finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is complete in this commit.
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@@ -42,12 +42,6 @@ NodeValueTable RenderWorker::RenderInternal(const NodeDependency &path)
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return ProcessNode(path);
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}
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bool RenderWorker::OutputIsAccelerated(Node *output)
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{
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Q_UNUSED(output)
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return false;
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}
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void RenderWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase *input_params, NodeValueTable* output_params)
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{
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Q_UNUSED(node)
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