finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is complete in this commit.
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@@ -35,8 +35,6 @@ protected:
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virtual NodeValueTable RenderInternal(const NodeDependency& path);
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virtual bool OutputIsAccelerated(Node *output);
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virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase *input_params, NodeValueTable* output_params);
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StreamPtr ResolveStreamFromInput(NodeInput* input);
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