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if (edge->edge() == n) {
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return edge;
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}
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}
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}
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return nullptr;
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}
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NodeViewItem *NodeView::NodeToUIObject(Node *n)
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{
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return NodeToUIObject(&scene_, n);
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}
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NodeViewEdge *NodeView::EdgeToUIObject(NodeEdgePtr n)
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{
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return EdgeToUIObject(&scene_, n);
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}
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void NodeView::DeleteSelected()
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{
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if (!graph_) {
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@@ -176,7 +131,7 @@ void NodeView::Select(const QList<Node *> &nodes)
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DeselectAll();
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foreach (Node* n, nodes) {
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NodeViewItem* item = NodeToUIObject(n);
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NodeViewItem* item = scene_.NodeToUIObject(n);
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if (item) {
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item->setSelected(true);
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@@ -191,7 +146,7 @@ void NodeView::SelectWithDependencies(const QList<Node *> &nodes)
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QList<Node*> nodes_with_deps;
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foreach (Node* n, nodes) {
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NodeViewItem* item = NodeToUIObject(n);
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NodeViewItem* item = scene_.NodeToUIObject(n);
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if (item) {
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item->setSelected(true);
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@@ -200,7 +155,7 @@ void NodeView::SelectWithDependencies(const QList<Node *> &nodes)
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QList<Node*> deps = n->GetDependencies();
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foreach (Node* d, deps) {
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item = NodeToUIObject(d);
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item = scene_.NodeToUIObject(d);
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if (item) {
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item->setSelected(true);
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@@ -209,56 +164,6 @@ void NodeView::SelectWithDependencies(const QList<Node *> &nodes)
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}
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}
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void NodeView::AddNode(Node* node)
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{
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NodeViewItem* item = new NodeViewItem();
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item->SetNode(node);
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scene_.addItem(item);
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// Add a NodeViewEdge for each connection
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foreach (NodeParam* param, node->parameters()) {
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// We only bother working with outputs since eventually this will cover all inputs too
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// (covering both would lead to duplicates since every edge connects to one input and one output)
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if (param->type() == NodeParam::kOutput) {
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const QVector<NodeEdgePtr>& edges = param->edges();
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foreach(NodeEdgePtr edge, edges) {
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AddEdge(edge);
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}
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}
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}
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QueueReorganize();
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}
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void NodeView::RemoveNode(Node *node)
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{
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NodeViewItem* item = NodeToUIObject(scene(), node);
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delete item;
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}
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void NodeView::AddEdge(NodeEdgePtr edge)
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{
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NodeViewEdge* edge_ui = new NodeViewEdge();
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edge_ui->SetEdge(edge);
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scene_.addItem(edge_ui);
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QueueReorganize();
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}
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void NodeView::RemoveEdge(NodeEdgePtr edge)
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{
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NodeViewEdge* edge_ui = EdgeToUIObject(scene(), edge);
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delete edge_ui;
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}
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void NodeView::ItemsChanged()
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{
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QList<QGraphicsItem*> items = scene_.items();
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@@ -416,7 +321,7 @@ void NodeView::CreateNodeSlot(QAction *action)
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if (new_node) {
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Core::instance()->undo_stack()->push(new NodeAddCommand(graph_, new_node));
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NodeViewItem* item = NodeToUIObject(new_node);
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NodeViewItem* item = scene_.NodeToUIObject(new_node);
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AttachItemToCursor(item);
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}
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}
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@@ -555,115 +460,6 @@ void NodeView::PlaceNode(NodeViewItem *n, const QPointF &pos)
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}
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}
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QList<Node *> NodeView::GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes)
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{
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QList<Node*> direct_descendants = connected_nodes;
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processed_nodes.append(n);
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// Remove any nodes that aren't necessarily attached directly
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for (int i=0;i<direct_descendants.size();i++) {
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Node* connected = direct_descendants.at(i);
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for (int j=1;j<connected->output()->edges().size();j++) {
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Node* this_output_connection = connected->output()->edges().at(j)->input()->parentNode();
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if (!processed_nodes.contains(this_output_connection)) {
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direct_descendants.removeAt(i);
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i--;
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break;
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}
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}
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}
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return direct_descendants;
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}
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int NodeView::FindWeightsInternal(Node *node, QHash<Node *, int> &weights, QList<Node*>& weighted_nodes)
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{
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QList<Node*> connected_nodes = node->GetImmediateDependencies();
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int weight = 0;
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if (!connected_nodes.isEmpty()) {
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QList<Node*> direct_descendants = GetNodeDirectDescendants(node, connected_nodes, weighted_nodes);
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foreach (Node* dep, direct_descendants) {
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weight += FindWeightsInternal(dep, weights, weighted_nodes);
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}
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}
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weight = qMax(weight, 1);
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weights.insert(node, weight);
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return weight;
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}
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void NodeView::ReorganizeInternal(NodeViewItem* src_item, QHash<Node*, int>& weights, QList<Node*>& positioned_nodes)
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{
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Node* n = src_item->node();
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QList<Node*> connected_nodes = n->GetImmediateDependencies();
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if (connected_nodes.isEmpty()) {
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return;
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}
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QList<Node*> direct_descendants = GetNodeDirectDescendants(n, connected_nodes, positioned_nodes);
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int descendant_weight = 0;
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foreach (Node* dep, direct_descendants) {
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descendant_weight += weights.value(dep);
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}
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qreal center_y = src_item->y();
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qreal total_height = descendant_weight * src_item->rect().height() + (direct_descendants.size()-1) * src_item->rect().height()/2;
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double item_top = center_y - (total_height/2) + src_item->rect().height()/2;
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// Set each node's position
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int weight_index = 0;
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for (int i=0;i<direct_descendants.size();i++) {
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Node* connected = direct_descendants.at(i);
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NodeViewItem* item = NodeToUIObject(connected);
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if (!item) {
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continue;
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}
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double item_y = item_top;
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// Multiply the index by the item height (with 1.5 for padding)
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item_y += weight_index * src_item->rect().height() * 1.5;
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QPointF item_pos(src_item->pos().x() - item->rect().width() * 3 / 2,
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item_y);
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item->setPos(item_pos);
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weight_index += weights.value(connected);
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}
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// Recursively work on each node
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foreach (Node* connected, connected_nodes) {
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NodeViewItem* item = NodeToUIObject(connected);
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if (!item) {
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continue;
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}
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ReorganizeInternal(item, weights, positioned_nodes);
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}
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}
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void NodeView::QueueReorganize()
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{
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// Avoids the fairly complex Reorganize() function every single time a connection or node is added
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reorganize_timer_.stop();
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reorganize_timer_.start(20);
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}
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void NodeView::AttachItemToCursor(NodeViewItem *item)
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{
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attached_item_ = item;
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@@ -675,32 +471,3 @@ void NodeView::DetachItemFromCursor()
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{
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AttachItemToCursor(nullptr);
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}
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void NodeView::Reorganize()
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{
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if (!graph_) {
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return;
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}
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QList<Node*> end_nodes;
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// Calculate the nodes that don't output to anything, they'll be our anchors
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foreach (Node* node, graph_->nodes()) {
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if (!node->HasConnectedOutputs()) {
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end_nodes.append(node);
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}
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}
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QList<Node*> processed_nodes;
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QHash<Node*, int> node_weights;
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foreach (Node* end_node, end_nodes) {
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FindWeightsInternal(end_node, node_weights, processed_nodes);
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}
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processed_nodes.clear();
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foreach (Node* end_node, end_nodes) {
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ReorganizeInternal(NodeToUIObject(end_node), node_weights, processed_nodes);
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}
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}
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