finished audio effects support in audio renderer

Working structure implemented in previous commit into the audio renderer is
complete in this commit.
This commit is contained in:
itsmattkc
2019-12-24 14:02:07 +11:00
parent 7ad2eae7a2
commit f0cd480540
13 changed files with 88 additions and 26 deletions
-6
View File
@@ -42,12 +42,6 @@ NodeValueTable RenderWorker::RenderInternal(const NodeDependency &path)
return ProcessNode(path);
}
bool RenderWorker::OutputIsAccelerated(Node *output)
{
Q_UNUSED(output)
return false;
}
void RenderWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase *input_params, NodeValueTable* output_params)
{
Q_UNUSED(node)