diff --git a/app/render/renderprocessor.cpp b/app/render/renderprocessor.cpp index 5f6c2084d..d9cce652d 100644 --- a/app/render/renderprocessor.cpp +++ b/app/render/renderprocessor.cpp @@ -523,11 +523,6 @@ void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, co QVariant shader = shader_cache_->value(full_shader_id); if (shader.isNull()) { - // FIXME: Reimplement as color job - //if (job.UseOCIO()) { - // render_ctx_->ShaderJobInsertTextures(job.ColorProcessor(), &job, job.ShaderDesc()); - //} - // Since we have shader code, compile it now shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));