remove fixme

This commit is contained in:
itsmattkc
2022-05-07 15:50:56 -07:00
parent 8b0eca4396
commit f652676008
-5
View File
@@ -523,11 +523,6 @@ void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, co
QVariant shader = shader_cache_->value(full_shader_id);
if (shader.isNull()) {
// FIXME: Reimplement as color job
//if (job.UseOCIO()) {
// render_ctx_->ShaderJobInsertTextures(job.ColorProcessor(), &job, job.ShaderDesc());
//}
// Since we have shader code, compile it now
shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));